Gaming

How Lid Joins the Party in Final Fantasy Resonance

How and when Lid joins the party in Final Fantasy Resonance: the three Dilmagia talks, the shipyard scene with Mechabo, and her Commando role, Hammer weapon and skills by level.

How and when Lid joins the party in Final Fantasy Resonance: the three Dilmagia talks, the shipyard scene with Mechabo, and her Commando role, Hammer weapon and skills by level.

Mechabo on the Dilmagia shipyard deck with Lid's airship behind

Lid is the fourth party member in Final Fantasy Resonance. She joins Rain, Lasswell and Fina early in Chapter 2, “Eternal Blue”. You can’t miss her, because the story won’t move forward until she signs on. Getting to her still means talking to the right townspeople from the right angle, and a few of those Talk prompts are fussy.

Quick answer: Lid joins at the start of Chapter 2, in Dilmagia on the continent of Dirnado. Finish “Gather information in Dilmagia” by talking to the three marked townspeople; the last one, a Youth on the east branch, names Lid. The objective changes to “Find Lid at the shipyard”, and on the shipyard deck she turns down renting out her airship but signs on as a “free guide” with Mechabo, her mechanical chocobo. You can’t miss her: the story won’t move on without her. Lid is a Commando who fights with a Hammer.

DetailLid
JoinsChapter 2, the shipyard in Dilmagia
Objective that leads to her“Find Lid at the shipyard”
RoleCommando
Attack typePhysical
Weapon typeHammer (only Lid can equip hammers)
Armor typesLight armor, Heavy armor
Skills at Lv.1March of the Machines, Mechabo Kick, Mechabo Escape
CompanionMechabo, her mechanical chocobo

For how she compares with the rest of the cast, see the full list of Final Fantasy Resonance playable characters.


When Lid joins

Chapter 2 opens on the continent of Dirnado with the objective “Go to Dilmagia, the machinopolis”. Once you’re in town, Rain says “Since the Wind Crystal should be in Dirnado, let’s start by asking the location of the Wind Shrine.” The objective then switches to “Gather information in Dilmagia”.

The party recruits Lid during the town’s closing sequence, before departing for Mt. Thunderclap. The remainder of the chapter appears in the Final Fantasy Resonance walkthrough.


How to get Lid: step by step

Talk to the Older Man by the west rail of the main street, south of the crossroads. Approach him from his east side, or the Talk prompt won’t appear. He warns that the road to the Wind Shrine is “chock-full of monsters” and says he’d “never go except by air”.
Older Man dialogue warning the party about monsters on the road and saying he only travels by air
The Older Man on Dilmagia’s main street warns about the road to the Wind Shrine.
Talk to the Middle-Aged Woman at the far west end of the west branch, again from her east side. She tells you airships are being worked on at the shipyard, but “Most of them are state-owned though. It’s not so easy to get a ride on one.”
The Middle-Aged Woman on Dilmagia's west branch talking about state-owned airships
The Middle-Aged Woman on the west branch.
Talk to the Youth at the east end of the east branch, next to the door with the Moogle and crossed-swords neon sign. Come up from below into the gap between him and the red post on his east side. That is the only spot where his Talk prompt shows.

He opens with “It’s my dream to buy an airship someday.” and then names Lid: “Yep! There’s someone at the shipyard who does just that. Her name’s Lid. A bit of an oddball, though.”

The Youth on Dilmagia's east branch naming Lid
The Youth names Lid.
Let the party regroup. Lasswell asks, “I see. And you think we can rent it from her?” and Fina answers with “Woo-hoo! I can’t wait!”
Lasswell's dialogue box asking whether the party can rent the airship from Lid
Lasswell asks whether the party can rent an airship from Lid.

When the conversation ends, the objective changes to “Find Lid at the shipyard”.

Follow the main street north to the Shipyard. With the shutter in front of you closed, go around its west side, locate the stairs, and head up to the open deck.
Party running up a neon-lit Dilmagia street toward two guards on the way to the Shipyard
Heading north up the neon-lit street toward the Shipyard.
Press F at the deck rail under the yellow marker. Rain calls out, “Hey there, we’re looking for someone. Can you help us out?”
Rain on the shipyard walkway asking for help finding someone
Rain asks for help at the shipyard deck rail.

Lid drops in and clocks the party right away: “That insignia looks familiar… Knights from Grandshelt, huh?”

