Gaming Guide

Dream of an Idealist Walkthrough in Final Fantasy Resonance (Squadron Banner and Poison Flora)

Dream of an Idealist walkthrough for Final Fantasy Resonance: where to find Scott in Kol, the squadron banner spot at the Earth Shrine, Poison Flora for Dew of Reprieve, and the Flamberge and 500 Gil rewards.

Dream of an Idealist walkthrough for Final Fantasy Resonance: where to find Scott in Kol, the squadron banner spot at the Earth Shrine, Poison Flora for Dew of Reprieve, and the Flamberge and 500 Gil rewards.

Rain, Lasswell and Scott in the Village of Kol in Final Fantasy Resonance

Dream of an Idealist is a Chapter 1 side quest in Final Fantasy Resonance that sends Rain between the capital, the Village of Kol, and the Earth Shrine to win back the squadron’s airship engineer, Scott. You finish it by showing Scott the old squadron banner, then beating Poison Flora for a key item called Dew of Reprieve and handing it over.

Quick answer: Accept it from the soldier by the plaza fountain in Grandshelt, the Royal Capital. Talk to Scott on the west side of the Village of Kol, examine the squadron banner just west of the save circle at the Earth Shrine entrance, and show it to Scott. Then beat Poison Flora (Lv.7, weak to Fire and Wind) at the north-east tip of the desert island for Dew of Reprieve, and hand it to Scott for Flamberge x1 and 500 Gil.

StepWhereWhat to do
1Grandshelt, the Royal Capital: soldier by the plaza fountainAccept the quest and get Scott’s letter
2Village of Kol: west side, by the tall cactusTalk to Scott
3Earth Shrine entrance: just west of the save circle, at the ledge edgeStand on the marker and press F to Examine the squadron banner
4Village of Kol: Scott, same spotShow him the banner
5North-east tip of the desert island, west end of the rope bridgeBeat Poison Flora for Dew of Reprieve
6Village of Kol: Scott, same spotDeliver the Dew of Reprieve

How to start Dream of an Idealist

In Grandshelt, the Royal Capital, find a soldier marked with a blue “!” beside the plaza fountain outside the castle. Townsfolk are gathered around him.

Soldier and townsfolk by the capital plaza fountain in Final Fantasy Resonance
The soldier who gives Dream of an Idealist stands by the plaza fountain in the capital.

Talking to him triggers a short scene. The townsfolk press Rain about the ruined airships, and Rain decides to visit Scott, the squadron’s airship engineer who helped him build the squadron in the first place. The soldier then reveals Scott left something behind: “Sir, about Scott…I actually have a letter addressed to you from him.” In the letter, Scott says he’s done with airships and is leaving Grandshelt for Kol.

Soldier hands Rain Scott's letter
The soldier hands Rain the letter Scott left for him.

After the scene, the “Dream of an Idealist QUEST ACCEPTED” banner appears. The rewards listed are Flamberge x1 and 500 Gil.

Dream of an Idealist quest accepted banner
Dream of an Idealist starts as soon as the scene ends.

Talk to Scott in the Village of Kol

Make your way to the desert settlement, the Village of Kol. If it’s already unlocked, use fast travel to arrive at Kol’s eastern edge.

Scott is across the village, standing beside the tall cactus outside the house on the west side, with a blue marker above him. The F Talk prompt appears only when you stand directly beside him on his east, or right-hand, side; circle around him if it does not show.

Rain apologizes for the squadron’s losses and asks Scott to lend his engineering skills again. Scott shuts him down with “No. I can’t help you there.” and “You read my letter, didn’t you? I’ve no intention of working with your squadron anymore.” He walks away, and Rain resolves to recover something from the wrecked airship at the Earth Shrine.

Scott refuses Rain in the Village of Kol
Scott turns Rain down on the first visit to Kol.

The objective changes to “Search the Earth Shrine for something that will convince Scott”, and the game autosaves.

Quest updated: search the Earth Shrine for something that will convince Scott
The next goal sends you to the Earth Shrine.

Squadron banner location at the Earth Shrine

The banner sits at the Earth Shrine entrance, before any of the dungeon proper. You don’t need to push through the Earth Shrine walkthrough or face Belmodar deeper inside to get it.

Open the Quests menu with J and switch to the Sub Quests tab. Select Dream of an Idealist, which also shows the Flamberge x1 and 500 rewards.
Press F to Track Quest. This turns the banner’s spot into the quest marker, so it’s easy to find on arrival.
Dream of an Idealist in the Sub Quests tab with Flamberge and 500 Gil rewards
Track the quest from the Sub Quests tab to get its marker on screen.
Go to the Earth Shrine entrance and locate the save circle. The banner is past it to the west, at the ledge’s edge beside the low wall.
Stand exactly on the marker until it disappears, then press F when the “F Examine” prompt appears.
Squadron banner spot with the Examine prompt at the Earth Shrine entrance
Stand on the marker just west of the entrance save circle to get the Examine prompt.

