Phantom Blade Zero, S-GAME’s action game now out on PC through Steam, gives you room to wander. It is not built as one continuous map, though. The world is split into separate regions, and that split controls how the map, the Bells and fast travel behave.
Quick answer: No. The game world is divided into nine regions, each with a separate map and its own Bells. You can fast travel only between Bells in the region you’re in.
Phantom Blade Zero regions
These are the nine regions as the map screen names them. The table is not the order you play them in.
| Region |
|---|
| Weeping Creek Valley |
| Crimson Forest |
| Village of Lu |
| Pangzhen |
| Mandate Encampment |
| Meigu Lake |
| Mountain of Imprisonment |
| Mirage Estate |
| Mount Soulrend |
Together these regions hold 152 Bells. Inside any one region you can explore freely. The borders between regions matter most when you want to fast travel.
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Add to Google Preferences →How the Phantom Blade Zero map works
Press M or Tab to open the map. It has two views. The “Area Map” shows the region you’re in, and there is a “World Map” view. A “Map Completion” / “Total Completion” percentage tracks how much you’ve uncovered.
The map doesn’t show everything. The game’s own tutorial puts it plainly:
“This map provides a general guide, but hidden paths must be found through exploration.”
Bells reveal more of the map as you encounter them. Their prompt says “Touch the Bell to restore HP and Medicine. The first touch reveals new areas on the map.” Your initial touch of each Bell uncovers additional map sections, and every touch replenishes HP and Medicine.
You can track quests on the map. Then hold V for Mind’s Eye, which the game describes as “Hold [Mind’s Eye] to sense the direction of the tracked quest.” Key bindings for the map and Mind’s Eye are in our Phantom Blade Zero controls guide.
Fast travel in Phantom Blade Zero: Bells and Traversal Talismans
Fast travel is called Traverse, and it has strict limits. The game states that “Fast travel is only available at Bells.” Before you start a trip, check these conditions:
- You must be standing at a Bell. The prompt reads “Approach a Bell to traverse.”
- The destination must be a Bell in your current region.
- You need at least one Traversal Talisman, because each trip uses one.
- You can’t be in a fight.
When a trip isn’t allowed, the game shows a message that tells you why:
| Message | Meaning |
|---|---|
| “Can only fast travel to Bells within the current region” | Destination is in another region |
| “Cannot traverse to other region” | Cross-region travel is blocked |
| “Not enough Traversal Talismans. Cannot traverse.” | You’re out of Talismans |
| “Cannot traverse while in combat” | Leave the fight first |
Exploring regions: Hidden paths, locked routes and map icons
Not every route is open the first time you find it. Some paths need a specific item or Phantom Edge, and the map tells you so with labels like “Not yet obtained: …”, “Phantom Edge not yet obtained: …” or “Missing: Ranged-type Phantom Edge”. Make a note of these spots and come back once you have what they ask for.
A door marked “Does not open from this side” only opens from the opposite side.
The map legend sorts what you find into these categories:
- Bells
- Weapons & Phantom Edges
- Accessories & Medicines
- Challenge Locations
- Major Chest
- Key
- Memory Flower
- Lóng Pillar
- Human-Faced Banyan
- Scarecrow
- Sha-Chi Amber Shard
- Blackstone Shard
The Phantom Blade Zero prologue: No map, no marker
The game opens on a boardwalk through a bamboo forest. Tutorial prompts cover movement, camera, jump, sprint and “Terrain Traversal” as you go.


The usual tools aren’t available yet. Pressing M opens no map, and there’s no quest marker. The route follows boardwalks, crosses a footbridge over a river, climbs stone stairs lit by fire baskets and runs along cliffside walkways. Side branches and dead ends in the bamboo are easy to wander into.


No Bell appears in the prologue’s opening stretch. Until you reach one, you can’t fast travel or replenish HP and Medicine at a Bell.

Bells also anchor saving, healing and upgrades, which is a big part of why players ask whether Phantom Blade Zero is a souls-like. Difficulty choices are covered in our Phantom Blade Zero difficulty modes guide.






