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Dilmagia Shops in Final Fantasy Resonance (and Chapter 2 Walkthrough Start)

Every Dilmagia shop price in Final Fantasy Resonance with item effects, where to save, and the Chapter 2 start: the three information talks, the Drofox Gazette, finding Lid at the shipyard and Mt. Thunderclap.

Every Dilmagia shop price in Final Fantasy Resonance with item effects, where to save, and the Chapter 2 start: the three information talks, the Drofox Gazette, finding Lid at the shipyard and Mt. Thunderclap.

The main street of Dilmagia, the Machinopolis, lit by neon signs

Final Fantasy Resonance’s Chapter 2, “Eternal Blue”, begins in Dirnado on the Continent of Wind. Your first task is “Go to Dilmagia, the machinopolis”. Dilmagia is laid out along a single road stretching north from the south gate. At the crossroads, one path leads west and another east; the shipyard is at the northern end. The weapon and armor shop and the item shop are both on the east branch, and there is no save point in town. Your first story task is to speak with locals around town, then meet Lid. Rain, Lasswell and Fina arrive at about Lv.14 on NORMAL, carrying around 14,500 Gil—enough for most of the stock.

Quick answer: Dilmagia’s weapon and armor shop and its item shop are both on the east branch. The armor clerk sells the Engineer’s Jacket (1,200 Gil), Iron Armor (1,080) and the White Dress (1,320); the weapon clerk sells the Knight’s Blade (1,800) for Rain, the Samurai’s Katana (2,200) for Lasswell and the Composite Bow (2,000) for Fina; the item shop has 12 items from Potion (100) to Mist Ether (2,500), including Earth Scroll I (1,000) with only 3 in stock. There is no save point in town: save on the World Map just outside the south gate. To move the story on, talk to the three marked townspeople, then find Lid at the shipyard; she joins and the objective becomes “Cross over Mt. Thunderclap”.

ShopItemPrice (Gil)What it does / stats
ArmorEngineer’s Jacket1,200Light armor. Phys. Def 48, Mag. Def 41
ArmorIron Armor1,080Heavy armor. Phys. Def 60, Mag. Def 41, Speed -11, “Increases HP by 70.”
ArmorWhite Dress1,320Robe. Phys. Def 37, Mag. Def 51, Sanctity 14
WeaponKnight’s Blade1,800Greatsword (Rain). Phys. Atk 43, Mag. Atk 21
WeaponSamurai’s Katana2,200Katana (Lasswell). Phys. Atk 39, Mag. Atk 28, “Increases HP by 30.”
WeaponComposite Bow2,000Bow (Fina). Phys. Atk 37, Mag. Atk 31, Sanctity 36
ItemPotion100“Restores 200 HP.”
ItemMist Potion500“Restores 200 HP for all allies.”
ItemEther500“Restores 50 MP.”
ItemMist Ether2,500“Restores 50 MP for all allies.”
ItemPhoenix Down200“Revives a KO’d ally with 25% HP.”
ItemAntidote Herb100“Cures Poison.”
ItemUnicorn Horn500“Cures Paralysis.”
ItemSmoke Bomb300“Allows the party to flee from escapable battles.” (Remaining: 3)
ItemTent300“Completely restores HP and MP when used at a save point or on the field map.”
ItemKnife of Blind1,000“Deals physical damage to a single enemy and inflicts Blind. Power increases when thrown.” (Remaining: 5)
ItemKnife of Silence1,000“Deals physical damage to a single enemy and inflicts Silence. Power increases when thrown.” (Remaining: 5)
ItemEarth Scroll I1,000“Deals Earth magic damage to a single enemy. Power increases and targets all enemies when thrown.” (Remaining: 3)

Arriving in Dilmagia and where to save

On the Dirnado World Map, walk up to the town model. The banner “Dilmagia, the Machinopolis” appears with an “F Proceed” prompt. Press F to enter.

Dilmagia, the Machinopolis banner on the Dirnado World Map with the F Proceed prompt
The Dilmagia banner on the World Map.

