This list covers 38 rings in Enshrouded 1.0. Twenty-one belong to the Health, Mana and Stamina ring families, seven tiers each from Lesser to Ancient, and all of them come from chests. Six rings have one set place in the world: a silver chest, a skeleton, an enemy that carries it or a boss. The other 11 named rings come from chests. The unique rings and weapons together are in where to find every unique weapon and ring.
Quick answer: open chests for the 21 family rings and the 11 named chest rings, and go to the spots in the second table, in the Springlands, Revelwood and Kindlewastes, for the other six.
Health, Mana and Stamina rings
A family contains seven levels, with the prefix indicating item level: Lesser is 5, a plain Ring of … is 10, Greater is 15, Superior is 20, Exceptional is 30, Ultimate is 40, and Ancient is 45. Within each family, every tier grants an identical pair of skill ranks. Health rings give one rank each to Battle Heal and Veteran; Mana rings do so for Spellslinger and Wizard; Stamina rings do so for Fatal Precision and Sniper.
Exceptional and Ancient rings also carry Frost Resistance +1, and Ultimate and Ancient rings a Wet Duration Reduction line. Rings with Frost Resistance are also listed in every food, armor set and ring that gives Frost Resistance.
| Ring | Item level | Card stats | Skill ranks it adds | Perks | Source |
|---|---|---|---|---|---|
| Lesser Ring of Health | 5 | Health +20; Health Regeneration +4 | Battle Heal +1, Veteran +1 | Health Regeneration +3; Health Leech | Chests |
| Ring of Health | 10 | Health +25; Health Regeneration +5 | Battle Heal +1, Veteran +1 | Health +40; Health Regeneration +6; Health Leech | Chests |
| Greater Ring of Health | 15 | Health +30; Health Regeneration +6 | Battle Heal +1, Veteran +1 | Health +60; Health Regeneration +9; Health Leech | Chests |
| Superior Ring of Health | 20 | Health +35; Health Regeneration +7 | Battle Heal +1, Veteran +1 | Health +80; Health Regeneration +12; Health Leech | Chests |
| Exceptional Ring of Health | 30 | Health +40; Health Regeneration +8; Frost Resistance +1 | Battle Heal +1, Veteran +1 | Health +100; Health Regeneration +15; Health Leech | Chests |
| Ultimate Ring of Health | 40 | Health +45; Health Regeneration +9; Wet Duration Reduction 60 s | Battle Heal +1, Veteran +1 | Health +120; Health Regeneration +18; Health Leech | Chests |
| Ancient Ring of Health | 45 | Health +50; Health Regeneration +10; Frost Resistance +1; Wet Duration Reduction 60 s | Battle Heal +1, Veteran +1 | Health +140; Health Regeneration +21; Health Leech | Chests |
| Lesser Ring of Mana | 5 | Mana +8; Mana Regeneration +4 | Spellslinger +1, Wizard +1 | Mana +10; Mana Leech | Chests |
| Ring of Mana | 10 | Mana +10; Mana Regeneration +6 | Spellslinger +1, Wizard +1 | Mana +15; Mana Regeneration +8; Mana Leech | