Every ritual in Fisch’s FischFright 3 event starts at the same place. You go to the Frankenstein NPC in the Cemetery on Caustic Hallow, pay him, and then race a timer to fill a ring of Jack-o’-Lanterns and Skeletal Hands with the right fish and items. There are 11 rituals in the chain. Each one requires the previous ritual to be completed, and most need a growing number of Awakened Skeletal Hands. Those hands are awakened with four Roses and a Dark Art Skull.
Quick answer: Pay Frankenstein at (-15104, 146, -9621) 100 Treats, pick an unlocked ritual, and place every listed ingredient before the timer ends. Rituals unlock in order, from Hexed to Ghoul Nessie.

How to start a ritual at Frankenstein
Rituals are timed. Gather every ingredient before you pay, because the clock starts once the ritual begins.

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Each ritual requires one completion of the ritual above it. From Haunted onward, every ritual also lists x2 Hex Stage alongside its Awakened Skeletal Hand count.
| Ritual | Requires | Awakened Hands | Reward |
|---|---|---|---|
| Hexed | None | 0 | Random Witch Ingredient |
| Scary Relic | 1 Hexed | 1 | Random Grim, Vile, or Doomed Relic |
| Haunted | 1 Scary Relic | 1 | A Haunt on a random house |
| Jack-o-Moon | 1 Haunted | 2 | Summons a Jack-o-Moon |
| Boglin | 1 Jack-o-Moon | 2 | 3 random Goblins |
| Dutchman’s Blessing | 1 Boglin | 3 | Dutchman’s Rod |
| Enhanced Boglin | 1 Dutchman’s Blessing | 3 | 3 Ghoul Goblins or 3 Eldritch Goblins |
| Haunted Cemetery | 1 Enhanced Boglin | 4 | Haunted Cemetery, chance at Zombie Nessie |
| Eldritch | 1 Haunted Cemetery | 4 | Eldritch Relic plus a Grim, Vile, or Doomed Relic |
| Omniscient | 1 Eldritch | 5 | Omniscient Spinecaster |
| Ghoul Nessie | 1 Omniscient | 5 | Haunted Cemetery, chance at Ghoul Nessie |
Some rituals depend on rewards from earlier ones. The Hexed Ritual produces Witch Ingredients, and the Eldritch Ritual needs seven of them. The Haunted Cemetery Ritual offers your first chance at Zombie Nessie, and the Omniscient Ritual requires one.

Ritual ingredients: Hexed to Jack-o-Moon
The first four rituals mostly use candy-type and bone-type event fish. Mutations become a requirement starting with Scary Relic.
Hexed Ritual
- Jack-o’-Lanterns: Candy Corn Pack, Licorice Lamprey, Jagged Bone, Taffy Trout, Tombstone Tuna (fish)
- Jack-o’-Lanterns: Dirty Candy Corn, Crushed Bone (items)
- Skeletal Hands: none
Scary Relic Ritual
- Jack-o’-Lanterns: Sour Patch Salmon, Grim mutated Gargoyle Grouper, Vile mutated Broomstick Bass, Doomed mutated Crypt Crab, any 2026 FischFright Skull
- Jack-o’-Lanterns: Strange Root, Spider Eye, Bat Wing (items)
- Skeletal Hands: any 2026 FischFright Skull
That adds up to two 2026 FischFright Skulls, one for a Jack-o’-Lantern and one for the hand. Each mutation has to match its species exactly. A Vile Gargoyle Grouper will not fill the Grim slot.
Haunted Ritual
- Jack-o’-Lanterns: Licorice Lamprey, Sour Patch Salmon, Taffy Trout, Jawbreaker Jellyfish, Pop-Rock Pufferfish, Bubblegum Blobfish, Candy Corn Pack
- Skeletal Hands: Bat Wing (item)
Jack-o-Moon Ritual
- Jack-o’-Lanterns: Headless Halibut, Decayed Dace, Voodoo Vendace
- Jack-o’-Lanterns: any Grim, any Vile, any Doomed, and any Eldritch mutated FischFright fish (one of each)
- Skeletal Hands: Crushed Bone, Strange Root (items)

