SCP MORPHS NEW hides 60 collectible morphs across a layered playground world that spans an outdoor hub, an industrial warehouse, a sewer system and the Backrooms. You unlock each one by walking into its character model, and gathering all 60 awards the Master Collector badge.
Quick answer: Touch all 60 morph models scattered across the hub, rooftops, sewers and Backrooms. Several sit behind colored key doors and puzzles, and the 60th grants the Master Collector badge.
How morphs are collected
Collection is physical contact. Each morph stands in the world as a character model with its name and a stud-distance counter floating above it. Walk into the model and the counter at the top of your screen ticks up by one. There is no menu confirmation and no timer. The first few are signposted by yellow chevron arrows on the ground that lead to Mythic Block, Smiler and SCP-3166 during the tutorial.
Many morphs sit on high platforms, inside tunnels, underwater or behind locked doors, so the route matters as much as the touch itself. Bright vertical beacon beams and name tags help you spot them from a distance.
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Four of your 60 do not need to be hunted down. They come from the REWARDS menu, which unlocks exclusive morphs at timed intervals. Open the menu and claim each one as it becomes available.
- Meat Jelly
- Meat Knight
- Meat Verity
- A gifted Mythic Block box that opens into additional morphs
The same menu also grants the Fly Carpet, a travel tool that gives you unlimited free-flight movement. Claim it as soon as it appears. It makes the second half of the run far faster, since many later morphs sit on rooftops, in upper hallway niches and across gaps that are awkward to reach on foot.
The menu also offers mobility items such as the Gravity Coil and Jetpack, but the Fly Carpet is the one that opens up the high-platform morphs with no cooldown.
Keys, locked doors and puzzles
Some morphs are sealed behind colored doors. The matching keys sit on tables or in adjacent rooms, mostly inside the Backrooms. Pick up a key, then walk into the door of the same color to open it. Seven colors are in play.
| Key color | Opens the door to |
|---|---|
| Brown | Follower |
| Blue | Siren Head |
| Grey | Sunman |
| Yellow | (picked up near ThomeeExe) |
| Red | SCP-3000 |
| Green | ErrorHead |
| Pink | (found with HydraVerity Yellow) |
Three morphs also need you to interact with the environment first:
- Pick up a TNT block and drop it on the marked “X” pad to blast open the ascent route toward Son Doctor Nowhere.
- Answer the chalkboard equation to open the door to Devilti. The sum is 4 + 2 + 1 = 7, so press the 7 button.
- Flip the interior wall lever, then drop down to reach HydraVerity Red.
A laser security room also guards Lovity. Weave past the red beams to touch it.
Central hub morphs (1–5)
You start in the central hub with 0/60. Follow the yellow arrows to clear the tutorial, which ends when you collect SCP-3166.
| # | Morph | Where to find it |
|---|---|---|
| 1 | Mythic Block | Follow the yellow arrows from spawn |
| 2 | Smiler | On the grass past the rainbow ramp |
| 3 | Bendy | Atop the wooden crates by the central structure |
| 4 | SCP-3166 | In the basement chamber (ends tutorial) |
| 5 | Box | Jump down into the courtyard |

Rooftops, rails and high platforms (6–15)
Climb up from the courtyard onto the rooftops and work along the elevated walkways, the green tower and the train tracks.

| # | Morph | Where to find it |
|---|---|---|
| 6 | SCP-4975 | Climb up onto the rooftops |
| 7 | The Surgeon Anomaly | Along the high blue walkway |
| 8 | Pennywise | Drop onto the elevated platforms below |
| 9 | Verity Red | The red bouncing ball morph |
| 10 | F | Upper railway platforms |
| 11 | Cartoon Mouse | High on the green tower |
| 12 | Eyepod | Along the green tower support beam |
| 13 | SCP-1056 Barn | Drop down from the tower |
| 14 | Foxy | On the train tracks |
| 15 | CarEater | Inside the brick tunnel entrance |

Sewers and flooded shafts (16–24)
Take the narrow slide, then drop through the huge skull opening into the water-filled sewer. Before going farther down, claim Meat Jelly from the Rewards menu.