Rain recognizes the banner: “There it is… Blown all the way here.” Lasswell then identifies it: “That’s…the squadron banner…” Rain says he and Scott created it as a team, and hopes seeing it will bring back memories of what the squadron used to mean to Scott.

Lasswell recognises the squadron banner
The squadron banner was blown all the way to the shrine entrance.

The objective changes to “Talk to Scott in the village of Kol”, and the game saves automatically.

Quest updated: talk to Scott in the village of Kol
With the banner in hand, head back to Kol.

Show Scott the squadron banner

Scott remains in western Kol, beneath the quest marker and a little north of the tall cactus. To bring up Talk, move right next to him on his eastern side, as before.

Scott by the tall cactus on the west side of Kol
Scott waits on the west side of Kol, just north of the tall cactus.

Rain presents the banner: “The airship might have been destroyed, but the heart and soul behind it still remain in the form of this banner.”

Rain shows Scott the squadron banner
Rain shows Scott the banner they designed together.

A sepia flashback in the castle hall follows, in which Scott asks Rain why he insists on saving everyone rather than choosing between one life or a hundred.

Flashback of Rain and Scott in the castle hall
The scene cuts to a flashback in the castle hall.

Back in Kol, Scott still turns him down with “So I can’t work with you any longer.” The real reason comes out: his eyesight is failing. Dew of Reprieve, which can halt certain illnesses, might help, but Lasswell warns that fighting the monster that yields it is no easy task. Rain settles it with “To the east of the desert, then. Let’s go find that monster.”

The objective becomes “Harvest Dew of Reprieve from a monster in the east of the desert”.

Quest updated: harvest Dew of Reprieve from a monster in the east of the desert
Scott still says no, so the quest turns to Dew of Reprieve.

Poison Flora location and fight

Open the World Map with M and you’ll see a blue quest marker north-east of the Village of Kol, at the end of the rope bridge leading to the green island. Leave Kol through the east exit and head north-east across the sand.

World Map quest marker north-east of the Village of Kol
The quest marker sits north-east of Kol, by the rope bridge.

The monster symbol is a large yellow flower with the quest marker floating above it. It sits on the north-east tip of the desert island, at the west end of the rope bridge. Walk into it, and Lasswell confirms it’s the target with “This appears to be the monster we’re looking for. It should yield Dew of Reprieve.” before the battle begins.

Poison Flora monster symbol at the rope bridge on the desert island
Poison Flora’s symbol waits at the west end of the rope bridge.

The target panel reads “Poison Flora Lv.7“. It has 1,200 HP and two weaknesses on its Affinities row: Fire and Wind. It uses Poison attacks and poisoned Rain during the fight. A party at Lv.10 to Lv.11 beat it with plain attacks in about five turns on Normal.

Poison Flora Lv.7 target panel with two weakness marks
Poison Flora is Lv.7 and weak to Fire and Wind.

The Battle Result screen pays out 100 EXP, 120 Gil, 15 MRP, and Potion x1.

Poison Flora battle result: 100 EXP, 120 Gil, 15 MRP and a Potion
The fight pays 100 EXP, 120 Gil, 15 MRP and a Potion.

After the fight, Rain says “So this is Dew of Reprieve…” and the objective updates to “Deliver the Dew of Reprieve to Scott in the village of Kol”, followed by an autosave. Dew of Reprieve goes into your key items, described as “A rare liquid that can be obtained from a monster. Said to halt the progress of various illnesses.”

Quest updated: deliver the Dew of Reprieve to Scott
Take the Dew of Reprieve back to Scott in Kol.

The Sanctum of Light is on that island, at the base of the cliff north-west of Kol.


Deliver the Dew of Reprieve to Scott

Go back to western Kol and speak with Scott. Rain hands him the item, saying, “It’s Dew of Reprieve. It can stop the progress of certain illnesses.” He also asks Scott to oversee the airship squadron’s reconstruction, explaining that the soldiers need him.

Rain gives Scott the Dew of Reprieve
Rain hands over the Dew of Reprieve.

Scott pushes back one last time: “What you’re saying is unrealistic. It’s an idealist’s pipe dream…” Rain replies that he’ll never give up on his ideals, “Not now, not ever.”

Scott calls Rain's plan an idealist's pipe dream
Scott calls the plan an idealist’s pipe dream.

Dream of an Idealist rewards

You’ll know the quest is done when the “Dream of an Idealist QUEST COMPLETED” banner appears.

Dream of an Idealist quest completed banner
Dream of an Idealist is complete.

Next comes “You obtained the following: Flamberge x1, 500”, where the 500 is Gil. Flamberge is one of the game’s greatswords.

Dream of an Idealist rewards: Flamberge x1 and 500 Gil
The rewards are Flamberge x1 and 500 Gil.
StatValue
Physical Attack41
Magic Attack19
EffectIncreases HP by 140.
Sell price250 Gil

For the rest of the optional content, check all side quests, and pick the main story back up with the full walkthrough.