Ritual ingredients: Boglin to Enhanced Boglin
This stretch adds requirements for fish size and for Shiny or Sparkling status. Check both on each fish before you start the timer.
Boglin Ritual
- Jack-o’-Lanterns: Jagged Bone, Poltergeist Perch, Skeleton Sturgeon, Mummy Mackerel, Corpse Cod
- Jack-o’-Lanterns: x2 any Small or Tiny FischFright fish
- Skeletal Hands: x2 any Big or Giant FischFright fish
Dutchman’s Blessing Ritual (Dutchman’s Rod)
- Jack-o’-Lanterns: Doomed mutated Jagged Bone, Vile mutated Poltergeist Perch, Grim mutated Skeleton Sturgeon
- Jack-o’-Lanterns: Boglin mutated Mummy Mackerel (not Shiny or Sparkling), Eldritch mutated Corpse Cod
- Jack-o’-Lanterns: Dutchman’s Grasp (item), Coffin (fish)
- Skeletal Hands: Grim Skull, Vile Skull, Doomed Skull
The Dutchman’s Grasp is sold on the Flying Dutchman for 25,000 Treats, with a stock of one. It is the most expensive item in that shop, so start saving early if you want the Dutchman’s Rod.
Enhanced Boglin Ritual
- Jack-o’-Lanterns: x2 any Shiny or Sparkling Boglin mutated FischFright fish
- Jack-o’-Lanterns: x5 any Boglin mutated FischFright fish that are not Shiny or Sparkling
- Skeletal Hands: x3 any Giant FischFright fish

Ritual ingredients: Haunted Cemetery to Ghoul Nessie
The last four rituals use more of the event’s crafting items, along with mutated Skulls and Dark Art Skulls.
Haunted Cemetery Ritual (Zombie Nessie)
- Jack-o’-Lanterns: Dirty Candy Corn, Crushed Bone, Strange Root, Giant Mushroom, Spider Eye, Bat Wing, Raven Feather (all items)
- Skeletal Hands: Grim Skull, Vile Skull, Doomed Skull, Dobhar
Eldritch Ritual
- Jack-o’-Lanterns: x7 any Witch Ingredient
- Skeletal Hands: x3 Dark Art Skull, x1 any 2026 FischFright Skull
Omniscient Ritual (Omniscient Spinecaster)
- Jack-o’-Lanterns: Grim, Vile, Doomed, and Eldritch mutated Jagged Bone (one of each)
- Jack-o’-Lanterns: Zombie Nessie, Plush Nessie, Dark Art Skull
- Skeletal Hands: Boglin mutated Jagged Bone (not Shiny or Sparkling), Doomsekkar mutated Jagged Bone, Dutchman’s Curse mutated Jagged Bone
- Skeletal Hands: Omniscient Souls, Omniscient Bone (items)
Altogether, the Omniscient Ritual needs seven Jagged Bones, each with a different mutation. Omniscient Souls can be bought from the Dutchman Merchant for 10,000 Treats, with a stock of one.
Ghoul Nessie Ritual
- Jack-o’-Lanterns: Dirty Candy Corn, Crushed Bone, Strange Root, Giant Mushroom, Spider Eye, Bat Wing, Raven Feather
- Destroyed Jack-o’-Lanterns: x3 Dark Art Skull
- Skeletal Hands: Grim Skull, Vile Skull, Doomed Skull, Eldritch Skull, Omniscient mutated Dobhar
Dark Art Skulls are used up by three separate rituals. Eldritch takes three, Omniscient takes one, and Ghoul Nessie takes three. Add the one used to awaken Kaelith’s Grasp, and finishing the whole chain needs eight in total.

