How to Leave TacSim in 007 First Light
The Tactical Simulation hub is separate from the campaign, so returning to the story takes one menu step.
The Tactical Simulation hub is separate from the campaign, so returning to the story takes one menu step.
How to clear chapter 10 in Aleph, raise the $100,000 auction fee, reach 009's boat, and unlock the Mauritania outfit.
Locations for all 92 collectibles across IO Interactive's James Bond origin story, sorted by chapter and checkpoint.
How the red-dressed clubgoer affects the second mission and the cleanest way to handle her.
The exact three animal buttons to press to open the hidden passage behind the dining room fireplace.
The identity beneath the gold-plated helmet, and how the final showdown plays out in IO Interactive's Bond debut.
IO Interactive is teasing a Valhalla Protocol mission for the Tactical Simulation mode that finally lets Bond hit open roads.
How to spot, defuse, and slip past booby traps and laser grids aboard 009's ship.
The mysterious bellhop from the Slovakia mission is actually two killers working for the Golden Mask syndicate.
How Tactical Simulations work, what they reward, and when you can access the full mode.
The launch-week crashes mostly trace back to one GPU setting, and switching it takes about a minute.
Bond's firearms stay holstered until the game flips into a Licence to Kill state, and here's exactly what triggers it.
The rogue agent's death, who actually kills him, and why his body holds the key to the whole conspiracy.
A full rundown of the Aston Martins, Jaguars, Land Rovers, utility trucks, and watercraft Bond pilots through IO Interactive's prequel.
The ending sets up another chapter, and the studio has openly floated a follow-up if players stick with this version of Bond.
The full hardware tiers from IO Interactive for running the new James Bond game at 1080p, 1440p, and 4K.
A complete route through the prologue mission, from the Iceland beach landing to freeing the captives and escaping the camp.
A full rundown of who plays James Bond, M, Q, Moneypenny, and the rest of MI6 in IO Interactive's prequel.
Dial in graphics, upscaling, and post-processing options that keep frame pacing steady across low-end, mid-range, and high-end rigs.
The exact buttons, loadout flow, and battery rules behind Bond's core gadget system on PC, PlayStation, and Xbox.
A full breakdown of all 17 chapters in IO Interactive's Bond origin story, from Iceland to Antarctica.
Every route through the club, from the men's toilet pickup to taking down Joshua Pike and his contact.
How the finale closes Bond's origin, who Isola really serves, and what the THEIA core sets up for the sequel.
How many hours the main story, side content, and full completion runs take in IO Interactive's James Bond game.