Gaming Guide

Training Grounds Yard Fight in Phantom Blade Zero: Every Wave and Tips

Five back-to-back waves of puppets and dolls in the Mirage Estate, then the boss Yuding, No.12, Crescent Blade Puppet.

Five back-to-back waves of puppets and dolls in the Mirage Estate, then the boss Yuding, No.12, Crescent Blade Puppet.

Iron Umbrella Puppet and big-head dolls linked by purple beams in the Training Grounds yard, Phantom Blade Zero

Quick answer: The Training Grounds yard in the Mirage Estate throws five waves of puppets and dolls at you with no break between them, followed by the boss Yuding, No.12, Crescent Blade Puppet.


How to reach the Training Grounds yard in the Mirage Estate

The yard is a broad wooden practice deck bordered by spear racks, straw targets, and large drums. It lies about 60 m from the Training Grounds bell, up one flight of stone stairs; the bell is below it.

The Training Grounds yard with training spears and puppets drilling, Phantom Blade Zero
Use the Training Grounds bell in the Mirage Estate to rest, replenishing your healing gourd before the fight.
Follow the paths away from the bell toward the yard. The walk is about 60 m.
Go up the wide stone staircase to reach the open yard, where wave 1 waits on the training floor.
Stone stairs leading up to the Training Grounds yard in the Mirage Estate, Phantom Blade Zero

Every wave in the Training Grounds yard fight

Each wave shows up the moment the last enemy of the previous one falls. There is no pause, so the fight runs as one continuous stretch from the first puppet to the boss.

WaveEnemyWhat to expect
Wave 1Swordshield PuppetSwordshield PuppetSword and round red shield, attacks with the Spearman
Wave 1Puppet SpearmanPuppet SpearmanLong spear, attacks with the Swordshield Puppet
Wave 2Shadow AssassinShadow Assassin (x2)Appear right beside you
Wave 3Golden Assassin PuppetGolden Assassin PuppetFights up close
Wave 3Alloy Cannon PuppetAlloy Cannon Puppet (x2)Explosive shots onto the floor
Wave 4Iron Umbrella PuppetIron Umbrella PuppetIron umbrella edged in blades
Waves 4 and 5Small big-head dollLinks a purple beam to the others
Wave 5Hmph-hmphHmph-hmphBig-head doll
Wave 5Ho-hoHo-hoBig-head doll
Wave 5Wah-wahWah-wahBig-head doll
BossYuding, No.12, Crescent Blade PuppetArrives after the last doll

Wave 1 pairs a Swordshield Puppet, carrying a sword and a round red shield, with a long-spear Puppet Spearman. Both are drilling in the yard when you arrive and come at you at the same time.

Swordshield Puppet and Puppet Spearman in the first wave at the Training Grounds, Phantom Blade Zero

The two Shadow Assassins spawn within a few metres of you as soon as wave 1 is gone.

Two Shadow Assassins in the second wave at the Training Grounds, Phantom Blade Zero

Wave 3 splits your attention. The Golden Assassin Puppet fights up close while two Alloy Cannon Puppets fire explosive shots onto the floor.

Golden Assassin Puppet in the third wave at the Training Grounds, Phantom Blade Zero

Wave 4 brings an Iron Umbrella Puppet with a large iron umbrella edged in blades. A small big-head doll stays near it and links a glowing purple beam to it. That same doll sticks around into wave 5, beaming onto the big-head dolls Hmph-hmph, Ho-ho, and Wah-wah.

Iron Umbrella Puppet linked by a purple beam in the fourth wave at the Training Grounds, Phantom Blade Zero

A small bar floats above each wave enemy. Once the final doll falls, Yuding enters the yard, and her name and boss bar show along the top edge of the screen.

Yuding, No.12, Crescent Blade Puppet boss bar at the Training Grounds, Phantom Blade Zero

How the purple beams protect the small big-head doll

The small big-head doll from wave 4 can’t be worn down while its beams are connected. Hitting it does nothing to its health bar as long as the purple beams link it to other enemies.

A big-head doll held by a purple tether beam at the Training Grounds, Phantom Blade Zero

The enemies on the other end of the beams are a different story. They take damage and die normally, even with the beams up. The Iron Umbrella Puppet and Ho-ho can both be killed while linked.

Big-head dolls linked by purple beams in the fifth wave at the Training Grounds, Phantom Blade Zero

In waves 4 and 5, leave the small doll alone and put every attack into the enemies it’s linked to.


Surviving back-to-back waves

Because the next wave arrives the instant the current one is cleared, your healing has to stretch across the whole fight. Don’t burn your last heals just before a wave ends.

Be ready to dodge the moment you land the final hit on a wave. That matters most at the end of wave 1, since the two Shadow Assassins appear right next to you.

In wave 3, keep moving while you trade blows with the Golden Assassin Puppet. Standing still gives the Alloy Cannon Puppets an easy target for their explosive shots.


What happens if you die during the yard fight

In our run, the fight picked up at the wave where the run had ended, and its enemies had returned to full health.