Gaming How-To

How to Solo Spirit City Act 3 in Anime Expeditions With a Two-DPS Team

The exact loadout, equipment, and upgrade order to clear Spirit City Act 3 on Hard Mode without Unbound units.

The exact loadout, equipment, and upgrade order to clear Spirit City Act 3 on Hard Mode without Unbound units.

Spirit City Act 3 on Hard Mode is the toughest gate on the way to farming Kenpachi, but it can be cleared solo without a single Unbound unit. The run leans on two evolved damage carries, a magical damage buffer, and a farm line that funds fast upgrades before the boss arrives on Wave 15.

Quick answer: Bring Elf Mage (Unleashed) and Cursed Student (True Love) as your damage carries, back them with Forbidden Teacher for the magical damage buff, and use Stone Alchemist and Ramen Guy purely as money farms. Split your Elf Mages into a permanent back line and a temporary front wall, set the front units to target “Last” during the boss, then sell the front wall to fund two more maxed back-line Elf Mages to finish the Berserker.

Image credit: Roblox

Required loadout for Spirit City Act 3

The clear depends on two evolved Mythic carries plus support and economy units. Elf Mage (Unleashed) provides scaling magical damage through its Arcane mechanic, while Cursed Student (True Love) stacks bat spirits for strong sustained output. Forbidden Teacher raises the damage of every magical unit in range, which is why the team is built around magic rather than physical hitters.

UnitRarity / LevelRole
Elf Mage (Unleashed)Mythic, Lvl 50Main magical carry
Cursed Student (True Love)Mythic, Lvl 44Second carry, bat spirits
PuppetMythic, Lvl 28Support option
Forbidden TeacherLegendary, Lvl 8Magical damage buffer
Ramen GuyLegendary, Lvl 32Money farm
Stone AlchemistEpic, Lvl 33Money farm

Equipment that matters

Two pieces of equipment do the heavy lifting on your carries. Both cut attack cooldown and add damage, which compounds over long boss phases.

EquipmentEquipped onEffect
Elven Battle StaffElf Mage (Unleashed)-1.16% SPA, +1.6% Damage, Arcane Spells passive
Promise RingCursed Student (True Love)+3.07% Damage, -1% SPA, Spirit Bats passive
Image credit: Roblox / Xtreme Huncho

Economy and setup, Waves 1 to 14

The early game is entirely about building income so your carries can be maxed before Wave 15. You start with 600 Yen, so place farm units first and defer damage until the money engine is running.

On Wave 1, place three Stone Alchemist units (shown as “Investor”) along the path to act as money farms. These carry your early economy.
Upgrade the Stone Alchemists as income allows. Push the first to Upgrade 1/3 on Wave 3, the next two to Upgrade 2/3 on Wave 4, then max all three to Upgrade 3/3 by Wave 7.
On Wave 5, place an Elf Mage (Unleashed) at the back of the track and upgrade her toward Upgrade 3/8. On Wave 6, drop a Cursed Student (True Love) beside her. This pair becomes your permanent back line.
Build up Ramen Guy as a second farm, upgrading him to Upgrade 6/6 (Maxed) by Wave 9. Enable Auto Upgrade on the back Elf Mage so she reaches Upgrade 8/8 (Maxed) without manual clicks.
Around Wave 9 to 10, build the front defense line. Place two more Elf Mage (Unleashed) units, one more Cursed Student (True Love), and one Forbidden Teacher. Auto Upgrade the front Elf Mages on Waves 11 and 12 until they max, then manually max the front Cursed Student and Forbidden Teacher to Upgrade 5/5 on Wave 14.

Forbidden Teacher’s Teacher Blessing applies a damage buff to all magical units in range, growing 5% per upgrade up to a total 30% at five upgrades. Keep her positioned so both Elf Mage groups sit inside that range.

Image credit: Roblox

Beating the Berserker boss on Wave 15

Wave 15 spawns the Berserker with 466k HP. The boss carries the Greed modifier, which steals 10% HP from all nearby enemies within 5 range every 10 seconds. If you let the boss sit next to the smaller trailing enemies, it heals off them, so targeting priority is the whole fight.

As the boss appears, change the targeting on your front Elf Mages and Cursed Student from “First” to “Last”. This forces them to kill the smaller enemies behind the Berserker so it cannot leech health back.
Let the front defense line grind the Berserker down as it moves through. The “Last” priority keeps the trailing pack thin, which starves the Greed healing.
Once the boss passes your front line, sell the front Elf Mages and Cursed Student to recover Yen. Immediately place two fresh Elf Mage (Unleashed) units near the back loop and rush them to max level to reinforce your original back line.
The stacked back-line damage finishes the Berserker. In a clean run the boss dies with a total clear time near 7 minutes and roughly 15.5 million total damage dealt.
Image credit: Roblox

Rewards and confirming the clear

You know the run worked when the Game Won! screen appears. A successful Act 3 clear pays out the following.

RewardAmount
Gem125
Raid Token20
Spirit Token20
Gold125
Image credit: Roblox

Spend Raid Tokens on Spirit City Totems

After a clear, head to the Forbidden Teacher (Raid Shop) NPC in the lobby, open the Raid Shop, and switch to the Spirit City tab. A Spirit City Totem costs 75 Raid Tokens and increases your units’ damage in the Spirit City Raid by 10%. You can own up to 10, stacking to a maximum of +100% damage.

Buying a Totem updates Act 3 to show 1/10 Raid Totems active, granting the +10% buff for every future run. Each additional Totem makes the same solo route noticeably faster, so pour your early Raid Tokens into Totems before chasing harder repeat clears.

Repeating this loop is how you build toward Kenpachi (Eight Sword Berserk), who is guaranteed at 35 pity even without an early drop. Keep your placements and upgrade order identical every attempt so any failed wave points clearly to the role that needs more investment.