Gaming How-To

Enshrouded 1.0: How to Level Up Fast and Where XP Comes From

The six XP sources in Enshrouded 1.0, what each one pays, and how enemy level changes your combat XP.

The six XP sources in Enshrouded 1.0, what each one pays, and how enemy level changes your combat XP.

Enshrouded 1.0 caps your character at level 50, and every level-up gives you 2 skill points to spend. XP comes from six activities: discovering locations, quest rewards, completing an item set, awakening survivors, killing enemies, and mining. They don’t pay equally. Quests can pay up to 3,200 XP in a single reward, item set completions up to 2,200, awakening the Blacksmith 1,400, and location discoveries up to 1,000. A mining reward is worth 4 to 12 XP. Enemy XP depends on the level gap between you and the target. Enemies above your level give up to 1.9 times the XP, and enemies below your level can drop to one tenth.

Quick answer: Make quest progress while finding new locations, awaken all survivors, complete item sets, and take on enemies at your level or higher instead of repeatedly fighting weaker foes.

ActivityXP per rewardMost rewards of this kind
Quest reward5 to 3,20075 to 1,000
Completing an item set50 to 2,200200 to 1,500
Awakening a survivor1,400 (the Blacksmith)–
Discovering a location25 to 1,000125 to 500
Mining4 to 128 to 10
Killing enemiesscaled by the level gap (one tenth to 1.9 times)–

Each range covers single rewards of that type. Every XP gain appears as a small bar under the notice on the left side of the screen, so you can see what each action paid as it happens.

On your own world, the custom world settings have XP-gain sliders for mining, combat and exploration; our beginner’s guide walks through those settings.


Quest rewards in Enshrouded 1.0

Quests have the widest range in the game, from 5 XP up to 3,200, with most rewards falling between 75 and 1,000. They also lead you into new areas, survivors, and fights, so keeping a quest active means the other XP sources stack up as you go.

The first Elixir Well in the Springlands shows how this works. Once its boss is down, the objective changes to “Destroy The Shroud Root”. Destroying the Shroud Root at the bottom of the well pays “Quest reward XP +225” and also triggers “NEW LOCATION CHARTED!”, which adds a marker you can view on the map.

New location charted notice announcing one map marker, with the M key prompt to show it on the map
The new location notice that appears after destroying the Shroud Root, with the map prompt for the added marker.

Completing an item set

Finishing an item set pays between 50 and 2,200 XP, and most completions land between 200 and 1,500. That makes set completion the second-largest single payout after quests.


Awakening survivors and the LEVEL UP! screen

Waking a survivor is a single large XP payment. Walk up to the sleeping survivor and use the “E Awaken Survivor” prompt.

Awakening the Blacksmith pays “XP +1400” in one go. The same moment shows “RECIPE UNLOCKED! Metal Sheets at Forge”, and in our game it also brought “LEVEL UP!”.

Level up screen with the prompt to invest skill points after a large XP gain
XP +1400 and RECIPE UNLOCKED! Metal Sheets at Forge after awakening the Blacksmith, with LEVEL UP! above.

Every level-up displays a “LEVEL UP!” badge with your new level number and the prompt “H Invest Skill Points”. Press H to open the Skills screen and spend the 2 skill points you get per level.

Level up badge showing level 2 and the skill point prompt while the character stands beside the Flame
The level-up badge showing level 2 and the skill point prompt, next to our Flame Altar.

Discovering locations

New places pay between 25 and 1,000 XP when you discover them, with most discoveries worth 125 to 500. You don’t need to detour for them. Following a quest naturally takes you to new spots. Reaching the vault where the Blacksmith sleeps, for example, pays “Location discovered XP +400” and updates the quest with “QUEST UPDATED Find the Sleeping Survivor”, which then sets up the survivor payout above.

Ancient Spires, obelisks and Flame Shrines are all places to discover; see all Ancient Spire locations, all Ancient Obelisk locations and the interactive map.

QUEST UPDATED Find the Sleeping Survivor and Location discovered XP +400 at the left of a dark screen
Location discovered XP +400 on reaching the vault where the Blacksmith sleeps.

Mining XP

Mining pays 4 to 12 XP per reward, and most rewards are 8 to 10. You’ll pick it up while gathering materials, but next to a single quest reward or location discovery it barely moves the bar.


Killing enemies: how the level gap scales XP

Combat XP has no fixed value. It scales with the difference between your level and the enemy’s:

  • Enemies above your level give more XP, up to 1.9 times the base amount.
  • Foes under your level award less XP, with rewards falling as low as one tenth.

Weak enemies become poor XP targets as your level rises, so prioritize opponents at your level or higher. Boss defeats appear in the XP feed as well. The Fell Thunderbrute—the first Elixir Well boss in the Springlands—yields the message “Enemy slain XP +150” when defeated. Afterward, the quest advances to “Destroy The Shroud Root”, taking you directly to the next quest reward.

Player stands among glowing blue roots in a dark cavern with a Quest Updated banner and an Enshrouded countdown at the top.
The quest moves on to “Destroy The Shroud Root” after the Fell Thunderbrute, the boss of the first Elixir Well in the Springlands, is slain for XP +150.