Instructional, step-by-step articles.
Content Type: How-To
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Star Wars Zero Company: How to Early Evacuate and Leave Operators Behind
The Abandon button forces an extraction with only the operators standing inside the evacuation zone, and the rest are lost permanently.
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Star Wars Zero Company: How to Talk to Jae in the Den
Where Jae Mordant stands during Cycle 13 and what her optional conversation unlocks.
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Star Wars Zero Company: How to Find the Warehouse Entrance
The exact route through the canal district to the Slugrat warehouse, plus the two scan points worth Intel and Advantage.
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Star Wars Zero Company: How to Get Capacitors
Every reliable Capacitor source, from mission rewards to the Zone Influence tiers that pay out.
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Jurassic Genesis: How to Get Tenebris Rex and the Experiments Unhandled Badge
Dr. Wu’s three-vial quest hands over the bunker keycard, and surviving the chase inside unlocks the hybrid.
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Star Wars Zero Company: How to Speak with the Guard Captain on Bespin
Where the Guard Captain stands during Infiltrate the Prisoner Exchange, and how Hawks talks past him.
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Star Wars Zero Company: How to Use the Bacta Tank to Instantly Heal Injuries
The Medbay’s instant-recovery option clears an Operator’s Injury without burning a Cycle, and it is locked out on higher difficulties.
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Where Winds Meet: How to Complete Behind the Bronzehead in Mirkvale
The exact times of day, locations, and dialogue picks that close out this Hidden Mountain Wandering Tale.
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Star Wars Zero Company: How to Find Somewhere to Spy on the Guards
The exact vantage point and scope prompt that clears this objective during Infiltrate the Prisoner Exchange.
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Star Wars Zero Company: How to Finish Explore the Warehouse
What to interact with inside the Slugrat warehouse, and what happens when Tel-Rea’s cutscene hands you a tactical fight.