Gaming

Star Wars Zero Company: Defeating Trick in the Stillwatch Mission

How the Order 66 betrayal plays out, which abilities clear the battalion fastest, and what happens to Trick afterward.

How the Order 66 betrayal plays out, which abilities clear the battalion fastest, and what happens to Trick afterward.

The Stillwatch mission arrives near the end of Chapter 11 of Star Wars Zero Company, right after Palpatine issues Order 66. Trick’s inhibitor chip fires, the game hands you control of him, and the fight that follows is scripted to end only one way. Knowing the order of operations turns a long, punishing encounter into a short one.

Quick answer: Fire on Tel-Rea Vokoss as Trick to advance the mission, then wipe out the Stillwatch Battalion before you focus fire on Trick himself. Trick cannot be spared, and defeating him triggers the closing cutscene.


How the Stillwatch fight starts

Captain Corvo opens the mission by ordering the execution of the Republic traitors, and your objective reads “EXECUTE THE REPUBLIC TRAITORS.” You are controlling Trick at this point, not Hawks. There is no dialogue option, no movement trick, and no way to skip the turn out of it.

With Trick selected, use Fire Blaster Rifle on Tel-Rea Vokoss. This is the only input the game accepts to move the scene forward.
Objective banner reading EXECUTE THE REPUBLIC TRAITORS during the Stillwatch mission opening
The opening objective while you still control Trick on the platform. Image: Bit Reactor
Control returns to Hawks and the rest of the squad. The mission banner switches to “SURVIVE THE ASSAULT,” and the objective list updates to “DEFEAT TRICK” and “DEFEAT STILLWATCH BATTALION.” Trick is now a hostile unit alongside the clone battalion.
Combat view with the objectives Defeat Trick and Defeat Stillwatch Battalion active while targeting Trick
Both objectives are live once Trick turns hostile. Image: Bit Reactor

Squad abilities that carry the encounter

Two operators do most of the heavy lifting here. Tel-Rea’s Force kit repositions clones out of cover and hits clusters, while Cly’s Electroweb tools shut down whole groups before they can shoot back.

OperatorAbilities that matter in Stillwatch
Tel-Rea VokossLightsaber Strike, Pull, Push IV, Shockwave II
Cly KullervoElectroweb Dart III, Electroweb Surge III
Tesh HawksFire Blaster Rifle, Overwatch
Support itemsCombat Stim III, Impact Bomb, Surgeon’s Tools

Tip: Pull is the cheapest way to strip a clone out of hard cover. Drag the target into open ground, then let a blaster unit finish it on the same turn instead of trading shots against a cover bonus.


Clear the Stillwatch Battalion first

Trick has a large health pool but does comparatively little damage per shot. The battalion around him is the opposite, so every turn you spend chipping at Trick early is a turn the clones spend hitting your squad from cover. Thin the battalion out completely, then deal with him.

Open with area damage while the clones are still bunched near their spawn. Shockwave II and Electroweb Surge III both hit multiple targets, and Impact Bomb covers anything that spreads out of Force range.
Radial ability wheel open with the cursor over an action during the Survive the Assault phase
The ability wheel used to pick attacks each turn during Survive the Assault. Image: Bit Reactor
Move each operator into cover before ending their turn. The battlefield is full of crates and structural pieces, and the difference between full cover and open ground decides how much damage you take on the enemy phase.
When a unit has no useful shot left, end its turn on Overwatch and cover the lane the clones have to cross. Advancing troopers eat free damage before they ever reach a firing position.
Radial menu highlighting Overwatch as a final action with a target area selected
Setting Overwatch as a final action to hold a lane. Image: Bit Reactor
Use Electroweb Dart III on whichever clone is closest to flanking you, and keep Combat Stim III or Surgeon’s Tools in reserve for the operator taking the most fire. Do not spend healing early on chip damage.

Focus fire on Trick

Once the battalion is gone, the fight becomes a straightforward damage race that you cannot lose easily. Trick keeps attacking every turn, so there is no benefit to waiting.

Reposition the whole squad so every operator has line of sight on Trick from cover. Push IV or Pull can drag him off a defensive tile if he settles behind hard cover.
Stack your highest-damage actions in a single round. Lightsaber Strike in melee alongside blaster fire from the rest of the squad burns his health bar down far faster than trading single shots across the map.
Keep healing topped up between volleys. His damage output is low enough that a single Combat Stim III or a pass with Surgeon’s Tools usually undoes an entire enemy turn.
Squad members firing on the last enemies across an industrial battlefield with burning wreckage
The final exchanges of the Stillwatch encounter before the cutscene fires. Image: Bit Reactor

How to confirm the mission is complete

Dropping Trick ends the combat phase immediately and rolls straight into the closing cutscene. There is no cleanup step and no second wave after him. On the post-mission screen you may also see a “BOND TIER INCREASED” notification for operators who fought together during the encounter.

If the encounter is dragging on, the cause is almost always the same one. Either Trick is still standing while battalion units remain alive and keep re-engaging you, or your operators are attacking from open ground and losing the exchange each enemy turn.


Can Trick be saved in the Stillwatch mission?

No. Finishing Stillwatch without defeating Trick is not possible, and the workarounds players reach for all fail. Skipping turns after the battalion is dead just lets him keep attacking indefinitely. Melee attacks that leave him at minimal health do not trigger any alternate outcome. Reloading an earlier save and leaving him out of your chosen operators does not help either, since he joins the mission regardless.

Note: Trick does not die. Hawks brings him back to The Den, where M-3VO treats him in the medbay, and he rejoins the squad after you complete the Deep Cover critical mission, which becomes available roughly midway through the Back to Business chapter.

That gap covers only a handful of missions, so it does not put his bond progress or his crewmate missions out of reach. Treat Stillwatch as a fight to end quickly rather than one to solve, and the rest of the chapter proceeds normally.