In Haze Seas, your race is a passive trait rolled when you play, and it quietly shapes how you move, fight, and survive. Each race grants fixed bonuses to stats like health, stamina, and speed, so the roll you land carries through the rest of your run until you change it.
Quick answer: Roll a race to gain passive buffs, and reroll it using codes or a Robux purchase. Rarer races (D. Clan, Dragonborn) give stronger bonuses than common ones (Human).
How rerolling a race works in Haze Seas
Races are not locked once you have one. You can reroll for a different race, which replaces your current passive with whatever you land next. This is the only way to move up in rarity if you want stronger buffs.
Rerolls come from two places. You earn them through codes, or you buy them directly with Robux. There is no other trigger for a fresh roll, so if you are chasing a Mythical race like D. Clan, you will need a steady supply of rerolls to keep trying.
Note: A reroll fully swaps your active race. If you land a lower rarity than you had, that new race becomes your passive, so weigh the roll before committing your rerolls.
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The V1 lineup spans seven races across five rarity tiers. Bonuses climb sharply from Common up to Mythical, with the top tiers layering an active ability on top of raw stat boosts.
| Race (Rarity) | Passive |
|---|---|
| D. Clan (Mythical) | +5% Health; +5% Stamina; Conquerors (costs 250 stamina) |
| Dragonborn (Legendary) | +10% Health; +10% Health Regeneration; first skywalk is 50% more powerful |
| Demon (Rare) | +2.5% Lifesteal |
| Beastborne (Uncommon) | +20% Walk speed; +5% Stamina |
| Fishborne (Uncommon) | +50% Swim Speed |
| Skyborne (Uncommon) | First skywalk is 50% more powerful |
| Human (Common) | +25% walk speed under 70% Health |
V2 races and their passive buffs
The V2 set keeps the same seven races but strengthens most of them. Stat percentages are higher, the Conquerors ability costs less stamina, and several races gain extra effects such as water immunity, a hellfire dash, and a glide.
| Race (Rarity) | Passive |
|---|---|
| D. Clan (Mythical) | +10% Health; +10% Stamina; Conquerors (costs 200 stamina) |
| Dragonborn (Legendary) | +10% Health; +10% Health Regeneration; first skywalk is 50% more powerful |
| Demon (Rare) | +3% Lifesteal; +10% chance to summon a hellfire circle on dash that deals damage |
| Beastborne (Uncommon) | +50% Walk speed; +10% Stamina |
| Fishborne (Uncommon) | +100% Swim Speed; +100% Walk Speed for 4 seconds after leaving water; Water Immunity |
| Skyborne (Uncommon) | Glide Ability (hold Space to fall 2x slower); first skywalk is 100% more powerful |
| Human (Common) | +25% walk speed under 70% Health; +1 Observation Dodge |
V1 versus V2: what changed
The upgrade from V1 to V2 mostly raises numbers and adds utility. D. Clan doubles its health and stamina bonus while dropping the Conquerors cost from 250 to 200 stamina. Fishborne shifts from a simple swim boost to a full aquatic package with water immunity and a post-water speed burst.
Skyborne gains a glide and a stronger first skywalk, Demon adds a damaging hellfire circle on dash, and Human picks up an extra Observation Dodge. Dragonborn is the outlier, keeping the same passive across both versions.
Confirming your active race
After a reroll, your new race replaces the old one immediately, and the listed passive bonuses apply from that point. You can tell the roll worked by the buffs tied to that race, such as faster movement on Beastborne or the swim speed jump on Fishborne. If nothing changed, you likely have no rerolls left to spend.
Because rarer races stack the biggest bonuses, D. Clan and Dragonborn are the standout targets, while the Uncommon trio offers strong movement perks that are far easier to land. Where you settle depends on how many rerolls you are willing to spend chasing the top tier.