How to get every Rose and the Dark Art Skull
The inner circle has five Skeletal Hands. Each one is awakened by placing one specific item in it. Because Awakened Hand requirements rise to five by the Omniscient Ritual, you need all five items to finish the chain.
| Skeletal Hand | Item | How to get it |
|---|---|---|
| Azael’s Grasp | Davy’s Rose | Dutchman Merchant, 5,000 Treats |
| Xylar’s Grasp | Ethereal Rose | Doomsekkar Rod quest |
| Korvath’s Grasp | Fable Rose | Dullahan Mansion quest |
| Malakor’s Grasp | Gourdemort’s Rose | Pumpkin Pete’s quest |
| Kaelith’s Grasp | Dark Art Skull | Goblin quest on Hard |
Davy’s Rose
The Flying Dutchman moves around Caustic Hallow rather than staying in one place. To board it, use a glider or a Gravity Coil from a ledge or high ground. Once on deck, talk to the Dutchman Merchant and buy Davy’s Rose for 5,000 Treats. The shop stocks only one. Keep at least 100 Treats in reserve so you can still pay for a ritual afterward.
Ethereal Rose
Begin the quest by speaking to Doomsekkar beside the graveyard at (-14988, 146, -9663). Completing this questline also rewards the Doomsekkar Rod. It has three objectives:
- Catch 100 fish from Frightful Pools, such as Doomed, Grim, and Eldritch pools.
- Land 50 Perfect Catches in a row from Frightful Pools. A single miss resets the streak.
- Fight off the spirits in a Haunted House, a Trick or Treat house with a green glowing number.
The Ethereal Rose is awarded when you finish the Ghost minigame inside the Haunted House.
Gourdemort’s Rose
Pumpkin Pete sits on a small rise next to a house at (-14727, 148, -10009). Complete all four of his tasks to get the Rose:
- Trick-or-Treat five times.
- Return five candy-type fish from Trick-or-Treating, such as Jawbreaker Jellyfish, Pop-Rock Pufferfish, or Candy Corn Pack.
- Catch and return a Jack-o-Angler.
- Give Treats to the five Jack-o’-Lanterns around the large Pumpkin statue in front of Pete, five Treats in total.
The Jack-o-Angler needs Jack-o-Moon weather at night in Autumn, with Black Licorice or Hallow-Pop as bait. Completing the Jack-o-Moon Ritual summons that weather, so that ritual pairs naturally with this objective.
Fable Rose
The Fable Rose is the reward for finishing the Dullahan Mansion quest, which is made up of six separate questlines, one for each resident of the Mansion. Each resident’s task is different. Follow the objective text shown in-game for each one, and don’t hand over rare items until a resident actually asks for them.
Dark Art Skull
Every five minutes, three Goblins spawn on one of these islands: Moosewood, Roslit Bay, Forsaken Shores, Mushgrove, Scoria Reach, Ancient Isle, Lost Jungle, Terrapin, Snowcap Island, Skycrest, Sunstone, Castaway Cliffs, or Everturn Forest. A spawn announcement tells you which one. Talk to a Goblin to get an objective, and choose Hard difficulty. You have 15 minutes from the moment the Goblins spawn to finish it. Hard Goblin quests are the source of the Dark Art Skull, but a single run is not guaranteed to drop one, so expect to repeat the quest.

Treats costs for ritual items on the Flying Dutchman
Several ritual inputs can be bought instead of farmed. Each stock-one item can be purchased only once.
| Item | Price | Stock | Used in |
|---|---|---|---|
| Dutchman’s Grasp | 25,000 Treats | 1 | Dutchman’s Blessing |
| Omniscent Souls | 10,000 Treats | 1 | Omniscient |
| Davy’s Rose | 5,000 Treats | 1 | Azael’s Grasp |
| Eldritch Relic | 7,500 Treats | Infinite | Also an Eldritch Ritual reward |
| Grim, Vile, Doomed Relic | 2,500 Treats each | Infinite | Also a Scary Relic reward |
Treats come from selling event fish to the Frightful Merchant, finishing FischFright 3 NPC quests, Trick-or-Treating, redeeming codes, and opening Frightful Caskets. A full run of the chain costs 1,100 Treats in ritual fees, plus 40,000 Treats for the three stock-one items above. Budget for that before you commit your rarest mutated fish to the late-game rituals.






