Night Sanctums are Ancient temples sealed behind a night door, and Enshrouded spreads them across nearly every region of Embervale. Two in the Revelwood carry quests: the Barber and the Carpenter’s logic tool are inside them.
Quick answer: The map shows 30 Night Sanctums: five in each of five regions, with four more in the Revelwood and one in the Blackmire. Use the landmarks below for orientation; north is at the top of the map.
Night Sanctum locations in every Enshrouded region
Each region’s sanctums run north to south. Every position is given as a rough distance and direction from a named map landmark. Several sit “well below” their landmark, which means the temple is far underneath it, not level with it.
Springlands Night Sanctums (5)
| # | Position |
|---|---|
| 1 | About 210 m west of Necropolis |
| 2 | About 170 m north-west of Temple Ruin |
| 3 | About 130 m north of Egerton Salt Mines |
| 4 | About 140 m south-west of Ancient Vault — Hunter, well below it |
| 5 | About 150 m west of Fox Chase |
Revelwood Night Sanctums (4)
| # | Position | Quest |
|---|---|---|
| 1 | About 300 m south-west of Library Foyer | None |
| 2 | About 240 m east of Small Tollhouse | None |
| 3 | About 130 m north-east of Lush Pasture | Contraptions And Mechanisms — logic tool at the Trapped Night Sanctum |
| 4 | About 100 m south-east of Sacrificial Vukah Pit | Illuminate The Night — the Barber at Elders’ Night Sanctum |
Nomad Highlands Night Sanctums (5)
| # | Position |
|---|---|
| 1 | About 550 m south of Elixir Production Site |
| 2 | About 210 m west of Rattlebleak |
| 3 | About 140 m south of Lupa’s Lair, well below it |
| 4 | About 40 m north-west of Vukah Camp, well below it |
| 5 | About 130 m south of Vukah Cave Pillar |
Blackmire Night Sanctum (1)
The Blackmire holds a single sanctum, about 570 m west of Lost Ancient Temple.
Albaneve Summits Night Sanctums (5)
| # | Position |
|---|---|
| 1 | About 120 m south of Grassy Pasture Goat Farm, well below it |
| 2 | About 220 m east of Spooky Tomb |
| 3 | About 90 m west of Gateway Outpost “Bora”, well below it |
| 4 | About 140 m north-east of Balefire Garrison “Silkfrost”, well below it |
| 5 | About 210 m south-west of Forgotten Tomb |
Kindlewastes Night Sanctums (5)
| # | Position |
|---|---|
| 1 | About 100 m east of Draconian Vulture Nest, well below it |
| 2 | About 150 m south-east of Ocean’s Heart |
| 3 | About 110 m north-east of Obelisk Excavation Camp |
| 4 | About 260 m north-east of Low Tide |
| 5 | About 210 m west of Deepcut |
Veilwater Basin Night Sanctums (5)
| # | Position |
|---|---|
| 1 | About 410 m south-east of Battlegrounds |
| 2 | About 340 m north-west of Balefire Tower “1000 Miles” |
| 3 | About 300 m north-east of Cargo Lift |
| 4 | About 210 m north of Veilwater Basin Outlook |
| 5 | About 280 m north of Library |
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A Night Sanctum is a temple left by the elder Ancients. It is hidden from the Flame by a barrier, and that barrier turns out to be a sealed door. The Flame’s quest Illuminate The Night describes the door when you arrive:
You’ve reached a location known as a “Night Sanctum”. The barrier you’ve set out to investigate revealed itself to be a door. However, the star and moon ensemble decorating its facade indicates this to be no ordinary door, and it doesn’t seem susceptible to force. Find a way to open the night door and explore the inside of the temple!
Look for the star and moon decoration on the facade. That marks a night door, and you cannot break it down.
The two Revelwood Night Sanctums with quests
Both quest sanctums sit in the Revelwood. They are entries 3 and 4 in the Revelwood table, and each quest marks its sanctum on your map.
Illuminate The Night: Elders’ Night Sanctum and the Barber
The Flame gives you this quest. It begins with Investigate The Barrier, which reads: “The Flame senses a barrier, built by the elder Ancients, that inhibits its reach and vision. Whatever is hidden behind the barrier is invisible to the Flame — making it all the more interesting for you.” Your journal names the destination Elders’ Night Sanctum. It is about 100 m south-east of Sacrificial Vukah Pit.
Deep inside the temple, the objective changes to Summon The Barber: “You found a sleeping survivor in the bowels of the Night Sanctum! Summon the survivor with a Summoning Staff to continue!” Bring a Summoning Staff to summon him; the Barber guide covers him in full.
Contraptions And Mechanisms: the Trapped Night Sanctum and the logic tool
The Carpenter gives you this quest. The first objective, Reach The Trapped Night Sanctum, reads: “The Ancients use traps and other fare in their Night Sanctums. Perhaps such a Night Sanctum could hide the information or tools we need to copy their craft!” The sanctum is about 130 m north-east of Lush Pasture.
Once you arrive, Search The Trapped Night Sanctum reads: “You’ve reached the Night Sanctum in question. The tool you need must be somewhere nearby. Look around to obtain the tool!” After you pick up the tool, the journal moves to Craft And Place The Sparkworks Workbench with the line “You’ve acquired the logic tool you need to modify logic connections.” The full quest is in the Contraptions And Mechanisms walkthrough.
How to clear a Night Sanctum

Night Sanctum count by region
Cinder’s Cradle has no Night Sanctums on the map. The other seven regions add up to 30.
| Region | Night Sanctums |
|---|---|
| Springlands | 5 |
| Revelwood | 4 |
| Nomad Highlands | 5 |
| Blackmire | 1 |
| Albaneve Summits | 5 |
| Kindlewastes | 5 |
| Veilwater Basin | 5 |
| Total | 30 |
All 30 sanctums are on the interactive Enshrouded map. For other landmarks, see all Ancient Spire locations, all Ancient Obelisk locations and all Flame Shrine and Flame Sanctum locations.






