Gaming Guide

Throw Food For Animals Admin Abuse Schedule (Nov 7 New Map Event)

When the New Map + Admin Abuse event starts, how to get notified, and which food, bar and plot upgrades to have ready.

When the New Map + Admin Abuse event starts, how to get notified, and which food, bar and plot upgrades to have ready.

Image: Goofy Chupacabra

Goofy Chupacabra has a single admin abuse session on the Roblox calendar for Throw Food For Animals. It is bundled with a new map, and it falls on a Saturday. The game’s latest update arrived on November 5th, so the event follows it by two days. The time before the event is best spent on throw distance and your plot, because those two things decide how much you can catch and earn once it begins.

Quick answer: The “New Map + Admin Abuse” event is listed for Saturday, Nov 7, 2:00 PM. Open the event listing and tap Notify Me to get an alert when it begins.


Throw Food For Animals admin abuse event time and listing

The event appears in the Events panel on the game’s Roblox page. Its description says only “new map & admin abuse.” No other admin abuse dates are scheduled after this one. Times on Roblox event listings can look different depending on where you are, so open the listing on your own account to see when it starts for you.

DetailValue
Event nameNew Map + Admin Abuse
Listed startSat, Nov 7, 2:00 PM
DeveloperGoofy Chupacabra
Server size5 players
Last game update11/5/2026

To get a reminder, open the New Map + Admin Abuse event page and press Notify Me. Roblox will then alert you when the event goes live. Because servers hold only five players, join through the Throw Food For Animals game page a little early. That way you are already in a lobby when it starts.


Food Shop upgrades to buy before the event

Your equipped food controls which animals come to the landing spot. Better food brings rarer animals, and those earn more cash per second. The Food Shop sits by the blue water effect near your base. Each row shows the food’s tier and rarity, plus an EQUIP, EQUIPPED or price button.

FoodRarityTierPrice
BaconLegendary6Owned (EQUIP)
BurgerLegendary7Owned (EQUIPPED)
ShankLegendary7$6.8T
Steak——$1.5Qa

When your cash passes a new food’s price, a “NEW FOOD UNLOCKED!” banner appears. It names the food, shows its cost and includes a Shop button that takes you straight to the purchase. At the Shank stage, the next unlock is Steak at $1.5Qa. Equip the newest food you own before you throw, because a stronger food you bought but never equipped does nothing.

New Food Unlocked banner offering Steak for $1.5Qa with a Shop button
The New Food Unlocked banner offering Steak for $1.5Qa, with a Shop button to buy it.

Pull-up bar upgrades and Throw Power training

Food sets which animals you can attract. Throw Power sets how far the food flies, so it decides which biome you reach. You build Throw Power with pull-ups. Each rep gives XP, and every level-up adds +5 Throw Power. A better bar gives more XP per rep, which makes each level faster to reach.

BarPriceXP per rep
Magenta Bar$28T+16,384
Crimson Bar$170T+32,768

Each bar doubles the XP per rep of the one before it. That makes the next bar the quickest way to more Throw Power once you can afford it.

Go to the workout station and follow the yellow arrow to the yellow upgrade pad for your next bar. Stand on it and press E when the prompt appears. A message such as “Upgraded to Magenta Bar!” confirms the purchase.
Avatar walking onto the yellow Crimson Bar Upgrade pad with the E key prompt showing
The yellow Crimson Bar Upgrade pad, with the E prompt ready to buy the next bar.
Get on the bar and do reps until your level climbs. On the Magenta Bar, a short set took a character from Level 237 to 244, and a longer set took them from 244 to 258. Press the red STOP button when you are finished.
Training in progress beside purple posts with the red STOP button on screen
A training set in progress, with the red STOP button for ending it.
Step off the bar and look at the next pad’s label to see your next target. After the Magenta Bar, the sign shows $170T and +32,768 XP per rep for the Crimson Bar.
Avatar running toward the yellow pad under a $170T and +32,768 XP per rep sign
The Crimson Bar pad, labeled $170T and +32,768 XP per rep.

Throwing food down the biome runway

The runway runs through seven biomes in a fixed order. Your food lands in one of them, and the animals of that biome come to it.

