Gaming Guide

Star Wars Zero Company Specializations Ranked (Launch Tier List)

Where every standard and operator-locked specialization lands, and why Scout, Assault, and Tel-Rea's kits sit at the top.

Where every standard and operator-locked specialization lands, and why Scout, Assault, and Tel-Rea’s kits sit at the top.

Specializations decide how each Operator spends Action Points and Advantage, and picking the right ones is the difference between a squad that snowballs and one that stalls out. Some classes drive whole strategies, some quietly support the rest of the team, and a couple rarely earn their slot. Below is where each one lands, with the reasoning behind the standout placements.

Quick answer: Scout, Assault, and Tel-Rea’s Padawan / Wayseeker are the strongest specializations to build around, while Heavy is the weakest and can safely stay on the bench.

Image credit: Electronic Arts

Full specialization tier list

TierSpecializations
SScout, Padawan / Wayseeker, Assault
ASharpshooter, Soldier
BScoundrel, Gunslinger, Warrior
CAstromech / Analytics, Medic
DHeavy

This ranking weighs Advantage and AP efficiency, raw ability strength, how well each class enables the rest of the squad, and its value in both primary and secondary slots. It reflects the state of the game at launch on PC, PlayStation 5, and Xbox Series X|S. All ability numbers describe un-upgraded versions, which improve as you spend Focus Points, with some abilities gaining new effects entirely once upgraded.


Why the S tier sits on top

Scout earns its place almost entirely on Combat Recon. For 1 AP, it grants Advantage for every enemy in the assessment area, often turning a single point into four or more and filling the Advantage bar over consecutive turns. That steady supply lets you fire off Ultimates and Special Actions far more often than teams without a Scout. The The Spotter passive adds value too, marking any enemy hit by the Scout’s blaster as Spotted. Pair a Blaster Pistol that fires for 1 AP with weapon mods that apply Burn or Defense reduction, and the Scout becomes an efficient debuffer that spreads effects across several targets each turn.

Padawan and Wayseeker are locked to Tel-Rea and are both extremely strong. Push and Pull reposition enemies for 1 AP, dealing damage while opening line-of-sight, cutting the distance melee Operators need to close, and leaving targets Exposed. Lightsaber Throw is the payoff, clearing three or more enemies at once while destroying cover and detonating objects along its path. Its 10-Advantage cost is easy to meet once a Scout is feeding Combat Recon, so you can often throw multiple turns in a row. Tel-Rea’s Deflection and Meditations give her a serviceable defensive role, though the lack of a taunt keeps her from being a full tank.

Assault gets in on raw strength rather than flash. Sweeping Salvo is a close-range cone that Disorients enemies for -20% Chance-To-Hit and deals solid damage for just 4 Advantage, ranking among the best offensive Ultimates in the game. Bull Rush covers ground and leaves targets Exposed. The class fits Kabb perfectly, whose ideal turn chains a 1 AP Bull Rush into a 2 AP Uppercut kill, a Sweeping Salvo, and blaster fire. Once secondary specs unlock, slotting Soldier lets you replace those closing shots with a Brutal Strike.

Image credit: Electronic Arts

The A tier: strong with a catch

Sharpshooter is the master of Overwatch, which can end an enemy’s turn and swing an entire fight. The catch is that Overwatch does not always apply and a careful opponent can route around it, keeping the class just short of S tier. A reliable pattern is to set position and activate Zero In on turn one, then dump the rest of your AP into Overwatch from that spot. Precision Shot always hits and scales into a monster with crit mods and bond training, but its 6-Advantage cost really needs a crit to justify itself.

Soldier is the natural partner for Assault once dual specs open up, thanks to its Melee Damage passive and extra melee attack. On its own, it still brings strong AoE through Rocket Strike and extended grenade range, both useful for displacing groups, wrecking terrain, and detonating objects. Rocket Strike’s 10-Advantage price can feel steep before upgrades, but Brutal Strike hits hard immediately and Dazes the target so it cannot attack. It is a good pick right up until you unlock Tel-Rea, at which point Padawan takes the slot.

Image credit: Electronic Arts

The B tier: support-first specializations

Scoundrel has sharp tools that shine when propping up other classes rather than leading. Its best pairing is Sharpshooter, since Identify Weakness guarantees the crit that Precision Shot wants. Never Play Fair and Easy Mark also make a well-positioned Sharpshooter your go-to Assist Operator. That reliance on a payoff target is what keeps it at the top of B rather than higher.

Gunslinger offers more direct offense but still plays best as a support. Its Onslaught passive and Open Fire Ultimate sync with Scout’s The Spotter, letting a multi-shot turn spread debuffs across many enemies. It also props up Soldier when you favor mid-range blaster fire over Brutal Strike, and a pistol-wielding Warrior that attacks often in a turn.

Warrior is locked to Cly, which means you also get his Combat Jump talent, effectively a repeatable 2-Advantage Firebomb plus Concussive grenade that closes distance. The Electroweb Dart and Electroweb Surge combo slows enemies and bypasses Overwatch, Retaliation, and Evasion. The downside is that Cly is Advantage-hungry across his whole kit, and that Advantage is often better spent on higher-impact abilities like Lightsaber Throw.

Image credit: Electronic Arts

The C tier: nice to have, easy to skip

Astromech and Analytics are droid-only support specs focused on buffs, debuffs, and utility items. Their floor is high, since they can hand three AP to other Operators through the Built-In Comlink talent, and they get better when their scans and Coordinated Support are relevant. The problem is opportunity cost. Their skills are useful but rarely necessary, and they usually are not worth two of your eight specialization slots.

Medic has a similar profile. Combat Stim gives a solid damage-and-health buff, and Morale Boost, Lifesaving Measures, and First Responder pull real weight when incoming damage is a problem. If you can mitigate damage through positioning and hand Medpacs to non-Medic Operators, though, you may only ever use Combat Stim, at which point another spec serves you better.

Image credit: Electronic Arts

The D tier: why Heavy stays benched

Heavy is the straightforward tank, built around Bulwark‘s AoE taunt, Unstoppable Retaliation, and passive Defense and Health. The trouble is that dedicated tanking rarely feels required. Careful positioning and ability timing usually keep the squad alive, and the Medbay covers anything that goes badly wrong. Situations where forcing enemies to attack one Operator is the clear answer are uncommon enough that Heavy struggles to justify a slot.

As you unlock secondary specializations and recruit more Operators, the strongest teams tend to lean on Scout for Advantage generation, Assault and Tel-Rea for damage, and a support like Scoundrel or Soldier to amplify the rest. Experiment once you can swap freely, since every class is tuned to a specific playstyle, but the top of the list is where reliable, repeatable turns come from.