NTE Sunward Travelogue: How to Clear All 9 Strange Tales on Sunni Island
The exact time, weather, and NPC triggers you need to finish every Sunni Island Strange Tale and claim the event rewards.
The exact time, weather, and NPC triggers you need to finish every Sunni Island Strange Tale and claim the event rewards.
by Pallav Pathak
The Sunward Travelogue event in Neverness to Everness sends you across Sunni Island to solve nine Strange Tales, and almost all of them fail unless you hit them under the right in-game time, weather, or NPC spawn. The event arrived with Version 1.1 Dreamwalk Corridor, and the main task is simply to complete all nine tales to unlock the reward tiers.
Quick answer: Unlock Sunni Island by clearing the Dreamwalk Corridor story episode, activate the island’s ReroRero Phone Booth, then use the Time System to set the exact time and weather each tale requires before you walk up to its trigger. If an NPC won’t spawn, enter and exit any Character Trial to force the map to reload.
Image credit: Perfect World Games
Event window, requirements, and rewards
The event runs from June 3 (after the update) until July 8, 05:59 (UTC+8). Sunni Island itself is gated behind the Version 1.1 main story. You need to finish the Dreamwalk Corridor episode, which only opens after you complete A Research in Scarlet. Until then, the island and its tasks stay locked.
Once you have access, activate the Sunni Island ReroRero Phone Booth. It acts as your central fast-travel point, and most of the routes below start from it. Rewards unlock in increments of two completed tales, and the full set includes event currency and upgrade materials.
Reward
Amount
Annulith
300
Beetle Coin
350,000
Manhole Boss
55
Chaotic Dye
16
Elite Hunter Guide
16
Heterogenous Unit
10
Expansion Core
10
Note: You will lean on the Time System constantly. Some tales only trigger in the morning, some at night, and some require sunny or rainy weather. Do not skip dialogue too quickly on NPC-triggered tales, since rushing past lines can stop a tale from registering.
Image credit: Perfect World Games
Trigger conditions for all 9 Strange Tales
Here is the fast reference for every tale, so you can set your clock and weather before you move. The detailed routes follow below.
Strange Tale
Time
Weather
Key trigger
The Drowning Tourist
08:00 next morning
Sunny
Drown near the white bubbles until Wahie saves you
The Tunnel
22:00
Any
Enter the tunnel at night while on a vehicle
Flying Fish
08:00
Sunny
Catch any Flying Fish variant at the coast spot
The Firestone and Bonfire
20:00
Rainy
Light the bonfire, then talk to the escaped NPC
The Golden Tree
After 20:00
Any
Collect three items under glowing trees, submit at the islet
The Ghost Captain and Rusty Knife
Morning (for the knife)
Any
Get the Rusty Knife, throw it in the shipwreck fire
If the mother and child are still there and no new NPC appears, enter a Character Trial and exit it. A tired-looking tourist should spawn nearby. Talk to him, then swim out into the sea.
Let your stamina run out in the water. When white bubbles appear, stay inside that bubble zone and swim in small circles. Drifting too far breaks the trigger, so keep tight.
Ride west into the tunnel. Travel a short way inside, and the tale triggers on its own. The only condition that matters is entering the tunnel at night while mounted.
Go back to the tunnel entrance area. On the nearby coast, find a drift bottle by the shore and interact with it. This bottle is the trigger for the tale, so do not skip it.
Head northwest along the beach toward the small island area, following the coastline until you reach the fishing NPCs. Set the time to 08:00 and choose Sunny weather, then talk to the two fishing NPCs.
Go to the nearby fishing spot and start fishing. Catch any Flying Fish variant. Blue, red, or green all count. Exit fishing mode and the tale completes.
Tip: Nectar Bait is recommended but needs Level 5 Fishing. If you haven’t leveled fishing, use Universal Bait and keep trying until the variant bites.
From the fishing area, head southwest along the coast. Stay close to the rocks until you find a small wooden boat. Next to it, there is a blue bag. Search it to get a Firestone.
Go south toward the beach bonfire and light it once. Even if the fire does not stay visibly lit, that is fine. You only need to trigger the interaction once.
Set the time to 20:00 and choose Rainy weather. Watch the shore. If the NPC does not appear, open the Time System and select Rainy again to push the time forward, or reload the game.
An escaped NPC appears near the water. Talk to him. For the first dialogue choice, pick the first option. For the second choice, letting him go is the easiest path. The third option gives a small extra Fons reward. After the dialogue, the tale is complete.
Note: If the blue bag will not respond, make sure you already read the drift bottle from the Flying Fish tale first.
Image credit: Perfect World Games
The Golden Tree (three glowing trees)
This tale needs three items hidden under three glowing golden trees. The trees only appear after 20:00, so keep the island at night while you collect them. You start this early and finish it at the very end with the offshore turn-in.
From the second golden tree, move toward the wooden ship mast and the beach campfire below. You should find an NPC called Great Jerry near the bonfire.
Talk to him repeatedly and keep choosing the first dialogue option until he asks you to help find a knife. When the option appears, choose the answer meaning “I’ll try.”
Teleport back to the ReroRero Phone Booth. Head west along the road and enter the resort. Go into the lobby, take the stairs on the right, and on the second floor, look north for the NPCs sitting near a table. Set the time to morning if you cannot interact with them.
Interact with the bonfire and throw the Rusty Knife into it. If the ghost captain does not appear near the wooden boat, enter and exit a Character Trial. Talk to him once he shows up. Any dialogue option finishes the tale.
Note: If you cannot talk to the resort NPCs, confirm you already accepted Great Jerry’s request. The knife will not be available until you agree to help him.
Before entering the doorway, turn on music. Use the Cubox Portable Player (Walkman), or ride a motorcycle with the radio on. While the music is active, enter the door. This teleports you inside and completes the tale.
The anomalies are having a party inside, and you can only enter while listening to music.
Land on the platform and ring the bell. That clears the Bell tale on its own. Each ring also changes the island’s weather, which makes it a fast way to switch between sunny and rainy while cleaning up any remaining tales.
Near the reef, follow the narrow path across the water by vehicle until you reach the small island. Ride or climb up the slope, then interact with the stone (the broken sword) at the top and submit the three golden-tree items. That completes the Golden Tree tale and, with it, all nine.
You know it worked when each tale resolves its cutscene or dialogue and shows as complete in your event progress. Reaching nine completions unlocks the full Sunward Travelogue reward set.
Image credit: Perfect World Games
Fixes for tales that won’t trigger
Most of the difficulty comes from hidden triggers, time and weather checks, and NPCs that fail to refresh. If a tale stalls, work through these in order.
Change the in-game time and weather again to match the tale’s exact requirement.
Enter any Character Trial, then exit, to force NPC and map states to reload.
Restart the game if the state still looks stuck.
If a quest is being auto-tracked and locking the clock, cancel the tracking and try the trigger again.
Set your time and weather before you approach each trigger, keep the ReroRero Phone Booth as your home base, and use the Character Trial reset whenever an NPC stalls. With that rhythm, all nine Sunni Island Strange Tales can be cleared in a single tour of the island, well before the event closes on July 8.