Gaming How-To

Onimusha: Way of the Sword — How to Turn Off Action Prompts

The floating button icons above enemies live in the Gameplay settings tab, and switching them off takes about ten seconds.

The floating button icons above enemies live in the Gameplay settings tab, and switching them off takes about ten seconds.

Action Prompts are the floating button icons that pop up over an enemy’s head the moment they wind up an attack in Onimusha: Way of the Sword. They’re on by default in Story (Storyline Focus) difficulty, and they’re genuinely useful while you’re learning Musashi’s parry, deflect, dodge, and Issen timings. They also clutter the screen once the timings click, and Capcom lets you switch them off without touching your difficulty.

Quick answer: Pause the game, open Settings, move to the Gameplay tab, scroll down to Action Prompts, and set it to Off.


What Action Prompts show during combat

When the setting is on, a button icon appears above an attacking enemy telling you which input that specific attack calls for. Run up on a Hitotsume Gasa mid-swing and you’ll see something like an L1 hovering over its head. The prompt names the button, not the moment. Timing the press is still entirely on you, which is why the feature works as a training wheel rather than an autopilot.

An L1 button icon floats above an enemy as Musashi closes in near Kiyomizu
The L1 prompt hovering over an enemy during the Kiyomizu objective. Image: Capcom

Turning the setting off removes those indicators completely. Nothing else about the encounter changes — enemy damage, parry windows, and your own damage output are all governed by the difficulty level, not by this toggle.


Turn off Action Prompts in the Gameplay settings

Pause the game anywhere you like. The setting is not tied to a save point, a Spirit Mirror, or a specific chapter, so you can do this mid-mission.
From the pause menu, choose Settings. It sits alongside Controls, Photo Mode, Tips, Load Game, Return to Title Screen, and Quit Game, so don’t stop at Controls — the prompt toggle isn’t there.
The paused menu listing Controls, Photo Mode, Settings and other options in a night-time courtyard
The pause menu, where Settings sits just below the Controls entry. Image: Capcom
Move to the Gameplay tab. Settings is split into tabs, and Action Prompts lives under Gameplay rather than under display or audio options.
Scroll down the Gameplay list until you reach Action Prompts, then switch the value from On to Off. It’s a simple two-state toggle with no intermediate options.
Apply the change and back out to resume play. The change takes effect immediately in the current encounter.

How to confirm the prompts are gone

Walk back into any fight and let an enemy start an attack animation. If the setting took, no button icon appears above their head at any point in the swing, including on telegraphed heavy attacks. Enemy health bars, objective text, and the rest of the HUD stay exactly as they were.

Combat resumes with no floating button icon above the enemy during the Kiyomizu objective
Back in combat with prompts disabled — no button icon appears as the enemy attacks. Image: Capcom

If icons are still showing, you almost certainly landed on the Controls screen instead of Settings, or you changed a tab other than Gameplay. Reopen Settings and check that the Gameplay tab specifically reads Off next to Action Prompts.

Musashi strikes an enemy with a clean HUD while the Kiyomizu objective is active
A clean combat HUD after the toggle is applied. Image: Capcom

Action Prompts by difficulty level

The toggle behaves differently depending on which difficulty you picked, because prompts are a Story mode feature by design.

DifficultyAction Prompts
Story (Storyline Focus)On by default; can be switched off at any time
Action (Combat Focus)Not used — the mode is built around reading enemies yourself
CarnageDisabled automatically and cannot be enabled

Carnage only unlocks after you finish the game once, and it strips prompts out entirely. That makes a prompt-free Story or Action run decent preparation for it, since the muscle memory you build is the same one Carnage demands from the first fight.


Switching Action Prompts back on

The toggle isn’t one-way. Reopen Settings, go back to the Gameplay tab, and set Action Prompts to On. There’s no penalty for flipping it repeatedly, and no trophy or completion tracking is tied to it, so it’s reasonable to leave prompts on for a boss that keeps killing you and turn them off again for regular encounters.

Note: the difficulty setting itself is a separate matter and is not stored in the Settings menu. If you want to move between Story and Action, you’ll find the “Change Difficulty Level” option in the Spirit Mirror menu, and the death screen also offers a drop down to Story after several consecutive failures on the same encounter.

Musashi lands a finishing blow on an enemy with no on-screen button prompt
A finishing attack with prompts left off. Image: Capcom

A reasonable middle path is to keep prompts on until you can consistently name each attack type on sight — weapon swings, unblockable white-glow strikes, projectiles — then turn them off and let enemy animations do the talking. The information they carry is the same either way; the difference is whether you’re reading the HUD or reading the fight.