Gaming How-To

Assassin’s Creed Black Flag Resynced: How to Change Difficulty Settings

Combat, stealth, naval, and activity challenges each scale on their own three-tier sliders you can retune at any time.

Combat, stealth, naval, and activity challenges each scale on their own three-tier sliders you can retune at any time.

Assassin’s Creed Black Flag Resynced splits difficulty into four separate sliders. You tune Combat, Stealth, Naval Combat, and Activities independently, so you can keep on-foot fights tough while making shark dives or ship battles easier. Every game starts with all four set to Normal, and none of these choices lock you in.

Quick answer: Pause the game, open the System menu, then go to Options > Gameplay > Difficulty Tuning to adjust Combat, Stealth, Naval Combat, and Activities separately at any point in your playthrough.


Change difficulty from the Gameplay tab

The four sliders live in the same menu, and you can reach them mid-mission without restarting.

Pause the game and open the System menu, then select Options.
Choose the Gameplay tab and find Difficulty Tuning near the top of the list.
Adjust Combat Difficulty, Stealth Difficulty, Naval Combat Difficulty, and Activities Difficulty to the levels you want. The new values take effect immediately, and you can return to change them whenever the pace stops suiting you.

Note: Changing away from the default is never permanent, so there is no penalty for lowering a slider during a hard stretch and raising it again afterward.

Image credit: Ubisoft

Combat difficulty: Story, Normal, and Hard

Combat covers every fight where Edward is on foot, including boarding actions after you take a ship. Higher settings make enemies swing faster and hit harder, and Hard even gives standard foes unblockable red-glint attacks. One-shot assassination kills stay intact at all levels, unlike Assassin’s Creed Shadows.

SettingWhat changes
StoryEnemies deal reduced damage, and parry windows are very forgiving.
NormalBalanced fights close to the original game; damage scales by enemy type such as elites, and parry timings are clearly telegraphed.
HardEnemies are more aggressive and hit harder, forcing steady use of parries, human shields, and dodges.
Image credit: Ubisoft

Stealth difficulty: Forgiving, Normal, and Hard

Stealth controls how quickly guards spot you while you infiltrate hostile areas. Enemies investigate odd sounds and check bushes at any level, but detection speed shifts sharply with the setting. If sneaking is not your thing, the lower tiers make it easy to slip past.

SettingWhat changes
ForgivingDetection bars fill slowly, and you can walk in front of enemies without being spotted on sight.
NormalStill very lenient; yellow detection bars let you stay hidden.
HardEnemies detect you faster, especially those positioned at higher elevations.
Image credit: Ubisoft

Naval Combat governs ship-to-ship fights only. The moment you board an enemy vessel and fight on deck, the fighting falls under Combat Difficulty instead. Higher naval settings increase how much damage enemy ships do to the Jackdaw, so upgrades and officer maneuvers matter more.

SettingWhat changes
ForgivingThe Jackdaw is tankier and enemies miss more often, easing fights against high-tier ships like Man-O-Wars.
NormalRequires steady Jackdaw upgrades to keep pace with the rising challenge across regions.
HardEnemy ships are far more aggressive; maxed upgrades are needed even for non-Legendary battles when you are outnumbered.

Tip: On Hard, recruit officers for bonus maneuvers, master the Perfect Brace, and pick your targets carefully, since the proper ship upgrades become a survival factor rather than a convenience.

Image credit: Ubisoft

Activities difficulty: Forgiving, Normal, and Hard

Activities covers harpooning and diving at sunken ships, where sharks are a constant threat and your breath gauge limits how long you can stay under. This slider also changes how easy Perfect Shots are and how much air you get. By default, Edward holds his breath for about 1 minute and 45 seconds.

SettingWhat changes
ForgivingHarpooning and Perfect Shots are easier, sharks deal less damage when they catch you, and breath extends to about 2 minutes.
NormalMimics the original game; harpooning needs sharper timing and dives are deadly without planning around breath barrels.
HardPerfect Shots demand precise timing, missed dodges take heavier shark damage, and breath drops to roughly 1 minute and 30 seconds.

If drowning is the main obstacle, the Gameplay settings also include an Unlimited Oxygen toggle that removes the breath limit entirely, which is separate from the Activities slider.

Image credit: Ubisoft

No trophy is tied to difficulty

There is no difficulty-based trophy or achievement in the game. You can leave every slider on its lowest setting and still earn the Platinum, and nothing on the trophy list can be missed. That makes the sliders purely a comfort and challenge choice rather than a completion gate.