Gaming News

Final Fantasy Resonance Chapter 1 Enemies: Weaknesses, HP and Drops

Chapter 1 enemies on NORMAL, from Belmodar and Hell's Rider to the Earth Shrine and castle regulars and the field monsters west of the capital.

Chapter 1 enemies on NORMAL, from Belmodar and Hell’s Rider to the Earth Shrine and castle regulars and the field monsters west of the capital.

Rain and the party fighting two Wraith Soldiers and a Soul in burning Grandshelt Castle in Final Fantasy Resonance

Most of the fighting in Chapter 1 of Final Fantasy Resonance, “Tailing the Truth”, happens against Reapers inside Grandshelt Castle, and they go down quickly to Fire and Light. The rest are beasts, birds, plants and goblins on the field west of the royal capital, along with two bosses: Belmodar in the Earth Shrine and Hell’s Rider in Grandshelt Castle.

Quick answer: Hit castle Reapers with Fire or Light. Use Fire or Dark on Belmodar (2,000 HP), and Ice or Light on Hell’s Rider (4,000 HP). Cast Libra to reveal any enemy’s weaknesses and drops.

Every value below is what the game shows on NORMAL difficulty.

EnemyWhereLv.HPTypeWeak toResistsDrops
Belmodar (boss)Earth Shrine42,000–Fire, DarkThunderPhoenix Down
Steel BatEarth Shrine168–Ice, Wind–Potion
IvyEarth Shrine168–Fire, Wind–Potion (rare: Knife of Blind)
Dire RatEarth Shrine268–Ice–Potion
Hell’s Rider (boss)Grandshelt Castle64,000DemonIce, Light5 status effectsMist Potion
Dark SkeletonGrandshelt Castle (with Hell’s Rider)5500–Fire, LightDarkMist Potion
Wraith SoldierGrandshelt Castle5240ReaperLight, FireDarkKnife of Poison
SoulGrandshelt Castle5200ReaperFireIceKnife of Blind (rare: Ether)
SkeletonGrandshelt Castle4200ReaperLight, FireDarkKnife of Poison
Fire WispGrandshelt Castle4200FairyIce, WaterFireEther
SergeantGrandshelt Castle6900ReaperLight, Fire–Mist Potion (rare: Ether)
NutkinField west of the capital4200BeastEarth–Antidote Herb
MandragoraEarth Shrine, field west of the capital390PlantoidFire–Antidote Herb
GoblinField west of the capital, road to Kol4200HumanoidDark, Ice–Potion
Dive TalonField west of the capital6850AvianWindEarthPhoenix Down
MammonLong rope bridge (road to Kol)5250PlantoidFireEarth– (rare: Ether)
CrawlerWestern desert near Kol7900InsectoidWater, Ice–Phoenix Down
ScorpionWestern desert near Kol6250InsectoidWater–Knife of Poison

How to see an enemy’s weaknesses (Libra)

Libra is a skill attached to the Vision Leah, so someone in your party needs to equip Visions with Leah first. In battle, open Leah’s skills on that character and cast Libra on a target. It costs 1 MP.

Libra brings up an info screen for the target with these fields:

  • Affinities (weaknesses and resistances)
  • HP and Type
  • Resistances to status effects
  • Up to four Traits
  • Items Dropped and Rare Drop
  • Stealable Items and Rare Stealable

Without Libra, unknown enemy weaknesses appear as “?” icons and remain concealed until you land an attack with the corresponding element. For example, Belmodar begins with two unknown weaknesses and one unknown resistance; a Fire attack reveals that it is vulnerable to Fire.


Earth Shrine: Belmodar and the shrine enemies

Belmodar waits at the end of the Earth Shrine. It’s Lv.4 with 2,000 HP, takes extra damage from Fire and Dark, resists Thunder, and drops a Phoenix Down. Rain’s Fire is the weakness you can exploit from the very start of the fight. The full route is in the Earth Shrine walkthrough, and the fight itself is covered in how to beat Belmodar.

Pixel-art battle in a ruined hall where two heroes face a green horned monster, with turn order bar and affinity panel.
A turn-based battle against Belmodar (Lv. 4) in the Earth Shrine, with its Affinities listed and Rain and Lasswell’s HP and MP shown.

The shrine’s regular enemies are Steel Bat, Ivy, Dire Rat and Mandragora. All four have 90 HP or less. Fire works on Ivy and Mandragora, and Ice on Steel Bat and Dire Rat (values in the table above).


Grandshelt Castle enemies

For the castle layout, see the Grandshelt Castle walkthrough. The enemies inside fall into two groups: the boss fight and the Reapers you run into along the way.

Hell’s Rider and Dark Skeletons

Hell’s Rider is the castle boss. It’s a Lv.6 Demon with 4,000 HP, weak to Ice and Light, resistant to five status effects, and carries the Trait “Uses a special skill when alone in battle.” Beating it gets you a Mist Potion.

Hell's Rider Lv. 6 info screen in battle listing affinities, status resistances, trait and Mist Potion drop
The Libra screen for Hell’s Rider, showing its Ice and Light weaknesses, status resistances, trait and drop.

Hell’s Rider has three Dark Skeletons alongside it, each at Lv.5 with 500 HP. They are vulnerable to Fire and Light, resist Dark, and attack with Silence. See how to beat Hell’s Rider for a strategy covering the whole encounter.

