Gaming Guide

Castlevania: Belmont’s Curse — Boss Order and Where to Find Each One

All 14 bosses and 18 encounters, with arenas, unlock conditions, Arcana cards, rewards, and how each Dracula fight ends.

All 14 bosses and 18 encounters, with arenas, unlock conditions, Arcana cards, rewards, and how each Dracula fight ends.

Castlevania: Belmont’s Curse has 14 bosses spread across Paris, the Catacombs, Dracula’s castle, and Notre-Dame. Four of them come back for a second fight, so a full clear means 18 encounters. You can’t finish everything on one run. Some fights are locked behind specific endings, and a few only open up after you’ve collected the right Arcana. You’ll always know a real boss fight has started because a health bar with the boss’s name appears along the bottom of the screen. Most wins then end on a reward screen that gives you an Arcana card.

Quick answer: There are 14 bosses and 18 encounters. Death, Isaac, Joan, and Dracula are each fought twice. The true ending requires defeating The Cursed (Doppelganger) and using Absolution on Dracula.


Castlevania Belmont’s Curse boss order and locations

The table lists every encounter in a typical progression path, from the sewers under Paris to the final throne room. Five encounters give no Arcana card: the first Death fight, the first Isaac fight, the second Joan fight, and both Dracula fights. Each Dracula fight gives you a trophy and nothing else.

#BossLocationArcana card (spell)
1The Fallen (Leon)Gate to the Catacombs, Paris StreetsThe Fallen (Holy Cross)
2MedusaOssuary of the Innocents, Holy Innocents’ CemeteryThe Prophetess (Petrifying Gaze)
3JoanRoof of the Tower, Paris StreetsThe Warrior (Infernal Pyre)
4Death (first)Stairway to Hell, Catacombs of ParisNone
5Isaac (first)Main HallNone
6TalosThrone of the Builder, Clock TowerThe Builder (Fist of Talos)
7CarmillaObservatory, LibraryThe Occultist (Blood Spikes)
8BraunerBrauner’s Atelier, Main HallThe Artist (Masterpiece)
9MammonMammon’s Lair, Catacombs of ParisThe Miser (Wheel of Chaos)
10Joan (second)Courage Bell, Notre-DameNone
11Death (second)Transept, Choir, Notre-DameThe Shadow (Soul Harvest)
12Saint LouisPalace of Justice, Paris StreetsThe Judge (Chains of Justice)
13Isaac (second)Heart of the Clock, Clock TowerThe Zealot (Chronomantic Dive)
14DraculaCourt of the Night, Master’s QuartersNone (trophy)
15SuccubusBelmont Manor, Hall of MirrorsThe Temptress (Life Drain)
16Doppelganger (The Cursed)Gallery of the Four Virtues, Notre-DameThe Self (Absolution)
17ArthurChapel, Notre-DameThe Brittle King (Stained-Glass Shield)
18Dracula (second)Court of the Night, Master’s QuartersNone (trophy)

Bosses get harder as you move from one area to the next. The Fallen is the gentlest of the group. The Succubus is a sharp jump in difficulty, so go into Belmont Manor fully stocked.


Stuck between bosses? Our where to go next guide lists the main route stage by stage, with the objective the map shows at each point.

Boss health, attack, and XP values

Each boss uses one stat profile, and rematches share it. Lower health doesn’t mean an easy fight, but the numbers show how long each one takes to bring down.

BossHealthAttackXP
The Fallen (Leon)80019400
Medusa1,50024500
Joan1,80024600
Isaac2,500501,000
Brauner4,25030500
Carmilla4,50035850
Talos5,00035900
Dracula7,666601,200
Mammon8,000521,000
Succubus8,000501,200
Death8,444401,000
Doppelganger8,778501,000
Arthur11,00055500
Saint Louis12,00030500

Every boss ignores freeze, petrify, launch, slam-down, the Chronomantic Dive slow, the Freezing Path link, and the Infernal Pyre launch. The one exception is Saint Louis, who is immune to petrify and nothing else. Chains of Justice can still root and stun Arthur, Death, Dracula, Medusa, Talos, and Saint Louis. Every other boss shrugs the chains off. Arthur, Death, Talos, and Dracula can’t be made to bleed. Arthur, Talos, and Dracula also can’t be burned. Medusa can’t be killed by a fatal fall, and Dracula is the boss who can’t be grabbed with the whip hook.