A short scene plays on arrival. Lasswell notes, “The airships and other machines are powered by crystals.” Rain follows with “Since the Wind Crystal should be in Dirnado, let’s start by asking the location of the Wind Shrine.” The party splits up, and the objective changes to “Gather information in Dilmagia”.

Rain in Dilmagia saying the party should ask where the Wind Shrine is
The arrival scene sets up the search for the Wind Shrine.

There is no save point in Dilmagia, and inside town the System Menu offers only Load, Help, Options, Return to Title and Quit Game. The broader rules are covered in how to save in Final Fantasy Resonance.

System Menu inside Dilmagia with Load, Help, Options, Return to Title and Quit Game but no Save
Inside Dilmagia the System Menu has no Save.
Follow the main street south until you reach the gate. Press F on “Proceed” to leave for the World Map.
The party on the Dirnado World Map just outside Dilmagia's south gate
Just outside the south gate on the World Map.
Open the System Menu on the World Map. Save now sits at the top of the list.
World Map System Menu with Save at the top
On the World Map, Save is back at the top of the System Menu.
Pick a slot and confirm. Walking back in through the gate takes a few seconds.
Save slot list on the World Map with a Chapter 2 save in Dirnado
Saving outside Dilmagia.

On Dilmagia’s west branch, you’ll find an inn marked by a neon bed sign.


Dilmagia weapon and armor shop

Go north along the main street until you reach the crossroads. Walls and crates obstruct the pavement at its corners, preventing a direct turn into either branch. Instead, move a short way south; yellow chevrons painted on the street show where each branch begins. Enter from there and follow the east branch to its end. Beneath a neon Moogle-and-crossed-swords sign, you’ll find the weapon and armor shop’s steel door.

Steel door under a neon Moogle and crossed swords sign on Dilmagia's east branch
The weapon and armor shop door on the east branch.

Two clerks share one counter. The Armor Shop Clerk opens with “I’ve got armor that’ll make even the pickiest gearheads in this city weep! See for yourself!”

Armor Shop Clerk greeting in the Dilmagia weapon and armor shop
The Armor Shop Clerk.
ArmorBuy (Gil)Sell (Gil)Stats
Engineer’s Jacket1,200300Light armor, Phys. Def 48, Mag. Def 41
Iron Armor1,080270Heavy armor, Phys. Def 60, Mag. Def 41, Speed -11
White Dress1,320330Robe, Phys. Def 37, Mag. Def 51, Sanctity 14
Dilmagia armor BUY list with Engineer's Jacket 1200, Iron Armor 1080 and White Dress 1320
The armor list, with the Engineer’s Jacket selected.

Iron Armor’s tooltip adds “Increases HP by 70.” It’s also the highest Phys. Def on sale here for Rain and Lasswell.

Iron Armor selected in the Dilmagia armor shop with the tooltip Increases HP by 70
Iron Armor: Increases HP by 70.

The White Dress is Fina’s robe upgrade, with Mag. Def 51 and Sanctity 14. The full set of armor stats is on the Final Fantasy Resonance armor list.

White Dress selected in the Dilmagia armor shop showing its defense and Sanctity
The White Dress, Fina’s robe upgrade.

The Weapon Shop Clerk stands at the same counter: “Handcrafted weapons made by Dilmagia’s finest smiths! Come take a look!”

Weapon Shop Clerk greeting in the Dilmagia weapon and armor shop
The Weapon Shop Clerk at the same counter.
WeaponBuy (Gil)Sell (Gil)Stats
Knight’s Blade (Rain)1,800450Greatsword, Phys. Atk 43, Mag. Atk 21
Samurai’s Katana (Lasswell)2,200550Katana, Phys. Atk 39, Mag. Atk 28
Composite Bow (Fina)2,000500Bow, Phys. Atk 37, Mag. Atk 31, Sanctity 36
Dilmagia weapon BUY list with Knight's Blade 1800, Samurai's Katana 2200 and Composite Bow 2000
The weapon list, with the Knight’s Blade selected.

