Gaming How-To

The Blood of Dawnwalker: How to Read and Use Manuals

Reading a manual consumes the book and makes a perk or ability purchasable, but you still pay points and time.

Reading a manual consumes the book and makes a perk or ability purchasable, but you still pay points and time.

Manuals are the gatekeepers of Coen’s Swordmastery and Witchcraft trees in The Blood of Dawnwalker. You will pick them up from chests, quest rewards, defeated enemies, and vendors long before you understand what they do, and they sit in the inventory doing nothing until you deliberately read them.

Quick answer: Open the inventory with I, highlight the manual, and press Enter. The book opens as a page of in-world text, is consumed, and the matching perk or ability becomes available for purchase in the development tree.


What reading a manual actually unlocks

A manual does not hand you the skill. It makes the skill legal to buy. The item description says as much on most books, with wording along the lines of unlocking a new perk for purchase in the development tree, or making a new ability available for learning.

That means two separate costs. Finding the book is the first. Spending a Skill Point, and the story time that learning eats, is the second. Levelling up in the open world only feeds you points, so a stack of unread manuals and an empty point pool leaves you exactly where you started.

Most skills also have more than one tier, and each tier wants its own book. The Charge Manual, for example, sits in the Epic rarity band under Character Development and shows an unlock counter on its tooltip, which is why you will keep finding duplicates and follow-up volumes for abilities you already own.


How to read a manual from the inventory

Press I to open the inventory. Manuals live in the same grid as food, crafting junk, and armor, so they are easy to scroll past on a full screen.
Inventory grid with a single item highlighted and a prompt to assign it to a quick slot
The inventory grid, where manuals sit mixed in with consumables and gear. Image: Rebel Wolves
Hover the manual you want and read its tooltip first. The card names the rarity, the perk or ability it unlocks, and the effect you are buying into, which matters because some books are worth saving until you can afford the training.
With the manual selected, press Enter. A text screen opens with the book’s in-world passage, and the item disappears from your inventory once you close it.
Open the character menu and find the matching node. If the perk or ability is now purchasable rather than greyed out, it worked. Check the Skill Point and hourglass cost before you commit, since learning it moves the clock forward.

Note: manuals occasionally throw a jump scare at you while you are reading. It is a presentation quirk, not a failure state.


Why a skill still looks locked after reading

Three things account for nearly every case. The manual is still sitting unread in your bag, you have no Skill Points to spend, or the node belongs to Vampirism, which does not use books at all.

There is a fourth, smaller trap. Cursor slips in the inventory can equip or unequip gear instead of triggering the read, so if nothing opened, confirm you actually had the manual highlighted and not the tunic next to it.

TreeHow the next step opens
SwordmasteryFind, earn, or buy a combat manual, then pay points and time
WitchcraftFind or buy a magic manual, then pay points and time
VampirismNo manuals; raise Corruption Level by drinking blood

Some perks and abilities have no manuals at all. If a node has no book associated with it, every upgrade on that node is available from the start and you only need points.


Where manuals come from

Manuals are not scarce. They drop from defeated enemies, sit in chests at open world points of interest, and turn up in containers inside quest areas, which means there is no hard cap on how many you can collect. The game hands out far more than you need to fill both trees.

SourceWhat to expect
Soldier and bandit campsChest loot, weighted toward Swordmastery
Ancient Circles, haunted sites, monster lairsActivity rewards and chests, weighted toward Witchcraft
Quest rewardsOccasional named books, including the prologue’s Charge Manual
Swordmastery Teachers and Witchcraft VendorsThe reliable route for a specific missing book
Enemy dropsRandom, uncapped

Buying is the fastest way to fill a specific gap, but it is the expensive one. Specialist teachers and magic vendors carry the techniques, not general merchants, and high-tier books can run into thousands of Denarius.


Three manuals as a reference point

ManualRarity and unlockWhere to get it
Charge ManualEpic; a charge that deals 200% Attack Damage, stuns for 2s, with a 50% bleed chanceReward from the prologue quest Like Father, Like Son
Swiftness ManualEpic, cost 177; boosts Attack Speed after a Perfect Block, passive once slotted in Active AbilitiesBandit Camp chests west of Stelian’s Redoubt Shrine or northeast of Vedera Spring Shrine; sold by Constantin or Ocha
Precision ManualMaster, cost 92; more damage on Directional Attacks when directions do not repeatSold by Swordmastery Teacher Ursul

The Charge Manual is the one most players meet first, since Like Father, Like Son follows the prologue objective Withering Away. Finish the quest, collect the book, read it from the inventory, and then decide whether the gap-closer is worth the point and the hour it costs you.


The practical habit worth building early is to read manuals as you find them rather than hoarding them. Reading costs nothing, it clears inventory space, and it turns the character screen into an accurate shopping list of everything you could learn the moment you have the points and the time to spare.