Month: August 2026
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Of Hawks and Heroes Walkthrough in Where Winds Meet (Mirkvale Part 9)
Every step, the exact time change, and the full reward payout for this short Mirkvale Wandering Tale.
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Star Wars Zero Company: How to Equip and Get More Force Meditations
Where Tel-Rea Vokoss’s Meditation slots live, what each passive does, and which Focus Tree nodes add a second and third slot.
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Star Wars Zero Company: How to Increase Den Level
The two reward sources that feed Den XP, what they pay out, and how to avoid losing points to expired missions.
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Star Wars Zero Company: How to Launch the Kinro Decryption Operation
The optional Holotable operation costs 50 Intel and pays out either 25 Intel or 500 Credits.
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Star Wars Zero Company: How to Early Evacuate and Leave Operators Behind
The Abandon button forces an extraction with only the operators standing inside the evacuation zone, and the rest are lost permanently.
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Star Wars Zero Company: How to Talk to Jae in the Den
Where Jae Mordant stands during Cycle 13 and what her optional conversation unlocks.
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Star Wars Zero Company: Abduction Mission Playthrough (Rush Strategy)
How to rescue the captured client and get every operator off the map before Coil reinforcements close the exit.
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Star Wars Zero Company: How to Defeat the Coil Forces in Raid the Slugrat HQ
A turn-by-turn plan for clearing every Coil unit, breaking the Droideka’s ray shield, and keeping Tel-Rea Vokoss alive.
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Star Wars Zero Company: How to Find the Warehouse Entrance
The exact route through the canal district to the Slugrat warehouse, plus the two scan points worth Intel and Advantage.
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Star Wars Zero Company: How to Get Capacitors
Every reliable Capacitor source, from mission rewards to the Zone Influence tiers that pay out.