Gaming How-To

Star Wars Zero Company: How to Make Your Own Operators

Build custom humans, aliens, and astromechs from the main menu, then hire them at The Den's recruitment terminal.

Build custom humans, aliens, and astromechs from the main menu, then hire them at The Den’s recruitment terminal.

Operators are the characters you deploy on missions and assign during operations in Star Wars Zero Company, and you are not limited to the premade roster. You can design your own humans, aliens, and astromechs, save them, and then recruit them into your company alongside authored heroes like Trick and Kabb Uppercut.

Quick answer: Open Character Database from the main menu, build a custom character or astromech, mark them active by clicking the circle next to their name, then load a save and hire them for Credits at the recruitment terminal behind the holotable at The Den. Refresh the pool if they do not appear at first.

Image credit: Electronic Arts

What counts as an Operator

An Operator is any character you can bring into a mission or task during an operation. Hawks, the player character, is an Operator, and so are the authored squad members who join through the story. Your company can grow to a maximum of 20 Operators, though you only deploy four at a time during a Tactical Mission.

Every Operator carries one of eight standard specializations. These define their combat role and abilities.

SpecializationRole
AssaultFrontline fighter for medium to close-range kills against enemies in cover
GunslingerMulti-target blaster attacks and fast strikes across several enemies
HeavyArmored combatant built to soak damage in the open
MedicHealing and injury prevention, plus teammate boosts
SoldierClose to medium-range offense with melee, grenades, and a rocket launcher
SharpshooterLong-range marksman focused on single targets
ScoutReconnaissance and timing that creates openings for the team
ScoundrelWildcard that capitalizes on opportunities in combat
Image credit: Electronic Arts / AZZATRU

Unlock requirements before you can recruit your creations

You can design custom Operators at any point, but two conditions decide when they can actually enter your company. Building them early so they are ready is fine.

Custom Operator typeRequirement to recruit
Custom human or alienPay off the Hutt debt
AstromechBuild the droid repair bay (Droid Bay) at The Den

Create a custom Operator from Character Database

From the main menu, open Character Database. You will see two tabs, custom characters and astromechs. Choose custom characters to make a human or alien, or astromechs to build your own mech.
Pick a species. Custom characters have far more options than Hawks did, and each species has its own aesthetic customization choices.
Available species for custom characters
Clone
Devaronian
Human
Ovissian
Neimoidian
Mirialan
Rodian
Togruta
Twi’lek
Zabrak
Weequay
Choose a voice. The voice also sets the character’s personality and how they speak during play, so it affects more than just their sound. Custom Operators are fully voiced and take part in banter, conversations, and campaign decisions.
Image credit: Electronic Arts
Set the gameplay mechanics. Assign a specialization, a talent, and a weapon class. Species does not grant any weapon advantage, so this stage is where the character’s combat identity comes from.
Name the character and save. They join a list with any of your other creations.
Click the circle next to the name to mark the Operator as active. This is the step that pushes them into the recruitment pool. If you skip it, they will never show up in-game.


Recruit your Operator at The Den

Load a save and go to the recruitment terminal behind the holotable. This is where all available Operators appear, including your active custom creations.
Browse the current pool. If your character is not listed, refresh the terminal and check again. It can take a few tries before a custom Operator surfaces.
Image credit: Electronic Arts
Hire the Operator with Credits. The cost scales with how far you are in the campaign, so recruiting later is more expensive. New recruits arrive with some focus points already, so they will not fall far behind the rest of your crew, but their bonds start from scratch.

You know it worked when the Operator moves out of the recruitment list and into your company roster, ready to assign to missions and operations.


Manage roster capacity and free up slots

You can only hold a limited number of Operators at once, and the current cap is shown at the top of the recruitment screen. To raise it, upgrade the crew quarters at the terminal to the left of the recruitment terminal.

To open a slot, fire an Operator from the terminal to your right at any time. A slot also frees up if an Operator dies. Because recruits cost Credits and take up limited space, adding new members is a resource decision as much as a roster one.


Adjusting an Operator after recruitment

Once hired, custom Operators are far from fixed. You can change their name, appearance, clothing, voice, species, and other cosmetic details, and their starting specialization is not permanent. Most Operators can switch specialization through the Personnel Facility, and later progression unlocks a secondary specialization for more build combinations.

Custom Operators also join the Bond system. Sending them on missions and operations together, and using actions like Call for Backup, builds relationships that unlock Cross Training bonuses and Focus Points, exactly as authored characters do. That means a squad built entirely from your own creations develops the same synergies as one led by the story cast.

If a recruit does not fit your plans, you are never locked in. Refresh the recruitment pool, wait for the next Cycle to bring new options, keep building custom characters in advance, or expand your roster capacity when you want the company to grow.