Gaming Guide

MW4 Stranded: All 26 Yellow Supply Crate Locations and Keypad Codes

Coordinates for all 24 fixed crates, every keypad code, and how to catch the train and convoy truck crates for Time to Crate.

Coordinates for all 24 fixed crates, every keypad code, and how to catch the train and convoy truck crates for Time to Crate.

Stranded is the tenth campaign mission in Call of Duty: Modern Warfare 4, and it is where the campaign opens up into a North Korean sandbox. Spread across that map are 26 Yellow Supply Crates. Opening every one unlocks the Time to Crate trophy and achievement. Twenty-four crates sit in fixed spots that are the same for every player. The other two ride on vehicles that never stop moving.

Quick answer: Open the 24 fixed crates at the Tac Map coordinates below. Then open the crate on the looping freight train and the one on the patrolling convoy truck to reach 26/26.


Stranded Yellow Supply Crate coordinates (all 24 fixed crates)

Every position is a Tac Map coordinate, so you can drop a waypoint on it directly. The list runs from the east side of the map to the west. The last column tells you what you need to do before the crate is reachable.

CoordinatesLocationAccess
672, 141Infantry Checkpoint #3 outpostClear the outpost
671, 121Beside the Jamming TowerWalk up
668, 183Logistics Station #10 outpostClear the outpost
667, 125Container south of Jamming StationKeypad 8609
664, 167Infantry Checkpoint #2 outpostClear the outpost
657, 205Near the Bunker entranceWalk up
657, 118Logistics Station #20, northeastWalk up
652, 187Southeast village containerKeypad 0078
651, 134Locked, bombed houseDrop in through the roof
648, 199Water tower by the railwayClimb the copper pipes
646, 170Artillery Battery #7Walk up
646, 158Cliff container north of Base CampKeypad 0600
644, 158Base Camp radio towerClimb to the top
640, 131Artillery Battery #6 motor yardExplosive
639, 165Sewer smuggler’s stashFollow the arrows
636, 189Logistics Station #200 garageClear the outpost
634, 136Container by the big signKeypad 1234
631, 169Infantry Checkpoint #1 outpostClear the outpost
622, 121Infantry Checkpoint #5 outpostClear the outpost
618, 132Small river island containerKeypad 6789
616, 141Elevator building, Logistics Station #100Climb the broken stairs
616, 168Riverbed bunker below the bridgeKeypad 0008
609, 125SAM Site statue baseClear the SAM Site
605, 115Hilltop storeTripwires inside

Outpost crates are almost always tucked inside a small structure, such as a guard shack, booth, office, garage, or the command center flying the North Korean flag. When the “CLEARED OUTPOST” message pops, check those buildings first. The SAM Site crate rests on a concrete bench next to the monument in the plaza, and it opens up once the SAM Site is cleared.

The riverside containers are bunched together. The 1234 container sits on the river road west of Base Camp, and the 6789 island container is a short swim further west.


Stranded keypad codes for containers and bunkers

Eight keypads guard containers and bunkers in Stranded. The codes are fixed, so you can type them in without solving anything. Enter all four digits, leading zeros included.

CodeLocationCoordinates
0024Base Camp container (intel map)Beside the radio tower
0600Cliff container north of Base Camp646, 158
8609Container south of the Jamming Station667, 125
1234Container by the big sign, river road634, 136
6789Small river island container618, 132
0078Southeast village, Infantry Checkpoint #4652, 187
0008Riverbed bunker below the bridge616, 168
0330Hidden bunker in the farm field631, 127

Each keypad has a clipboard note beside it listing codes that were used before, and the right answer continues the pattern. The Base Camp note lists 0086, 0092, and 0016, which points to 0024. The small island note shows 3456, 4567, and 5678, so the next code is 6789. South of the Jamming Station, the note reads 5609, 6609, and 7767, and the answer is 8609.

The two bunkers use different logic. The 0008 bunker code is the number of river outposts. The 0330 farm field bunker adds up the values of the four Logistics outposts (10, 20, 100, and 200) once all of them are cleared, and a second note for it sits on the desk next to the radio.

The Base Camp container and the farm field bunker both hold supplies, but neither is one of the 26 crates that count toward Time to Crate.


Yellow Supply Crates behind traps, climbs, and puzzles

Most crates are a quick grab once you reach the coordinates. A handful need a specific approach.

Sewer smuggler’s stash (639, 165)

The way in is a blue water pump building southwest of Base Camp. Inside, you’ll see the crate behind a locked gate. Arrows painted on boards and tunnel walls guide you through two flooded pipe sections without setting off the wire traps.

