Gaming ARC Raiders map

The Breach location in ARC Raiders (Dam Battlegrounds)

The Breach sits in the middle of Dam Battlegrounds, with The Dam about 100 m away, Controlled Access Zone about 130 m and Floodgates about 140 m.

  • MapDam Battlegrounds
  • Container spots4
  • Nearest return pointNorth Complex Elevator, about 280 m

The Breach sits in the middle of Dam Battlegrounds, with The Dam about 100 m away, Controlled Access Zone about 130 m and Floodgates about 140 m.

In an ordinary round there are four container spots: a Weapon Case, a Raider Cache, a Crashed ARC Probe and a Baron Husk. Most of these are possible spots, and a round fills only some of them, so do not count on all four. The Breach has spawn points for a Sentinel and an ARC Surveyor, though not every spawn point is used each round. There are also seven areas where small flying machines can appear and one for a large flying machine, and which machine shows up varies from round to round.

The closest way out is the North Complex Elevator, about 280 m in a straight line, with Red Lakes Hatch at about 340 m and Pump House Hatch at about 380 m. Cold Snap rounds bring 4 container spots of their own here. Uncovered Caches, Hurricane and Electromagnetic Storm rounds each have 1.

Found at The Breach

NameKindSpots in an ordinary roundOnly during a map condition
Raider CacheLoot container1Uncovered Caches 1, Cold Snap 1
Snow PileLoot container—Cold Snap 3
Wasp HuskLoot container—Certain map conditions 2
Crashed ARC ProbeLoot container1Electromagnetic Storm 1
Weapon CaseLoot container1—
First Wave CacheLoot container—Hurricane 1
Baron HuskLoot container1—
SentinelARC spawn point1—
ARC SurveyorARC spawn point1—
Small flying machinesPossible ARC spawn area7—
Large flying machinesPossible ARC spawn area1—

Return points near The Breach

Return pointTypeDistanceIn-game description
North Complex ElevatorElevatorabout 280 mSections of these tunnels exhibit a curious phenomenon where magnetic anomalies cause compasses to misbehave.
Red Lakes HatchRaider Hatchabout 340 mThe tunnels in this area are almost impossible to keep open. The red, contaminated water pose a constant challenge.
Pump House HatchRaider Hatchabout 380 mIf you suffer from claustrophobia and fear of drowning, consider using a different hatch.

Named places near The Breach

Named placeDistanceLoot categoriesContainer spots (ordinary round)
The Damabout 100 m—4
Controlled Access Zoneabout 130 mARC and Mechanical22
Floodgatesabout 140 m—10
Pipeline Towerabout 150 m—7
Generator Hallabout 240 m—2