Gaming How-To

The Veil: How to Get All Classes (Roblox)

Every trainer location, Sins and Offerings cost, and class quest needed to unlock all eight classes.

Every trainer location, Sins and Offerings cost, and class quest needed to unlock all eight classes.

Classes in The Veil are not picked from a menu. Each one sits behind a specific trainer somewhere in the labyrinth, and that trainer will not speak to you until you hold the right alignment currency, carry enough silver, and finish a class-specific quest. Eight classes have been documented with on-camera unlocks so far, split across the Sins path, the Offerings path, and one mixed case.

Quick answer: Stack 30 Sins (player kills) or 30 Offerings (quests and bounties) depending on the class, bring roughly 1,000 silver, complete that class’s quest, then talk to its trainer and pay. The Marauder is the exception at 15 Sins plus 15 Offerings.


The three gates every class trainer checks

Every unlock runs through the same three checks, so it is worth clearing all of them before you make the trip out to a trainer.

Alignment currency. Sins come from killing other players, which is the chaotic route. Offerings come from orderly work, mostly quests and bounty-style tasks like jailing outlaws. Most classes want 30 of one or the other. A common Sins method is trading kills back and forth with a friend on a different prestige tier; Offerings stack up while you run bounties.

Waypoint arrows on the ground pointing toward the Bounties and Blacksmith markers in The Veil
Waypoint arrows lead to the Bounties board, the fastest steady source of Offerings. Image: BlackstarDW Studios

Silver. Trainers charge a fee on top of the alignment cost, and 1,000 silver covers the documented ones. Have it in hand before you travel, because the payment happens at the trainer.

The class quest. Each class attaches its own task, and difficulty varies wildly. Some are kill counts you can grind in a good farming spot; others are timed runs or hunts tied to a weather event. The trainer verifies the quest, and the Marauder’s timed run specifically checks whether you cheated it.


All eight class trainers, costs, and unlock quests

ClassTrainer and locationCost and quest
GladiatorBorax, sitting on a rock at Echo Hold (-624.1, 79.4, -1452.2)30 Sins, 1,000 silver. Kill 30 Goblins and bring a Gladiator’s Locket.
DuskwingAsmodeus, atop the pillar in The Lone Pillar area, night only30 Sins. Kill 100 mobs.
Hive DiscipleThe Hiveling Corpse in the broken-down church at the Cyst (1929.2, 44.4, 865.2)30 Sins. Find the Putrid Symbiote, visit the Pipeline of Truth, find the Forsaken, kill 15 hivelings.
CultistDeep inside the Weeping Crypt, past two wall holes and up an elevator30 Sins, 1,000 silver, plus an Idol of Hatred.
CrusaderElion, at the church pulpit on the ground level of The Glade30 Offerings. Slay 25 waves of enemies.
FloristBriar, tending flowers in The Glade below the Stylist30 Offerings, 1,000 silver. Bring a Hiveling Arm, Fire Essence, and a Cyst Worm.
Sky SentinelCryus on Sky’s Reach, reached from the Shimmering Sanctum (-1326.2, 27.5, -317.3)30 Offerings. Kill five Angry Nimbuses in The Glade while it rains.
MarauderInside the second-floor cell of the central building at Iron Keep (952.2, 64.3, 1557.6)15 Sins and 15 Offerings, 1,000 silver. Beat a three-minute on-foot run to Echo Hold.

Note: class naming varies between walkthroughs, so you may see the Florist called Verdant, the Hive Disciple called Cyst Disciple, the Cultist called Courtist, the Marauder called Miranda, or the Duskwing called Nightshade. The trainer locations and requirements are the same.


Farming the quest items and kill counts efficiently

The kill-count quests are the slowest part of the process, and the fix for most of them is the same. A Nightcall Potion forces night conditions, which massively increases mob density. Use it in the Cyst for the Duskwing’s 100 mobs and the Hive Disciple’s hivelings, and in the Weeping Crypt for the Wraiths that fill the Crusader’s 25 waves.

