Gaming Guide

Chapter 13 (As One) Collectible Locations in A Plague Tale: Requiem

Every Resonance Point, both artefacts, and the charm you can grab while crossing the Labyrinth in "As One."

Every Resonance Point, both artefacts, and the charm you can grab while crossing the Labyrinth in “As One.”

Chapter XIII, “As One,” takes Sophia into the heart of the Labyrinth, a dark maze filled with petrified figures and light-beam mechanisms. The chapter holds nine collectibles in total. You pick them up in a fixed order as you push forward, so following the route below lets you clear the whole set in a single run.

Quick answer: Collect all six Resonance Points as you move toward the exit, grab the Labyrinth Plan artefact on the high stone platform after the second point, take the Poisoned Syringe artefact at the fourth point, and open the chest near the top of the final staircase for the Trinket #5 charm.


Chapter 13 collectible checklist

Here is everything you can miss in “As One,” in the order you reach it. Resonance Points are marked by a glimmering white light and each pickup gives one point. The two artefacts count toward the Hoarder trophy, and the charm counts toward Superstitious.

CollectibleTypeWhere
Resonance Point 1Skill pointAfter the first light beam, across the ruined stone pillars
Resonance Point 2Skill pointNear the high stone platform before the artefact
Labyrinth PlanArtefactOn the high stone platform
Resonance Point 3Skill pointPast the petrified enemies, by the light-focusing mechanism
Resonance Point 4Skill pointBeside the Poisoned Syringe, before the doorway
Poisoned SyringeArtefactNext to the fourth point, at the doorway mechanism
Resonance Point 5Skill pointBefore the dark, thorny corridor
Resonance Point 6Skill pointAt the base of the stone staircase
Trinket #5CharmIn a chest at the top of the staircase

Route through the Labyrinth

Activate the first light beam and follow it through the narrow stone passages. The beam marks your objective and clears the way toward the first collectible.
Platform across the ruined stone pillars to reach the first Resonance Point. Grabbing it shows a “+1 Resonance Point” prompt on screen.
First Resonance Point pickup showing the +1 Resonance Point notification in the Labyrinth
Picking up the first Resonance Point on the ruined pillars triggers the +1 confirmation. Image credit: Asobo Studio
Continue upward to collect the second Resonance Point, then move onto the high stone platform. The Labyrinth Plan artefact sits up here, so cross the narrow ledge over the chasm to reach it.
Sophia crossing a narrow stone platform over the chasm toward the Labyrinth Plan artefact
The Labyrinth Plan is reached by walking the thin platform over the gap after the second point. Image credit: Asobo Studio
Labyrinth Plan artefact selected with a button prompt to view more information
Selecting the Labyrinth Plan brings up the prompt to read more about the artefact. Image credit: Asobo Studio
Head through the gateway, swing across the gap, and fight the soldiers in the arena. Clear the enemies before moving on.
After the fight, pick up the third Resonance Point and slip past the petrified enemies to reach the light-focusing mechanism.
Rotate and align the mechanism to fire the light beam, which clears the path ahead. Then sneak past the large group of petrified figures.
Operating the large light-focusing mechanism with a cancel prompt showing on screen
Turning the light mechanism opens the route past the petrified crowd. Image credit: Asobo Studio
Grab the fourth Resonance Point and take the Poisoned Syringe artefact right beside it. Align the light beam here to open the doorway and continue.
Poisoned Syringe artefact obtained while activating the doorway mechanism
The Poisoned Syringe sits at the doorway mechanism next to the fourth Resonance Point. Image credit: Asobo Studio
Take the fifth Resonance Point, then run through the dark, thorny corridor lined with petrified figures.
Poisoned Syringe notification with a touchpad prompt for more information
The Poisoned Syringe notification appears with a prompt to open the artefact details. Image credit: Asobo Studio
Reach the sixth and final Resonance Point at the base of the stone staircase. Climb the stairs and open the chest at the top to claim the Trinket #5 charm, which unlocks the Superstitious trophy if it is your last charm.

How to confirm you got everything

Each Resonance Point flashes a “+1 Resonance Point” message when picked up, and both artefacts show an “ARTEFACT” banner naming the item. The charm displays a “NEW CHARM” prompt when the chest opens. You can also check your running totals through the menus, where the artefact and charm counters climb as you collect.

Note: Resonance Points do not carry over through Chapter Select and only save when you reach the next checkpoint. If you die before a checkpoint, you have to grab them again. The Labyrinth Plan, Poisoned Syringe, and Trinket #5 still count if you return via Chapter Select, so those three are safe to clean up later. The points are the only collectibles here you must secure in a live run.


Trophies tied to “As One”

Working through this chapter can trigger several trophies alongside the automatic “As One” completion reward. The combat and light-based ones depend on how you play, while Hoarder and Superstitious depend on collecting every artefact and charm across the full game.

TrophyRequirement
As OneComplete Chapter 13 (automatic)
They were peopleDestroy 100 Petrified with light
HoarderCollect all 37 artefacts, including both in this chapter
SuperstitiousCollect all 30 charms, including Trinket #5
Close callSurvive the creature by a hair’s breadth 5 times

With all six Resonance Points banked and both artefacts plus the charm in hand, you leave “As One” fully cleared and ready to head into the final chapter, “What Remains,” which holds no collectibles of its own.