Quick answer: Yuding, No.12, Crescent Blade Puppet guards the Training Grounds yard in the Mirage Estate. Guard or parry her single sweeps, back away from her spin, and watch for her execution grab in her last quarter of health.
How to reach Yuding in the Mirage Estate Training Grounds
You can’t walk straight into her fight. She only appears after you clear the yard fight, which has five waves.

Yuding stands out as a tall, armoured female puppet with pale hair and white and blue robes, wielding a polearm with a crescent blade. Her health is 170,720 on Pathbreaker; on Wayfarer, her bar is equally long when full.
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The game doesn’t name her moves on screen. The labels below simply describe what each attack looks like.
| Attack | What you see | Response |
|---|---|---|
| Crescent sweeps | Broad swings leave a green trail and commonly come in sets of two or three | Guard or parry |
| Spinning sweep | Full turn of the glaive that leaves a green ring on the floor | Back out of range |
| Leaping slam | High jump, then the crescent comes down and dust bursts up | Move out from under her |
| Green fire burst | Green flames with black feather-like shards around her | Close range only |
| Crescent wave | Long, flat green slash that travels along the floor | Comes at range |
| Red-glow thrust | Red streak and sparks on the blade, then a fast thrust | Watch for the red flash |
| Repositioning dash | Quick dash across the deck between combos | Changes the range |

Her sweeps cover nearly all the space ahead. Orange sparks appear when you successfully block or clash with one sweep, showing that your defense held.

The spin hits on every side, so don’t try to slip behind her during it.

The leap takes her high above the yard’s drums and lanterns before she lands. Use that time in the air to get clear of where she’s going to come down.

The hook-and-kneel execution in her last quarter of health
When her health bar drops to roughly its final quarter, Yuding gains a grab. She hooks the crescent blade behind your neck and forces you down onto one knee. She then stands over you with her glaive arm stretched out.

You stay pinned for several seconds. Then the screen drains to grey, the execution plays and the death screen follows.
Tips for fighting Yuding, No.12, Crescent Blade Puppet
Yuding is fast from her very first swing, and fights against her can end within the first minute on both Pathbreaker and Wayfarer. Heal early instead of saving the gourd for later.
- Start the fight with a full healing gourd by resting at the Training Grounds bell.
- Guard or parry single crescent sweeps, and look for the orange sparks.
- Back out of glaive range when she starts the spinning sweep. Don’t attack into it.
- Move out from under her as soon as she leaps.
In our run, after a defeat you returned to the Training Grounds bell, the cleared waves stayed complete, and Yuding was alone in the yard again with full health.
Yuding rewards: Remnant Dust and the Crescent Blade
Defeating her awards 90,000 Remnant Dust and the Crescent Blade. Its weapon card identifies it as Two-Handed and lists Damage 312 and Guard Break 118.

The game signals the fight’s end with the prompt “Equip the new weapon now?”.