  • Forest
  • Savanna
  • Desert
  • Ocean
  • Mountains
  • Taiga
  • Winter
Go to the start of the runway in the Forest with your food equipped, then aim. A white trajectory line shows the path your throw will take.
Aiming down the Forest runway with a white trajectory line toward a brown item
Lining up a throw in the Forest, with the white trajectory line showing the arc.
When “TAP TO THROW!” appears, time your tap on the meter. A PERFECT tap adds about +19 to +20 Power to that throw. A weaker tap still works but adds less, and one throw got only +17.
Cursor over a small brown food block on the Forest path before a throw
Food sitting on the Forest path right before the timing meter is used.
Watch the food fly across the biome names. The runway can also show luck bonuses such as “100x LUCK.” When an animal arrives, a card shows its name and cash rate. Rare results come with a “Lucky!” or “SUPER LUCKY!” label and their odds.

With Shank and Level 244 to 258 Throw Power, PERFECT throws reached Taiga and then Winter. These are the animals those throws pulled in:

AnimalCash rateBiomeRoll
Gold Goat (Big)$934B/sWinterSuper Lucky, 1 in 51
Gold Tanuki$675B/sWinter—
Goat (Big)$622B/sWinter—
Tanuki$450B/sWinter—
Husky (Big)$311B/sWinter—
Diamond Fenrir$300B/sTaigaLucky, 1 in 31
Kitsune (Big)$149B/sTaiga—

Gold and Diamond mutations and the Big size raise an animal’s rate above its plain version. A plain Tanuki earns $450B/s, while the Gold Tanuki from the same biome earns $675B/s. Bringing in Winter animals one after another depends on throws that reach Winter every time. That is why you need the bar upgrades before the event.


Equip Best, plot slots and the Sell stall

Animals earn cash only while they are placed on your plot. New catches go to your backpack first. After every good throw, go back to base and move your strongest animals onto the plot.

Run back to your base. The Index, Shop and Animals buttons are always on screen, and you open plot management with the Animals button.
Avatar crossing the green base toward the fenced pens with Index, Shop and Animals buttons on screen
Heading back across the base toward the animal pens, with the Index, Shop and Animals buttons on screen.
In the My Animals menu, press Equip Best. The game ranks everything you own and puts the highest earners on the plot, replacing weaker ones.
My Animals menu listing plot animals with the Equip Best button
The My Animals menu, where Equip Best fills the plot with your strongest animals.
Check the confirmation. Equip Best tells you that your best 14 animals are now on your plot.
My Animals panel confirming the best 14 animals were placed on the plot
Equip Best confirming that the top 14 animals are now on the plot.
Look at the slot counter. A full plot reads 14/14, which means every slot is earning.
My Animals menu showing 14/14 plot slots with Pick Up, Sell and Equip Best options
A full 14/14 plot, with the Pick Up, Sell and Equip Best options.

To manage animals one at a time, select an animal in the list and use Pick Up to send it back to your backpack, or Sell to cash it out on the spot. This is handy when you want a specific animal off the plot without running Equip Best again.

My Animals list with Kitsune selected and Pick Up and Sell buttons
Managing a single animal, here a Kitsune, with the Pick Up and Sell buttons.

Run Equip Best again after each new catch, not only once per session. A single Winter roll can beat the weakest animal on a full plot, and that animal keeps earning nothing until you swap it in.

My Animals list reopened with the EQUIP BEST button highlighted after a new catch
Reopening My Animals to run Equip Best after a fresh catch.

You can check that the swap worked by looking at the plot. Each animal has an income tag above it, and the new arrival should be in a pen with its rate showing.

Selling duplicates and expanding the plot

Leftover and duplicate animals in your backpack can be sold together at the red-and-white striped SELL stand, which has a pulsing red ring around it. Walk into the ring, accept the “Sell 5 animals for…” prompt, and a “Sold” message confirms the cash. Two Winter-level batches sold for $608B and $1.94T. When the backpack is empty, the stall shows “NO ANIMALS IN BACKPACK.”

The plot holds 14 animals at this stage. The expansion sign beside it, marked 14 > 16, raises that to 16 slots for $50Qi.

Avatar standing among plot animals with hotbar slot 3 selected and the Animals button visible
Standing among placed animals on the plot, with the Animals button within reach.

Animal Index, offline earnings and server check

The Index button opens the Animal Index, which tracks every species you have caught out of 140. A plot built on Taiga and Winter animals sits at about 32/140, which leaves plenty to collect on a new map. Your animals also keep earning while you are offline. A plot of this size returned $1.28Qa, shown in a notification when you log back in.

Before the event starts, open the Roblox ESC menu to see who else is in your server. With a five-player cap, this tells you whether you are in a full lobby or almost alone. Then go back to your pens, put your best animals on the plot, and wait for the New Map + Admin Abuse event to go live.