Gaming

Enshrouded: Reach the Revelwood Dungeon Entrance and Get the Candlelight Wand

How to travel to the Beacon dungeon, craft Archaic Lockpicks, loot the Candlelight Wand, and light the beacon.

How to travel to the Beacon dungeon, craft Archaic Lockpicks, loot the Candlelight Wand, and light the beacon.

Archaic Lockpick

The Revelwood Dungeon Entrance leads into an Ancient Construct beacon dungeon filled with mechanical enemies, locked chests, and switch puzzles. Clearing it rewards the Candlelight Wand and ticks the “Complete All Beacon Dungeons” objective up by one. Here is the full route from the overworld to the beacon altar, plus the reference figures you will want on hand while you run it.

Quick answer: Travel north past Drak’dal Camp, cross the Cave Passage, and grapple up the cliffs to the entrance. Inside, hit the wall switches, craft Archaic Lockpicks from Archaic Shards, loot the Candlelight Wand in the Grand Planetarium, then stand on both telescope floor switches to unlock the beacon.


Reach the Revelwood Dungeon Entrance

The entrance sits north of your base camp, built into cliffside scaffolding. You will need a Grappling Hook to make the final climb.

Open the world map and set a waypoint on the “Undiscovered: Revelwood Dungeon Entrance” marker north of your base. The yellow diamond will track on your compass.
Map & Waypoint00:09Map & Waypoint
Setting a waypoint on the undiscovered entrance before you set out. Shown at 00:09 in RIFAS’s video. Image: Keen Games GmbH
Run north through the volcanic terrain, crossing the stone bridges over lava and passing Drak’dal Camp on the way.
Overland Travel01:02Overland Travel
Drak'dal Camp is your landmark on the overland route north. Shown at 01:02 in RIFAS’s video. Image: Keen Games GmbH
Enter the Cave Passage and follow it through the underground cavern until you emerge back out onto the rocky cliffs.
Cave Passage01:28Cave Passage
The Cave Passage links the lava fields to the cliffs below the dungeon. Shown at 01:28 in RIFAS’s video. Image: Keen Games GmbH
Use the Grappling Hook to climb the cliff, then scale the wooden structures and wall grates up to the dungeon gate. Step onto the teleporter pad to enter.
Cliff Ascent02:30Cliff Ascent
Grapple and climb the scaffolding to reach the gate. Shown at 02:30 in RIFAS’s video. Image: Keen Games GmbH

The map charts “Revelwood Dungeon Entrance” once you arrive, confirming you are in the right place.

Revelwood Dungeon Entrance02:40Revelwood Dungeon Entrance
The charted Revelwood Dungeon Entrance on the world map. Shown at 02:40 in RIFAS’s video. Image: Keen Games GmbH

Library Foyer: clear the room and craft an Archaic Lockpick

The teleporter drops you into the Library Foyer, where flying and rolling Ancient Construct enemies attack. Clear them out before you explore. Killing these automatons drops the Archaic Shards you need for the dungeon’s locked chests.

Archaic Lockpick
Archaic Lockpick. Image: Keen Games

Enter the side room through the circular doorway and press the glowing wall button to drop the first barrier.

First Barrier Switch04:35First Barrier Switch
The first wall switch sits beside the circular doorway in the foyer. Shown at 04:35 in RIFAS’s video. Image: Keen Games GmbH

Ornate chests in the dungeon are sealed with an Archaic Lockpick. You can craft one on the spot from the crafting menu using 2 Archaic Shards. The first ornate chest here holds the Astral Daggers, a Legendary melee weapon for the Ranger class.

Craft a couple of spare lockpicks before you move on, since the Candlelight Wand chest later also needs one. Each lockpick costs 2 Archaic Shards, and they stack up to 50.


Where to farm Archaic Shards in Revelwood

Archaic Shards drop from the Ancient Constructs that patrol the region. If you run short mid-dungeon, these are the construct types that appear in Revelwood and what they drop.

Archaic Shards
Archaic Shards. Image: Keen Games
ConstructRevelwood spawnsAlways dropsSometimes drops
Ancient C.R.T.R. Construct7Archaic Shards, Gold Ore—
Ancient G.A.R.D. Construct (Burner)4Archaic Shards, MoonstoneArchaic Core, Gold Ore
Ancient G.T.H.R. Construct I9Archaic Shards, MoonstoneArchaic Core, Gold Ore
Ancient S.I.R.N. Construct (Mobile)1Archaic Shards, MoonstoneArchaic Core, Gold Ore

Archaic Shards are a common material that stacks up to 250, so a short detour through any of these spawns refills your lockpick supply quickly.


Library: open the four-switch door

Take the glowing purple teleport pad up to the Library section. The main door here is locked behind four separate wall buttons spread across the upper chambers.

Work your way around the Library halls and activate all four illuminated wall switches. Constructs guard several of the side rooms, and one of those rooms holds the “Dreaming: A Human Tradition” lore page if you want to collect it. The locked door opens once the fourth switch is pressed, shown by the “DOOR OPENED” prompt.

Pass through the open doorway, descend the spiral staircase on the outside, then glide over the misty gorge to the Grand Planetarium.


Grand Planetarium: get the Candlelight Wand

Inside the Grand Planetarium, a hallway lined with laser tripwires leads to an ornate chest. Pick your way past the lasers, then open the chest with an Archaic Lockpick to claim the Candlelight Wand. The “SPECIAL ITEM ACQUIRED!” banner confirms the pickup.


Candlelight Wand stats

The Candlelight Wand is a Mage weapon that deals pure Fire damage and can be thrown or wielded as a wand. Its damage scales from item level 1 to 55.

Candlelight Wand
Candlelight Wand. Image: Keen Games
  • Damage type: Fire
  • Perks: Health Leech 3%, Critical Strike Chance 7%
  • Stats: Multishot 1, Overcharge 30%, Attack Speed 0.6 s, Mana Regeneration 16
  • Class: Mage · Slot: throwable or wand

Fire damage grows with the wand’s level as follows.

LevelDamageLevelDamage
173036
5113541
10164046
15214551
20265056
25315561

Unlock and activate the beacon

The central gate in the Planetarium’s main hall is sealed until you trigger two outdoor floor switches. Clear the constructs in the central rotunda first, then handle both balconies.

Go through the circular door onto one exterior balcony and stand on the round floor switch directly beneath the large mounted telescope.
Repeat on the opposite balcony, stepping onto its telescope floor switch. With both switches pressed, the “BARRIER UNLOCKED” message appears.
Go back inside and activate the central beacon platform by stepping onto it. The quest tracker now shows 2 / 6 for “Complete All Beacon Dungeons”, indicating the run is finished. Exit to the exterior overlook using the central teleporter pad.

Once the beacon is lit and the counter moves to 2 / 6, you have fully cleared this dungeon and can leave with the Candlelight Wand, the Astral Daggers, and any lore pages you picked up along the way.