Castle Reapers and Fire Wisp

Reapers make up most of the castle’s random encounters. Wraith Soldier is Lv.5 and has 240 HP; Light and Fire are its weaknesses, and it resists Dark. Its Trait is “Easily staggered.”, and it drops a Knife of Poison.

Wraith Soldier Lv. 5 status panel with the Resistances row highlighted, plus its traits and drops
Wraith Soldier’s Libra panel, with its Light and Fire weaknesses and Knife of Poison drop.
  • Soul: This Lv.5 foe has 200 HP. Fire is effective against it, while it resists Ice. Its description is “Easily staggered.” It drops a Knife of Blind, and a rare Ether.
  • Skeleton: At Lv.4, it has 200 HP and is weak to Light and Fire, but resists Dark. Its Trait is “Easily staggered.”, and it drops a Knife of Poison.
  • Sergeant: This knight wields a large halberd and appears alongside Wraith Soldiers. It is Lv.6, has 900 HP, and is vulnerable to Light and Fire. Its Trait is “Uses Paralysis attacks.” It drops a Mist Potion and a rare Ether.

Fire Wisp is the only castle regular that isn’t a Reaper. It’s a Lv.4 Fairy with 200 HP, weak to Ice and Water, “Easily staggered.”, and drops an Ether. It resists Fire, so keep Fire spells off it.

A fight against two Skeletons and a Fire Wisp pays out 51 EXP, 80 gil and 8 MRP, counting the Stagger Finish Bonus, plus a Knife of Poison.

Battle Result screen listing EXP, Gil and MRP earned and a Knife of Poison reward
Battle Result after two Skeletons and a Fire Wisp, including the Knife of Poison drop.

Field enemies west of the royal capital

After the castle, the road west of the royal capital leads toward the long rope bridge. Four enemy types show up here. Nutkin is a Lv.4 Beast with 200 HP, weak to Earth, “Easily staggered.”, and drops an Antidote Herb.

Nutkin info screen with the Resistances row highlighted, showing its stats, trait and drop
Nutkin’s Libra screen, showing its Earth weakness and Antidote Herb drop.

Dive Talon leads the field enemies here in HP, with 850 HP. This Lv.6 Avian is weak to Wind, resists Earth, and drops a Phoenix Down. Mandragora is a Lv.3 Plantoid with 90 HP; Fire is its weakness, and its Trait is “Easily staggered.” It drops an Antidote Herb, while a Potion is its Rare Stealable.

Goblin is a Lv.4 Humanoid with 200 HP, weak to Dark and Ice. It has two Traits: “Easily staggered.” and “Unleashes a powerful skill against targets of equal level.” It drops a Potion and also has a Potion you can steal.

Goblin Lv. 4 details panel with Resistances selected, showing its traits and Potion drops
Goblin’s Libra panel, with its two traits and Potion drop and steal.

Road to Kol: the long bridge and the western desert

The Mammon is a Lv.5 Plantoid with 250 HP, weak to Fire and resistant to Earth; its Traits are “Easily staggered.” and “Uses Poison attacks.” It has no regular drop but can rarely drop an Ether, and turns up on the eastern deck of the long rope bridge west of the capital. Defeating two Mammons yields 36 EXP and 90 Gil, equal to 18 EXP and 45 Gil per Mammon. Goblins also appear on the approach to the bridge and in the western desert; a battle against two Goblins paid 36 EXP and 40 Gil both times, or 18 EXP and 20 Gil apiece.

Libra on Mammon showing Lv.5, 250 HP, Plantoid and the traits Easily staggered and Uses Poison attacks
Mammon’s Libra screen.

Crawler is a Lv.7 Insectoid with 900 HP, weak to Water and Ice and with no traits, and it drops a Phoenix Down. It lives in the western desert past the chasm, near Kol.

Libra on Crawler showing Lv.7, 900 HP, Insectoid and a Phoenix Down drop
Crawler’s Libra screen.

Scorpion is a Lv.6 Insectoid with 250 HP, weak to Water, with the Traits “Easily staggered.” and “Uses Poison attacks.”, and it both drops a Knife of Poison and has a Knife of Poison to steal.

Libra on Scorpion showing Lv.6, 250 HP, Insectoid and Knife of Poison as drop and steal
Scorpion’s Libra screen.

A battle against a Crawler and two Scorpions pays 135 EXP, 210 Gil and 16 MRP with the Stagger Finish Bonus, plus a Knife of Poison.

Battle Result after a Crawler and two Scorpions: 135 EXP, 210 Gil, 16 MRP and a Knife of Poison
A Crawler and two Scorpions: 135 EXP and 210 Gil.

Umbra outside Grandshelt Castle

Outside the castle, Umbra appears at Lv.17 with 99,999 HP. Light is its weakness, and it resists Dark. The story battle is scripted and ends automatically. For more, see Can you beat Umbra.


Which elements to use in Chapter 1

Every Reaper in the castle is weak to Fire or Light, and Belmodar is weak to Fire too, so Rain’s Fire handles most of Chapter 1. Here’s where the other elements matter:

  • Reserve Ice (Lasswell’s Blizzard) for Fire Wisps and Hell’s Rider.
  • Never use Fire on Fire Wisps.
  • On the field, Fire takes care of Mandragora and Ice handles Goblin.
  • Nutkin needs Earth, and Dive Talon needs Wind.

Any enemy with the “Easily staggered.” trait breaks quickly, which makes it a good target for building stagger and ending fights faster.