Peak cheerfulness is the objective that gates the opening section of the Driftwise Meadow Journey chapter in Aniimo. The Happy Fentuft Team will only let you join once you have proved you can hand out joy yourself, and the counter only moves when you satisfy three separate Fentufts scattered across the meadow.
Quick answer: Twine with a Fentuft, then earn three Pure Happiness marks in Driftwise Meadow — bounce the Springy Tuftballs, snuggle the Sad Nimbi until it floats, and clear the Tuftball Super Rush Challenge.
Where the peak cheerfulness objective takes place
All three cheerfulness targets sit inside Driftwise Meadow, a Breezy Plains area. The quest itself is called Fentufts and the Nimbi, and it is the first of two sections in The Legend of Driftwise Meadow. Every marker you need is within the meadow, so there is no travel between regions involved.
| Detail | Value |
|---|---|
| Region | Breezy Plains |
| Level range | 50–55 |
| Blooms | 2 |
| Chests | 40 |
| 3 | |
| Transporters | 1 |
| Ecological points | 7 |
| Lumin collections | 1 |
| Pathfinder Challenges | 3 |
Before the first marker, catch or deploy a Fentuft-family Aniimo and use it to Twine, then raise cheerfulness to its maximum. Twining is required because snuggles, games and tuftball interactions unlock only when you are wearing a Fentuft form.
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Add to Google Preferences →Pure Happiness 1: Bounce on the Springy Tuftballs


A short scene plays with Helpful Fentuft barking happily, the Pure Happiness card appears, and you are handed a Joyous Tuftball. Hold on to it — the tuftballs matter later in the chapter.
Pure Happiness 2: Cheer up the Sad Nimbi


Do not walk away between snuggles. The prompt loops in place, so staying next to the Nimbi finishes the second Pure Happiness in a few seconds.
Pure Happiness 3: Clear the Tuftball Super Rush Challenge

When you reach the end, a confirmation screen states that the Tuftball Super Rush Challenge is cleared, awards the third Pure Happiness, and tells you to go and chat with the Fentuft Inspector.
How to confirm all 3/3 registered, and what comes next
Each success is confirmed the same way. A short scene plays, a Pure Happiness completion card appears on screen, and the objective counter ticks up. Once the third card shows, the tracker reads 3/3 and the quest switches to a new instruction pointing you at the Fentuft Inspector.
This section continues with Big One, a Bittersweet Bloom that will not fully open, regardless of how many joyous tuftballs it gets. Give the flower a Melancholic Fluff to make progress; you then learn the reason it refuses to blossom and report the discovery to the Inspector.
Finishing Fentufts and the Nimbi is also the prerequisite for the chapter’s second section, A Fragrant Journey: Driftwise Meadow, which introduces the Bloomville perfumer Fantine.
Fentufts and the Nimbi rewards
| Reward | Amount |
|---|---|
| Safaris | 600 |
| Glimmer | 30 |
| Credits | 15,000 |
| Sparkling Crystals | 30 |
| Tumblers | 3 |
Chapter milestone rewards are separate from those granted for sections. At 50 percent completion, you receive 1 Report Card; reaching 100 percent gives 1 Irisalis Petal, which helps if you are pursuing a team-up with Irisalis. Later, finishing the second section awards 600 Safaris, 30 Glimmer, 7,500 Credits, 50 Breezy Plains Dewdrop Crystals and the legendary Heart’s Resonance perfume.