Climb down the ladder in the floor of the pump building. Switch on your Night Vision Goggles once you’re underground.
In the first tunnel, go forward, right, forward, forward, left, left. That brings you to a ladder.
In the second tunnel, go forward, right, forward, left, forward, left, left, then down. You drop into the loot chamber on the far side of the gate, where the crate is waiting.

Booby-trapped hilltop store (605, 115)

Tripwires cover this building, and it’s dark inside, so bring Night Vision Goggles. Throw a grenade in to set off the traps, then vault the counter and follow the right-hand wall to the crate. Explosives don’t trigger along that path. If you’d rather not use explosives, jump or defuse the wires at the entrance, climb the bookshelf by the door, and walk the ceiling beams to drop into the back room.

Elevator building (616, 141)

This crate is near the top of the large industrial facility at Logistics Station #100 in the northwest. Use the generator to control the elevator and park the platform three levels up from the bottom. Then climb behind it, go up through the shaft, and mantle across the beams onto the damaged stairs that lead to the top platform.

Radio tower and water tower climbs (644, 158 and 648, 199)

The Base Camp radio tower crate is on the highest platform. Take the ladders and girders all the way up, past a couple of intermediate landings with supply bags and notes. The water tower by the railway is climbed using the copper pipes on its side. You can also jump onto the passing train and use it as a step up.

Locked house and blocked container (651, 134 and 640, 131)

The house north of Base Camp has a locked front door and no key. Get onto the damaged tile roof and drop through the hole in the ceiling. In the Artillery Battery #6 motor yard, stacked wooden crates block a shipping container door. A grenade, proximity mine, or Mortar Strike clears the pile.


Train and convoy truck crates in Stranded

These two have no fixed coordinates, which is why they’re usually the last ones missing. Both vehicles follow predictable routes.

  • Freight train: Loops counterclockwise on the railroad around the map’s edge. Drive alongside it, board, and open the crate on the open flatbed car. If you miss it, it comes back around.
  • Convoy truck: A green D50 Cargo flatbed that patrols the roads around the Base Camp mountain, shown as a red marker on the Tac Map. The crate is in the truck bed.

The truck travels with an escort, so deal with it first. You can also catch the truck parked at Infantry Checkpoint #3 in the northeast.


How Stranded tracks Yellow Supply Crate progress

Each crate you open brings up a “Yellow Supply Caches Opened” counter showing your total out of 26. Progress holds across the whole mission, so order doesn’t matter. A few systems make the route faster.

  • Clearing a named outpost captures it and adds it as a fast travel point on the Tac Map.
  • Base Camp, the Jamming Station, the Bunker, and the SAM Site are also fast travel points.
  • Some crates only become reachable after you clear the outpost guarding them.
  • Two notes unlock automatically when you open your 3rd and 5th crates.
  • The wall map inside the 0024 Base Camp container marks the other keypad containers on your Tac Map. Opening a crate in any locked container gives the same intel.

Starting at Base Camp makes sense. Open the 0024 container to reveal the keypad locations, then climb the radio tower right next to it.


Yellow Supply Crate rewards are randomized

Crate contents change between playthroughs. The 8609 container, for example, has turned up Drill Charges, a Sang 9mm, and a Backpack Upgrade on different runs. Weapons and attachments you pull from crates unlock on the Base Camp gun wall. Once you’ve collected everything, later crates tend to give Supplies and Armor Plates instead.

The pool includes the Mosin-Nagant, Type 73 LMG, Kastov 762 and AK-103 AR variants, Rezi 12 Enforcer, Warlord shotgun, Hyeon Burst, WZ.55 Striga Rampage, X-50 Void, KG-7 Vulcan, PPSh-41, and Sang 9mm. Gear drops include the Scout Drone, Tracking Device, Thermite, Drill Charges, Heartbeat Sensor, Night Vision Goggles, and the Backpack Upgrade, which lets you carry an extra weapon. Every crate counts the same toward the trophy, whatever is inside.


Confirming the Time to Crate unlock

When the last crate opens, the counter reads SUPPLY CACHE 26/26 and Time to Crate unlocks immediately, with the description “Open every Yellow Supply Crate in ‘Stranded’.” Difficulty doesn’t matter, so it pops the same on Recruit or Regular. If your count stalls short of 26, compare what you’ve opened against the 24 coordinates above, then go after the train and the convoy truck.