The Hard Mode version of Marcus and Faleris turns the familiar PIDF Tower fight into a true endgame wall. Faleris is still a Fire-type boss weak to Water, but the pair now sits at Level 78 with a 520,500 HP pool, throws Electric attacks on top of its usual flame spam, and drops backup soldiers into the arena the moment the fight begins. Clearing it cleanly comes down to maxed Water Pals, weak-point damage, and disciplined dodging.
Quick answer: Arrive around Level 80 with fully upgraded Water Pals such as Neptilius, wipe out the four PIDF soldiers first, then stack Soak and weak-point buffs while pouring Water damage into the boss and sidestepping every AoE Fire skill.
Hard Mode Marcus and Faleris stats and rewards
This is the same boss you fought earlier in the tower run, only scaled far higher. Faleris keeps its Fire typing and Water weakness, so the core matchup does not change even as the numbers balloon. You unlock the Hard Mode encounter after defeating Auri and Shaolong.
| Detail | Info |
|---|---|
| Boss | Marcus and Faleris |
| HP | 520,500 |
| Level | 78 |
| Weakness | Water |
| Unlock | Defeat Auri and Shaolong |
| Extra enemies | PIDF Rifleman x2, PIDF Elite x2 |
| Location | PIDF Tower, Desiccated Desert (556, 336) |

The first clear guarantees the Marcus Hat, a Legendary-rarity headpiece. Beyond that, the fight has two chase rewards worth farming: two separate Legendary Ancient Armor schematics, each at a 5 percent drop chance.
| Reward | Chance |
|---|---|
| Marcus Hat | Guaranteed on 1st clear |
| Legendary Heat-Resistant Ancient Armor Schematic | 5% |
| Legendary Cold-Resistant Ancient Armor Schematic | 5% |
| Carrying Lotus (L) | Drop |
| Training Crystal | Drop |
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Add to Google Preferences →Prepare your Pals before you enter
Because this is an endgame boss, half-built Pals will not survive. Your active attackers need to hit a strict baseline before they can trade with a Level 78 target.
| Requirement | Minimum |
|---|---|
| Level | 80 |
| Pal Soul upgrades | HP +20, Atk +20, Def +20 |
| Trust level | 7 or higher |
| Condense rank | 4 stars |
| State | Awakened |
Water Pals do double duty here. They exploit the Fire weakness and resist Faleris’s flame attacks, letting them stay on the field far longer than a neutral attacker.
| Pal | Why it works |
|---|---|
Neptilius | Top pick. Can be mounted to fire its Active Skills manually, and Thalassonic Laser hits hard and lands multiple times. |
Finsider | Its Partner Skill changes your weapon element to Water and adds a 50% Attack boost. Best in a player-damage build. |
Jormuntide | Boosts both Pal and player damage against targets afflicted with Soak. A solid alternative active attacker. |
Team setups that carry the fight
Two team structures reliably close out the fight. One leans on Pal damage with a swap rotation, the other builds around your own gun and weak-point hits.
Quick-swap Neptilius team (Pal damage)
Run two copies of Neptilius as active attackers, each carrying Serenity, Lunker, Immortality, and Diamond Body. Mount the first Neptilius, unload every Active Skill, then dismount so the AI keeps casting. Once its skills are on cooldown, switch to the second Neptilius and repeat. As long as your player HP is managed and Neptilius stats are maxed, the loop rarely fails. Use the Megaboost Gun to power up your Pal and save ammo when farming.
| Support Pal | Role |
|---|---|
Jormuntide | Amplifies damage taken by targets afflicted with Soak, for both you and your Pal. |
| Orserk | Raises the active Pal’s Attack and Defense by 150% while a Drone Launcher keeps firing. |
| Silvegis | Improves your shield and shield regeneration for survivability. |
Finsider Plasma Rifle team (player damage)
Activate Finsider’s Partner Skill to switch your weapon to Water and gain the Attack boost, then aim the Plasma Rifle at Marcus or Faleris’s head for weak-point damage. Stack that with the weak-point buffs from your support Pals. This build needs player Attack investment through Accessories and stat allocation to pay off. Stay away from the center of the pillars, since Axel can charge them into an electric fence that stuns you and your Pal.
| Support Pal | Role |
|---|---|
Jormuntide | Increases damage taken by Soak-afflicted targets for both player and Pal. |
| Penking Lux | Raises weak-point damage, boosting gun headshots and super-effective hits alike. |
Cryolinx Terra | Boosts damage taken from continuous weak-point hits. |
| Solenne | Increases the player’s Attack by 80%. |
Weapons, armor, and accessories
Keep a Drone Launcher active throughout the fight to maintain Orserk’s Attack and Defense buff. The Plasma Rifle works as your on-hand weapon for applying Pal Passive debuffs or as the main gun in a player-damage build.
| Weapon | Lv. | Attack | Durability |
|---|---|---|---|
Megaboost Gun | 63 | 250 | 400 |
Mechanical Bow | 67 | 20000 | 2000 |
Drone Launcher | 77 | 200 | 6500 |
Plasma Rifle | 78 | 1860 | 25000 |
For accessories, prioritize items that raise damage of the element the boss is weak to. The Dogen Emblem is the default pick because it lifts the Attack of both you and your active Pal.
| Accessory | Effect |
|---|---|
Dogen Emblem | Greatly raises your Attack and your active Pal’s Attack. |
Lord of the Sea’s Baton | Raises your Pal’s Attack and significantly boosts Water damage. |
Neptilius’s Talisman | Raises your Pal’s Defense and significantly boosts its Water damage. |
Faleris Aqua Ring | Greatly reduces incoming Fire damage for your Pal and boosts its Water damage. |
As an endgame enemy, this boss demands the highest-Defense gear you can equip. The full Ancient Armor set is the minimum, and any higher-tier upgrade you own goes on top of it.
| Item | HP | Def | Added effect |
|---|---|---|---|
Ancient Shield | N/A | 2200 | None |
| Ancient Helm | 1200 | 500 | Neutral Damage Reduction Lv.1 / Dragon Damage Reduction Lv.1 |
| Lightweight Ancient Armor | 2400 | 840 | Cold Resistance Lv.2 / Heat Resistance Lv.2 / Max Carrying Capacity Lv.4 |
Food and healing to pack
Tower Bosses run on a time limit, so favor food that raises your damage output over defensive dishes. Broncherry Fried Noodles and Mammorest Curry both fit that goal. Bring healing and revival items too, so a big hit or a downed Pal does not end the run.
| Type | Items |
|---|---|
| Damage food | Broncherry Fried Noodles, Mammorest Curry |
| Healing | High Quality Recovery Meds, Advanced Recovery Meds, Revival Potion |
Fight strategy and what to dodge


Hard Mode Marcus and Faleris hits hard, but the fight is very winnable once your Water Pals are maxed, your buffs are stacking, and you are respecting the Fire telegraphs. Lean on the elemental matchup, keep the drones and Soak going, and the 520,500 HP bar falls faster than it looks. Land the first clear for a guaranteed Marcus Hat, then keep running it for a shot at those Legendary Ancient Armor schematics.

Marcus and Faleris
Neptilius
Finsider
Jormuntide
Jormuntide
Jormuntide
Cryolinx Terra
Megaboost Gun
Mechanical Bow
Drone Launcher
Plasma Rifle
Dogen Emblem
Lord of the Sea’s Baton
Neptilius’s Talisman
Faleris Aqua Ring
Ancient Shield
Broncherry Fried Noodles, Mammorest Curry
High Quality Recovery Meds, Advanced Recovery Meds, Revival Potion