Paris Streets and Holy Innocents’ Cemetery bosses

The Fallen (Leon) at the Gate to the Catacombs

The first boss sits under Paris Streets during the objective “STOP THE MONSTER TERRORIZING THE CITY.” To get there, go through the Sewer Reservoir and the Path of the Rat, then head east from the Ancient Sewers. Beating him gives you The Fallen card with the Holy Cross spell, The Fallen’s Key, and the Arcane Whip. The Arcane Whip lets Rose swing from hooks to get around. It isn’t the whip weapon, which you find somewhere else.

Leon
Leon. Image: Evil Empire

Where to go next: where to go after The Fallen.

Joan on the Roof of the Tower

Joan of Arc, The Warrior, occupies the highest floor of the Prison Tower in Paris Streets and has several drops: the Infernal Pyre spell, The Warrior’s Key, the Burnt Sword of Fierbois, and Holy Light. The Burnt Sword of Fierbois is a two-handed sword that deals 25 attack power and 30 stagger power, with Blade Dive as its combo finisher. Holy Light is needed to unlock the Catacombs gate.

Joan
Joan. Image: Evil Empire
Burnt Sword of Fierbois
Burnt Sword of Fierbois. Image: Evil Empire

Where to go next: where to go after Joan.

Medusa in the Ossuary of the Innocents

At the southern end of Holy Innocents’ Cemetery lies Medusa’s arena, the Serpents’ Lair. Head west via the Central Sewer Drain, then continue through the Hot Springs and Roman Baths to reach her. Her drops are The Prophetess card, which has Petrifying Gaze, The Prophetess’s Key, and Rusted Harpè and Aegis. This sword-and-shield set has 20 attack power; holding attack blocks frontal hits.

Medusa
Medusa. Image: Evil Empire

Petrifying Gaze uses 75 mana to turn foes in Rose’s forward view to stone. Killing a foe while it is petrified restores half the spell’s mana cost.

Petrifying Gaze
Petrifying Gaze. Image: Evil Empire
Rusted Harpè and Aegis
Rusted Harpè and Aegis. Image: Evil Empire

Near the Cemetery Entrance, an enormous bone creature crawls onto the bridge leading into Holy Innocents’ Cemetery and attacks. It has neither a boss health bar nor a reward screen, making it a normal enemy that does not belong on your boss list.

The giant bone creature crawling by the cemetery fence and angel statue in the Street of the Tomb Masons

Where to go next: where to go after Medusa.

Saint Louis in the Palace of Justice

At the Tree of Justice in the Palace of Justice, set the Scales of Justice in balance to trigger the fight. Saint Louis awakens, and Leon’s trial starts. Victory rewards The Judge card, Chains of Justice, and the Valmanway weapon. For 40 mana, Chains of Justice immobilizes enemies nearby for 4 seconds. Its first strike against a bound foe deals extra damage. The Judge card is required for the true ending.

