Gaming

Blox Fruits: Prison Island Colored Lever Order in Sea 1

The exact four-pull sequence that opens the sealed gate inside the Prison keep and releases the enemies you need to defeat.

The exact four-pull sequence that opens the sealed gate inside the Prison keep and releases the enemies you need to defeat.

Prison Island in the First Sea hides a wall of colored levers inside its main keep, and pulling them in the wrong order does nothing. The levers are wired to a sealed gate on the floor above, and the colored planks mounted beside them spell out the sequence the game expects. Get it right and the gate swings open, releasing the enemies tied to the island’s secret objective.

Quick answer: Pull the levers in this order — Red (second from the left), Blue (far left), Green (far right), then Blue (third from the left).


Prison Island requirements before attempting the lever puzzle

Prison sits west of Fountain City and is built for players in the Level 190–250 band. The enemies and bosses that live there hit accordingly, so arriving well under that range means you can flip the levers but not survive what comes out of the gate.

DetailValue
SeaFirst Sea
LocationIsland west of Fountain City
Quest level range190–250
Quest giverJail Keeper
Bosses on the islandWarden, Chief Warden, Swan

The island is a circular fortress with an inner and an outer wall. The dock leads to the main gate, and past it you get a grassy courtyard with the keep at the back. That keep is where the levers are.

Player character standing in the Prison Island fortress courtyard before entering the keep
The courtyard inside the outer wall, with the keep at the back of the island.

Where the colored levers are inside the keep

Head into the main keep and look for a stretch of wall carrying four levers side by side. From left to right they read Blue, Red, Blue, Green. Two of them are the same color, which is the whole trick — the sequence treats the two blue levers as separate switches, not as one repeated color.

Four colored levers mounted side by side on the prison keep wall
The four wall levers, reading Blue, Red, Blue, Green from left to right.

Colored planks are fixed next to the levers. They indicate the order the gate upstairs is expecting, so the puzzle is readable in-game without any outside help — the levers themselves are just the input.


Colored lever order that opens the gate

Four pulls, in one fixed order. Position matters more than color here, because you use the far-left blue lever and the third blue lever at different points in the sequence.

PullColorPosition on the wall
1RedSecond from the left
2BlueFirst, far left
3GreenFourth, far right
4BlueThird from the left
Stand in front of the lever wall and pull the Red lever, the second one along from the left edge. This is the opening input and nothing happens to the gate yet.
Player positioned in front of the four colored prison switches ready to pull the first lever
Facing the switch wall at the start of the sequence, before the first pull.
Move left and pull the Blue lever at the very end of the row. Do not use the other blue lever for this input.
Walk across to the far right and pull the Green lever. It is the only green one on the wall, so there is nothing to confuse it with.
The green lever on the prison wall as the player moves in to pull it
The green lever at the right end of the row, the third pull in the sequence.
Finish on the second Blue lever, the one sitting third from the left between the red and green switches. That completes the input and triggers the gate.

How to tell the sequence worked

The confirmation is physical rather than a popup. The closed prison gates open once the fourth lever is pulled, and enemies come out of the space behind them. Clearing those enemies is what actually completes the secret objective, so the lever wall is only the first half of the job.

Player moving through the prison interior rooms after the gate has opened
Working through the prison interior once the gate is open.

If the gate stays shut, the cause is almost always the blue levers. Swapping the far-left blue with the third blue breaks the sequence even though the colors look identical, and starting on any lever other than the red one invalidates the run of four. Reset by pulling them again from the top in the listed order.


What clearing the Prison secret gets you

Every island in the First Sea carries secret objectives introduced with Update 30, and each completed one awards a star alongside rewards like EXP, Money, Gems and Stat Points. Collecting all 40 stars across the sea unlocks the Teleporter in Middle Town.

Prison has more than the lever wall. The Jail Keeper also wants three escaping prisoners dealt with — one digging a tunnel in the grass, one working on the outer wall, and one building a raft down on the shore. Confront each before attacking.

Note: Awakened versions of First Sea bosses roll for a spawn on the hour. The Secrets Master NPC in Middle Town will tell you which one stirs next if you ask, which saves sailing out to an island that has nothing waiting for you.

Once the gate is open and the enemies behind it are down, return to the quest giver to bank the reward before hopping servers. The lever wall resets with the server, so the sequence is worth memorizing rather than re-reading each run.