The Hive Disciple quest chain is mostly navigation. Once it starts, the objective marker walks you between the Putrid Symbiote, the Pipeline of Truth, and the Forsaken, so following the tracker is faster than trying to route it yourself.

Main Quest tracker with a white objective marker guiding the player through the labyrinth
The quest tracker’s white marker points you between each stop in the Hive Disciple chain. Image: BlackstarDW Studios

For item drops, the Gladiator’s Locket comes from armored skeletons in the Weeping Crypt, with some reports of it dropping rarely from Goblins during the Goblin raid in The Glade. Fire Essence for the Florist drops from Cambions, Imps, and Devils in Scorch Basin, the Hiveling Arm comes from Zombies, and the Cyst Worm comes from the Cyst or the Crypt. The Idol of Hatred for the Cultist is found in a hidden spot behind a bookshelf in the Weeping Crypt’s cave, and server-hopping lets you repeat that pickup.

Player standing on a rocky ledge in the Weeping Crypt with an Old Ring in the loot window
Hidden ledges and side rooms in the Weeping Crypt hold both loot and the route to the Cultist trainer. Image: BlackstarDW Studios

Reaching the two awkward trainers: Sky Sentinel and Marauder

Sky Sentinel is the only class that requires leaving the maze entirely, and Marauder is the only one with a strict timer, so both are worth walking through.

For Sky Sentinel, head to the Shimmering Sanctum near the start of the maze and find the crystal-headed Gemhead NPC standing by the teleport obelisk. Hand him a gem and he sends you up to Sky’s Reach.
On the island, cross to the central floating platform to grab the checkpoint, then move to the island on the left. Cryus is the gemhead with a staff sitting on a rock, and he takes 30 Offerings.
Return to The Glade and wait for the rain world event. Angry Nimbuses only spawn while it is raining, and you need five of them for the quest. If the weather is clear, there is nothing to hunt.
For Marauder, first collect 15 Sins and 15 Offerings, since the trainer accepts nothing less than both halves. Then go to Iron Keep, enter the central building, climb to the second floor, and step into the cell to find the jailed NPC.
Accept the quest and run to Echo Hold on foot within three minutes. Teleporting invalidates the attempt, and the trainer checks for it. Attempting the run at night is a bad idea given what spawns along the way.

Confirming the unlock and switching between classes

A successful unlock shows up in the Character Info menu, where the class abilities become available to slot. That same menu is where you build a hybrid, by swapping individual skills in and out of your loadout.

On-screen ability list showing Dash on Q, Weave on F, Quick Heal on 4, and Quick Buff on B
Once a class is granted, its abilities appear on your keybind list alongside Dash, Weave, and the quick slots. Image: BlackstarDW Studios

Out of combat, you can freely re-equip a class you already own or rearrange a hybrid setup. The catch is the tier system. Super classes mix in any combination, but an ultra class is one per character, its abilities cannot be combined with anything else, and committing to one stops other ultra trainers from talking to you. Kharvos is the only NPC who can undo an ultra class, and he does it through a trade whose cost is not confirmed.

Mixing also has a passive cost. A pure class keeps its stat bonus, so a pure Marauder holds its +8 percent speed and a pure Crusader keeps its healing and blind resistance. Slot in an ability from another class and that bonus disappears.

Player character exploring the labyrinth in The Veil on the way to a class trainer
Most class trainers sit well outside the safe zone, so expect a fight on the way there. Image: BlackstarDW Studios

Why a trainer will not grant the class

If the dialogue dead-ends, it is almost always one of a short list of causes. You are short on Sins or Offerings, or holding the wrong type for that class. You do not have the silver on you. The class quest is not finished, or in the Marauder’s case was completed with a teleport. The Duskwing trainer at The Lone Pillar simply is not there during the day. And if you already committed to an ultra class, other ultra trainers will refuse to engage until Kharvos resets you.

Because the ultra restriction locks you out of other ultra trainers, the practical order is to clear the super-class unlocks you want first while your options are still open, then commit to a single ultra pick last.