Saint Louis
Saint Louis. Image: Evil Empire
Chains of Justice
Chains of Justice. Image: Evil Empire

The three keys that open the Catacombs gate

To open the locked Catacombs entrance in Paris Streets, you need these three boss keys, along with the Holy Light ability Rose gains after the Joan fight:

  • The Fallen’s Key, from The Fallen at the Gate to the Catacombs
  • The Prophetess’s Key, from Medusa in Holy Innocents’ Cemetery
  • The Warrior’s Key, from Joan on the Roof of the Tower
The Fallen's Key
The Fallen’s Key. Image: Evil Empire
The Prophetess's Key
The Prophetess’s Key. Image: Evil Empire
The Warrior's Key
The Warrior’s Key. Image: Evil Empire

Catacombs of Paris bosses: Death and Mammon

Death’s first encounter

Death first shows up in a ritual chamber off the Stairway to Hell. You can’t win this first fight: it ends on its own when his green Death Touch hits Rose at close range, or once his health drops a little and he starts a reaping chain you cannot parry or dodge. There is no game over and no card, and the real win comes later in Notre-Dame. More in can you beat Death in the Catacombs.

Heroine faces a dark armored knight raising a sword on a burning bridge; Joan's portrait and partial dialogue box shown.
Joan raises her sword on a burning bridge before Notre-Dame as her dialogue about the Belmont family begins to appear.

Where to go next: where to go after both Death fights.

Mammon in Mammon’s Lair

Enter Mammon’s Lair through the eye-shaped door in the Circle of Greed. Equip 3 Eyes first, then interact with the Gate of Flesh to get inside. Mammon awards The Miser card, Wheel of Chaos, and the Ferryman’s Obol.

Mammon
Mammon. Image: Evil Empire

Dracula’s castle bosses

Isaac in the Main Hall and the Heart of the Clock

Your first fight with Isaac starts right after you head east of the Stone Bridge and cross the Castle Drawbridge into the Main Hall. That fight gives no card. For the rematch, go east from the Master Bridge into the Clock Tower. You’ll need to deactivate the Cursed Horologium’s spell to reach him at the Heart of the Clock. This time he drops The Zealot card with Chronomantic Dive. The legendary spear Chauve-Souris is lying in the arena after the fight, so pick it up before you leave.

Isaac
Isaac. Image: Evil Empire
Chronomantic Dive
Chronomantic Dive. Image: Evil Empire

Route to the real Isaac: how to get to Isaac in the Heart of the Clock.

Talos at the bottom of the Clock Tower

In the Throne of the Builder, at the Clock Tower’s base, Talos stands guard in a forge chamber. Reach him by taking the Builder’s Secret Elevator, then passing through the Foundry Apex and the Final Trap. He drops The Builder card with Fist of Talos and teaches Smash, the move needed to reach Brauner.

Talos
Talos. Image: Evil Empire

Where to go next: where to go after Talos and how to get to Carmilla.

Carmilla in the Library Observatory

Carmilla is in the Observatory room at the top of the Library. She drops The Occultist card with Blood Spikes, and Brauner’s Paintbrush is on a desk in her hall. The paintbrush belongs to Brauner, but Carmilla took it. Aerial Rush follows in the hallway just left of her hall.

Carmilla
Carmilla. Image: Evil Empire
Brauner's Paintbrush
Brauner’s Paintbrush. Image: Evil Empire

Where to go next: where to go after Carmilla.

Brauner in Brauner’s Atelier

Take the Ferryman to the Main Hall, then go up through the Grand Hall to Brauner’s Atelier, west of the Servant’s Hall. In the room’s center, chains hold up a huge stone block called Brauner’s “Masterpiece,”. Grapple to a point above it and use Smash to slam down onto the block. Destroying it triggers the fight. Brauner awards The Artist card and the Masterpiece spell.

Brauner
Brauner. Image: Evil Empire

Step by step: where to find The Artist.

Succubus in Belmont Manor

The Succubus fight comes at the end of the Descent into Memory sequence, inside Belmont Manor in the center of the Hall of Mirrors. She drops The Temptress card with Life Drain, and beating her reveals the full Hall of Mirrors map.

Succubus
Succubus. Image: Evil Empire

Notre-Dame bosses

How to reach Death in the Transept

Notre-Dame is hidden. You can only get in after defeating The Builder, The Artist, and The Occultist.

