Quick answer: At the Mirage Estate, a Halberd War Puppet watches over the pond before the Opera House. Block or parry its individual attacks, retreat beyond halberd reach when it spins, and stay mobile.
Halberd War Puppet at a glance
This solitary fighter is a tall, pale puppet with visible joints, armed with a long halberd ending in a crescent blade. Its health appears in a short bar above it; there is no boss meter at the bottom of the screen.

- The arena is a shallow pond of lily pads and floating lanterns in front of the Opera House. You can wade straight across it.
- The Opera House steps are along one side; small wooden pavilions, each with a deck, stand in the water.
- The Opera House bell is housed in a pavilion beside the pond, roughly 30 m from the puppet.
- Fog walls seal the area once the fight starts and stay up until it ends.
It holds its position near the Opera House steps while you stay back. Move to within about 13 m and the fight begins, preventing you from passing along the paths continuing from the Opera House.
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Halberd War Puppet moveset and attacks
Everything this puppet does is built around reach. The names below describe what each attack looks like; they aren’t in-game labels.
| Attack | What it does | How to respond |
|---|---|---|
| Long thrust | Lunges with the halberd at full length | Guard or parry |
| Wide sweeps | Broad horizontal swings with long reach | Guard or parry |
| Full-circle spin | Spins the halberd all the way around its body | Leave halberd range |
| Rising swing | Upward arc that knocks you down | Get up fast |
| Leaping strike | Jumps and drives the halberd down | Keep moving until it lands |
The thrust closes a big gap in a single step, so distance alone won’t keep you safe. The sweeps carry across open water and even reach up onto a pavilion deck, which makes standing at a deck’s edge a mistake.

For the spin, the puppet plants its legs wide first. The halberd then sweeps a full circle and leaves a ring of wind over the water, hitting on every side, both up close and out at halberd range. Right after a spin, it can launch into the leaping strike and flatten you.

Orange sparks signal a parried strike, but the opening is brief. The puppet quickly recovers, plants its halberd, and can go straight into the spin.

Tips for fighting the Halberd War Puppet


The fog barriers remain in place throughout the fight. If you lose, you return to the Opera House bell, and the puppet’s health is fully restored for your next attempt.