Lid dropping in on the shipyard deck asking if the party are knights from Grandshelt
Lid drops in.

The shipyard scene and Mechabo

Lid won’t rent out her airship. She adds, “Look, even if I wanted to, this ship can’t fly right now. It’s under repair.”

Lid saying her airship can't fly because it's under repair
Her ship is under repair.

Rain accepts the detour: “Yeah, so much for going by air. Looks like we’re hiking our way to the Wind Shrine.”

Instead, she offers to come along as a “free guide”, because “It’s a tricky road to the shrine”. She wraps the deal up with “Perfect! Glad we came to an agreement so quickly.”

Lid agreeing to come along on the shipyard deck
Lid agrees to guide the party.

Then Fina spots her companion: “Um, Lid… I wanted to ask, but… is that a chocobo?”

Fina asking Lid whether her yellow companion is a chocobo as the party faces them
Fina asks Lid about the chocobo standing next to her.

Lid introduces him: “It’s a cutie, huh? This is Mechabo, my very own mechanical chocobo. I built him myself!”

Lid introducing Mechabo, her mechanical chocobo
Mechabo, Lid’s homebuilt chocobo.

Mechabo responds by kicking Lasswell, who changes his tune fast: “I take it all back. Get this stupid contraption away from me!”

Lasswell moving across the shipyard platform, telling Lid to get the contraption away from him
Lasswell after a kick from Mechabo.

Lid then sets the route: “Right, off to the Wind Shrine we go! So, the quickest way is over Mt. Thunderclap to the northeast.”

Lid's dialogue pointing the party over Mt. Thunderclap to the northeast to reach the Wind Shrine
Lid names Mt. Thunderclap as the quickest way to the Wind Shrine.

A Quest Updated banner confirms the new objective, “Cross over Mt. Thunderclap”. The scene has no dialogue choices, so there’s nothing to get wrong here.

Quest Updated banner for Chapter 2 Eternal Blue showing Cross over Mt. Thunderclap as the objective
The objective updates to “Cross over Mt. Thunderclap”.

Lid is now in the party. You can check this on the save screen, which shows four portraits instead of three.

Save screen with a Chapter 2 - Eternal Blue slot highlighted after Lid joins
The save screen after Lid joins the party.

Lid’s role, weapon and skills

Lid is a Commando, which makes her a damage dealer, and her attacks are Physical. Her gear options:

  • Weapon: Hammer. No other character can equip hammers.
  • Armor: light armor and heavy armor
  • Accessories: any

Her base stats at Lv.1:

StatValue
HP180
MP35
Strength27
Stamina22
Magic17
Spirit16
Speed6

She learns these skills by level:

LevelSkill
Lv.1March of the Machines
Lv.1Mechabo Kick
Lv.1Mechabo Escape
Lv.3Stone
Lv.16Stonera
Lv.25Reflect
Lv.32Stonega

Stone, Stonera and Stonega are Earth magic. That makes them useful against Ramuh, who is weak to Earth.

The Dilmagia weapon shop doesn’t sell hammers. It only stocks the Knight’s Blade, Samurai’s Katana and Composite Bow (see the Dilmagia shops).

Find her strongest hammers in the hammers list. Visions expand her skill set, and the best Visions for each character explains which choices work well for her.


Later: Lid’s stat choice, weapon and story

Later in Chapter 2, after the crash, Rain gets a one-time reply choice for Lid on the airship deck. Each reply permanently gives her a different stat:

Rain’s replyBonus
“No matter what happens, we’ll have your back.”Strength +3
“There might be a reason behind your brother’s change.”Magic +3
“Doesn’t matter how far away you are, siblings are still siblings.”Stamina +3

The other characters’ choices are collected in the character choices rundown.

Once Forger of Wills is done, Aileen can make the Mechabo Hammer SUPER for Lid in exchange for one Adamantite. It has Phys. Atk 142 and Mag. Atk 133, and “Grants Overclock and allows the wielder to act first at the start of battle.” The requirements are covered under Aileen’s questions.

Completing Lid’s personal side story, Beyond the Blue, permanently raises her HP by 100, MP by 30, Strength by 25 and Magic by 25. Find it among the other side quests.

For how to put her weapon, armor, Vision and stat pick together, see the Lid section of the recommended builds.