| # | Morph | Where to find it |
|---|---|---|
| 16 | Verity | Through the narrow slide passage |
| 17 | Behemoth | Fall through the skull into the flooded sewer |
| 19 | Verity Monster Yellow | In the vertical shaft |
| 20 | HydraVerity Blue | Up the green stepping platforms |
| 21 | Watch Tower | The blue eye-stalk morph |
| 22 | Locusta | Tall black figure on the upper platforms |
| 23 | Verity Monster Red | In the lava grid room |
| 24 | Verity Blue | The blue ball nearby |
TNT ascent, maze and teleport platforms (25–30)
Place TNT on the X marker to blow open the climb, then use the blue teleporter pad to reach the upper floating platforms. Meat Knight and Meat Verity come from the Rewards menu along this stretch.

| # | Morph | Where to find it |
|---|---|---|
| 25 | Son Doctor Nowhere | Up the brown pillar spiral after the TNT blast |
| 26 | SCP-682 | In the narrow maze corridor |
| 27 | Obscurity | In the brown room via the blue teleporter |
| 30 | Bone Thief | Descend through a concealed crate shaft to reach a green room |
Backrooms and key doors (31–35)
Enter the Backrooms door to grab Entity96 and your first Green Key. From here you collect keys off tables and through wall gaps, then open the matching doors. Answer the chalkboard puzzle to reach Devilti.

| # | Morph | Where to find it |
|---|---|---|
| 31 | Follower | Behind the Brown Key door |
| 32 | Siren Head | Behind the Blue door |
| 33 | Sunman | Behind the Grey Key door |
| 34 | ThomeeExe | The spider train; grab the Yellow Key here |
| 35 | Devilti | Behind the math-puzzle door (press 7) |
Water tower, lava rooms and upper floors (36–42)
Head back above ground for the water tower, the lava jumping pads, the laser room and the freight elevator. Falsity sits next to where the Fly Carpet unlocks, so claim the carpet once you reach it.
| # | Morph | Where to find it |
|---|---|---|
| 36 | Cartoon Cat | On the cylindrical water tower roof |
| 37 | HydraVerity Red | Drop down after flipping the wall lever |
| 38 | Daycare Attendant | Above the lava jumping pads |
| 39 | SCP-173 | In the narrow walled corridor |
| 40 | Lovity | Past the red laser beams |
| 41 | Godzilla | Top floor via the freight elevator |
| 42 | Falsity | Beside the Fly Carpet reward |
Fly Carpet route (43–51)
With the carpet equipped, fly between the scattered spots below. Infected Sky sits under the roof near Megahorn, and a green portal inside the circular water pool leads to SCP-999’s chamber.
| # | Morph | Where to find it |
|---|---|---|
| 43 | SCP-1562 | Fly to the slide creature |
| 44 | Megahorn | Beside a tree (Infected Sky under the roof nearby) |
| 45 | SCP-2086 | Through a sewer grate on the grass |
| 46 | SCP-999 | Dive into the circular water pool |
| 46 | SCP Train Eater | Track section by the waterfall |
| 47 | Amongus | High rooftop platform |
| 48 | Cartoon Dog | Exterior building ledge |
| 49 | SCP Cartoon Cat | Near the central tower track |
| 50 | Gargantuan Leviathan | Down the water canal |
| 51 | SCP Mouth | Underground brick tunnel |
Final Backrooms and hidden rooms (52–60)
Fly back through the Backrooms for the last stretch. Pick up the Red Key with Verity Yellow and the Pink Key with HydraVerity Yellow, then clear the remaining hidden rooms and the grey maze.
| # | Morph | Where to find it |
|---|---|---|
| 52 | Verity Yellow | In the Backrooms, with the Red Key |
| 53 | SCP-3000 | Behind the Red door |
| 54 | HydraVerity Yellow | Through broken wall boards (Pink Key here) |
| 55 | Infected Car | Upper hallway niche |
| 56 | SCP-096 | Through a green floor opening |
| 57 | ErrorHead | Behind the Green door |
| 58 | ChooChoo Charles | In the market stall cellar |
| 59 | Smile | Through a concealed wall into a dark crawlspace |
| 60 | Verity Monster Blue | In the grey maze corridors |
How to confirm the Master Collector badge
The run is complete when the counter reads 60/60. Touching Verity Monster Blue as the final morph triggers the Master Collector badge, shown by a “Badge Awarded” prompt on screen. Once that appears, every morph is registered to your account and the collection is finished.