Open the Equipment menu and equip the Masterpiece Arcana. Your Tarot reacts when you’re close to a hidden Arcanic Resonance.
Locate the large Notre-Dame painting in the Gallery of Eternal Night, near the Main Hall. Equip Masterpiece and interact with the painting to enter Notre-Dame Cathedral. Upon arrival, the message “Work of Mercy completed” appears.
Go down through the Notre-Dame Undercroft to the spirit near the Great Organ Room and take the Melody Sheet for the Fugue of Notre-Dame.
Pass through the West Gallery and the Sealed Scriptorium to the Stained Glass Gallery and collect the Melody Sheet for the Sonata of Notre-Dame.
Climb the La Flèche scaffolding using the grapple points and light zip-lines. The third spirit at the top gives you the Melody Sheet for the Concerto of Notre-Dame.
On the Great Organ stage, step on the pedal keys that match the astrological symbols on each sheet. Each correct sequence clears away some of the corruption blocking the cathedral.
Go to the Transept, where Trevor Belmont is chained to a giant golden cross. Death appears to guard him, and his health bar reads “DEATH.”

The fight is over when Death dissolves and leaves a golden spirit floating in the arena. Your rewards are The Shadow card with Soul Harvest, the Vampire Killer, and Double Jump.

Death
Death. Image: Evil Empire

Joan at the Courage Bell

Joan’s second fight is by the Courage Bell in Notre-Dame. You don’t get a card this time. Instead, winning gives Rose the blessing of the virtue of Courage, which counts toward the four virtues the true ending requires.

Rose stands on a stone rampart facing a kneeling armored Joan before a burning cathedral, with Rose's dialogue box below.
Rose speaks with Joan on a rampart before a burning Notre-Dame: “Joan of Arc? The warrior who stood against the English? But you were taken prisoner and burned at”

Arthur in the Chapel

The Chapel is south of the Notre-Dame entrance that connects to the Forest. Complete the Feat of Strength before drawing the sword from the altar. When the health bar reads “Arthur,” he becomes a giant knight made of stained glass. His drops are The Brittle King card, Stained-Glass Shield, and the legendary Excalibur sword. Stained-Glass Shield costs 100 mana and forms a barrier that absorbs incoming hits; each hit it blocks sends glass shards at nearby enemies.

Arthur
Arthur. Image: Evil Empire
Stained-Glass Shield
Stained-Glass Shield. Image: Evil Empire

Doppelganger (The Cursed) at the Cathedral Altar

This fight only opens once Rose has been blessed with all 4 virtues through the Stained Glass Challenges. It takes place at the cathedral altar in the Gallery of the Four Virtues. The boss bar first reads “???” before showing Rose’s own shadow. Winning gives you The Self card with Absolution and the Doppelganger Style Costume.

Doppelganger
Doppelganger. Image: Evil Empire

Dracula’s fights and which ending each one unlocks

Your map objective for him is “FIND DRACULA AND DEFEAT HIM.” Every full Dracula fight has two phases. First you face him in his throne room, the Court of the Night. Then you fight his winged form on the Castle Rooftops in the Master’s Quarters, and that’s where your ending is decided. For the rematch, you reach the throne room through the Grand Staircase and the Throne Room Antechamber. Which ending you get depends on how you reach him:

  • Bad ending: At the top of the Clock Tower, walk down the hallway past the Cursed Horologium. This gives you the Cursed’s Outfit.
  • Normal ending: Disable the Cursed Horologium, then climb to the very top of the Clock Tower to find the Master’s Quarters.
  • True ending: Complete The Warrior, The Whisperer, The Judge, and The Sage Tarot cards and bless their Arcanas. Then defeat The Cursed and use Absolution on Dracula after you beat him.
Dracula
Dracula. Image: Evil Empire

Belmont’s Curse bosses hit hard, and walking back to the arena after every death adds up. In the main menu, the Gameplay tab has damage sliders, plus an “Allow respawn in front of boss doors” option that skips the runback while keeping the fight itself unchanged.