The Samurai’s Katana also carries “Increases HP by 30.” There’s no hammer for sale.

Samurai's Katana selected in the Dilmagia weapon shop with the tooltip Increases HP by 30
Samurai’s Katana: Increases HP by 30.

The Composite Bow is Fina’s pick, with Sanctity 36 on top of Phys. Atk 37 and Mag. Atk 31. The weapons list tracks every weapon type in the game.

Composite Bow selected in the Dilmagia weapon shop showing its Sanctity
The Composite Bow for Fina.

Buying and equipping

Selecting an item opens “Purchase the following?” with a quantity selector and the total cost. The cursor starts on No, so move it up to Yes. The game then asks “<item> purchased. Equip now?” Picking Yes opens a character picker that pre-selects whoever can use the item and shows old versus new stats side by side.

Equip now comparison swapping Lasswell's Dodanuki for the Samurai's Katana
The equip prompt compares old and new stats.

Each purchase is a straight upgrade over the gear the party brings from Chapter 1:

CharacterOld gearNew gear
RainLongsword 32/15Knight’s Blade 43/21
LasswellDodanuki 28/21Samurai’s Katana 39/28
FinaShortbow 26/21, Sanctity 27Composite Bow 37/31, Sanctity 36
FinaLeather Robe 23/37, Sanctity 10White Dress 37/51, Sanctity 14

Dilmagia item shop

The item shop is also on the east branch, just west of the weapon and armor shop. Look for the door under the neon sign with two money bags.

Door under the neon sign with two money bags on Dilmagia's east branch
The item shop door, just west of the weapon and armor shop.

The Merchant greets you with “Items that’ll give even the most convenient machines a run for their money! Get you some!”

Merchant greeting inside the Dilmagia item shop
The Merchant in the item shop.

The BUY list has 12 entries, from Potion at 100 Gil up to Mist Ether at 2,500 Gil. Prices and effects are in the summary table up top. A few rows have limited stock:

  • Smoke Bomb: Remaining: 3
  • Knife of Blind: Remaining: 5
  • Knife of Silence: Remaining: 5
  • Earth Scroll I: Remaining: 3
Dilmagia item shop BUY list from Potion 100 to Earth Scroll I 1000
The item shop’s 12-item BUY list.

Earth Scroll I reads “Deals Earth magic damage to a single enemy. Power increases and targets all enemies when thrown.” Only 3 are stocked, and once you buy them the row shows as sold out. Eye Drops and Smelling Salts are not sold here. Every consumable’s effect is on the items list.

Earth Scroll I selected in the Dilmagia item shop with Remaining 3 and its tooltip
Earth Scroll I, with only 3 in stock.

What to buy in Dilmagia

Gear first, in this order: Knight’s Blade for Rain, Samurai’s Katana for Lasswell, Composite Bow and White Dress for Fina, then Iron Armor for Rain and Lasswell. All six pieces cost 9,480 Gil.

Then buy the three Earth Scroll I (3,000 Gil) for the optional Ramuh fight on Mt. Thunderclap, since Ramuh is weak to Earth. Round it out with a couple of Ethers. For longer-term gear plans, see the best builds.


Chapter 2 walkthrough: Gather information in Dilmagia

Look for the three townspeople with yellow markers. The objective “Gather information in Dilmagia” counts each one, and a Quest Updated banner appears after every conversation.
Dilmagia main street with the objective Gather information in Dilmagia
The objective Gather information in Dilmagia.
Talk to the Older Man by the west rail on the main street, south of the crossroads. He warns you about the route: “You wanna visit the Wind Shrine? Well, I hope you got an airship lined up, kid.” and “It’s a real tough road. And if you’re thinking of hoofing it, it’s chock-full of monsters. I’d never go except by air.”
The Older Man on Dilmagia's main street talking about airships and the Wind Shrine
The Older Man on the main street.

Tip: the Talk prompt only appears from his east side, so step in toward him from the street.

