BOMBANANA! puts you and two friends inside a minivan bomb workshop as three monkeys who can each only sense part of the puzzle. The blind, deaf, and mute roles force constant communication, and the game rewards that chaos with a full set of Steam achievements. Every one of them is tied to a clear, repeatable action.
Quick answer: There are 23 achievements. Let normal Campaign progress clear the level, wire, and explosion trophies, then batch the repeat-level, dice, slap, repair, basket, timing, Custom, and Endless goals so each counter finishes in one focused session.

All 23 BOMBANANA! achievements and their unlock conditions
The list below covers every trophy in the full-game version and the exact condition that triggers it. Six of these are hidden until you unlock them, but the requirements are the same whether they show in the menu or not.
| Achievement | How to unlock |
|---|---|
| First Defusal | Defuse a bomb for the first time |
| BOOM! | Explode for the first time |
| Junior Defuser | Complete 5 levels |
| Expert Defuser | Complete 15 levels |
| Master Defuser | Complete 30 levels |
| Wirecutting Expert | Cut 5 wires |
| Here We Go Again | Play the same level 3 times |
| Still? | Play the same level 6 times (hidden) |
| Indecisive Monkeys | Roll the dice 3 times |
| Rollaholic | Click the dice 30 times (hidden) |
| Slapper | Slap 30 times |
| Slap Maniac | Slap 1,000 times (hidden) |
| Punching Bag | Get slapped 300 times (hidden) |
| Repairman | Complete 5 repairs |
| Fixaholic | Complete 50 repairs (hidden) |
| OUCH! | Get hit by 20 bottles |
| Basket! | Score a basket |
| ŞENGÜN! | Score 10 baskets (hidden) |
| Just in Time! | Defuse the bomb in the final 3 seconds |
| Fearless Monkeys | Choose Hard difficulty in Custom Mode |
| Endless Junior | Complete 5 waves in Endless Mode |
| Endless Expert | Complete 15 waves in Endless Mode |
| Endless Master | Complete 30 waves in Endless Mode |
First Defusal carries no in-game description, but the trigger matches its name. You know it worked when the achievement pops on the completion screen for your first cleared bomb.

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Add to Google Preferences →Let Campaign progress clear the level and wire trophies
Several achievements unlock on their own as you push through the 30 handcrafted Campaign levels. There is no reason to farm these separately, since ordinary play advances the counters.
- Junior Defuser at 5 levels, Expert Defuser at 15, and Master Defuser at 30.
- Wirecutting Expert after cutting 5 wires, which happens naturally as Cable modules appear.
- BOOM! the first time your bomb explodes, which most teams trigger early by accident.
Treat these as progress markers rather than side objectives. If the Campaign itself is stopping you, the block is the puzzle, not the achievement.
Chain the repeat-level and dice counters together
Two pairs of achievements share a counter, so it wastes time to split them across sessions. Once you start repeating a level or clicking the dice, keep going until the larger number is done.
Repeat levels: Here We Go Again unlocks after playing the same level 3 times, and Still? unlocks at 6 plays of the same level. When you deliberately start this grind, the third run is only a checkpoint on the way to six.
Dice: Indecisive Monkeys needs 3 dice rolls, and Rollaholic needs 30 dice clicks. Stopping at three leaves almost the entire follow-up waiting, so carry the same session straight to 30.

Coordinate slaps, repairs, and bottle hits
The slap achievements count two different sides of the same action, so random hitting moves the wrong counter half the time. Give each player one job during a cleanup session.
- Slapper counts 30 slaps you give; Slap Maniac counts 1,000 slaps you give.
- Punching Bag counts 300 slaps you receive, so one player takes the hits while another delivers them, then swap roles.
Repairs form a clean chain of their own. Repairman unlocks at 5 repairs and Fixaholic at 50, so keep repairing past the fifth instead of setting the grind up again later. OUCH! is separate and needs you to get hit by 20 bottles, which is easiest to mop up once your team is comfortable with normal bomb runs.
Score baskets and defuse in the final three seconds
The basketball trophies also pair up. Basket! needs a single scored basket, and ŞENGÜN! needs 10 baskets. Once a shot is registering, keep working from that same spot toward ten rather than coming back later.
Just in Time! is a timing trophy that requires defusing the bomb in the last 3 seconds. The reliable method is to solve every hard module first, then leave one simple final action whose answer you already know. Good candidates are a confirmed cable to cut, a known direction press, or a Calculator digit that is already resolved.
With that last input ready, one player watches the clock and completes it inside the window. If the answer is still being argued with five seconds left, just finish the bomb. A live run is a bad place to gamble on timing.

Custom Mode and Endless Mode milestones
Fearless Monkeys is the simplest trophy on the list. Open Custom Mode and select Hard difficulty, and the achievement unlocks from that choice. There is no Campaign requirement attached to it.
Endless Mode adds three wave-based checkpoints. These are the most demanding trophies because the procedurally generated waves keep getting harder.
| Achievement | Requirement |
|---|---|
| Endless Junior | Complete 5 waves in Endless Mode |
| Endless Expert | Complete 15 waves in Endless Mode |
| Endless Master | Complete 30 waves in Endless Mode |
The efficient order for 23/23
After normal Campaign play has cleared everything it can, work through the rest in an order that keeps each type of action going long enough to finish its attached trophies.

Each trophy confirms with a standard Steam achievement pop, and the hidden ones (Still?, Fixaholic, Punching Bag, Rollaholic, ŞENGÜN!, and Slap Maniac) unlock the same way once their counter hits the listed number. Group the actions this way and the full set comes down to a handful of focused sessions rather than dozens of scattered runs.