F Talk prompt beside the Older Man with the Quest Updated banner
Talk to him from his east side.
Head into the west branch. A scene plays at the noticeboard near its entrance. Rain reads “The Drofox Gazette”: “Let’s see… ‘Thundering Mt. Thunderclap’… ‘Local Bard Sings Songs’…” and “Not much on the Wind Shrine, but it’s packed with other articles.” This is the first time the game names Mt. Thunderclap.
Rain reading the Drofox Gazette with the headline Thundering Mt. Thunderclap
The Drofox Gazette names Mt. Thunderclap.

A tutorial follows: “Settlements may have noticeboards with newspapers posted on them. Check them regularly, as reading them can provide useful information about local goings-on.”

Tutorial box about noticeboards with newspapers in settlements
The noticeboard tutorial.
Continue to the far west end of the west branch. The Middle-Aged Woman in the green dress stands beside an open, lit doorway. Talk to her from her east side. She says “Dirnado’s all about airships. Go to the shipyard, and you’ll see lots of them being worked on, I bet.” and “Most of them are state-owned though. It’s not so easy to get a ride on one.”
The Middle-Aged Woman at the west end of Dilmagia's west branch talking about the shipyard
The Middle-Aged Woman on the west branch.
Cross to the east end of the east branch. The Youth stands by the weapon and armor shop door. His Talk prompt only appears from his east side, in the narrow gap between him and the red post, so come up into that gap from below. He opens with “It’s my dream to buy an airship someday.” and later says “Yep! There’s someone at the shipyard who does just that. Her name’s Lid. A bit of an oddball, though.”
The Youth on Dilmagia's east branch saying there is someone named Lid at the shipyard
The Youth names Lid.
The party regroups on the main street. Rain says “Yeah. We should head to the shipyard. There’s a person named Lid there who apparently has her own homebuilt ship.”
Rain telling the party to head to the shipyard to find Lid
The party regroups on the main street.

Fina adds “Woo-hoo! I can’t wait!” The objective changes to “Find Lid at the shipyard”.

Dilmagia main street with the objective Find Lid at the shipyard
The objective Find Lid at the shipyard.

Find Lid at the shipyard

Follow the main street north, going beyond the crossroads. The “Shipyard” banner appears as you reach it.
Shipyard banner at the north end of Dilmagia
The Shipyard.
The shutter in front of you is closed. Circle west to reach the stairs, then climb north onto the open deck.
The open deck at the Dilmagia shipyard with Mechabo by the rail
The open deck above Lid’s airship.
Look below the deck rail, beside Lid’s airship. At the rail beneath the yellow marker, press F to trigger the scene.
Watch the conversation. Rain asks to rent her airship, and Lid answers “Huh? Are you serious? Of course not!”
Lid refusing to rent out her airship on the shipyard deck
Lid turns down renting out her airship.

She explains that the ship is under repair and can’t fly right now, then offers to come along instead: “Nah. Think of it as having me as a free guide. It’s a tricky road to the shrine. I’d say it’s a pretty good deal.”

Lid offering to come along as a free guide
She comes along as a free guide instead.

She also introduces her ride: “This is Mechabo, my very own mechanical chocobo. I built him myself!” There’s no dialogue choice to make. Her role, weapon and skills are in how Lid joins the party.

Lid introducing Mechabo, her mechanical chocobo
Lid introduces Mechabo.
Lid closes with “Right, off to the Wind Shrine we go! So, the quickest way is over Mt. Thunderclap to the northeast.”
Lid saying the quickest way to the Wind Shrine is over Mt. Thunderclap to the northeast
Lid points the way to Mt. Thunderclap.

A Quest Updated banner confirms the new Chapter 2 objective, “Cross over Mt. Thunderclap”. Lid is in your party from this point.

Quest Updated banner with the objective Cross over Mt. Thunderclap
The new objective: Cross over Mt. Thunderclap.
Leave the shipyard by map, since no walkway leads back down to the main street. Press M to open the World Map, pick Dilmagia and confirm. You’ll reappear just inside the south gate. Walk out and save before heading north-east, then follow the rest of the route in the Final Fantasy Resonance walkthrough.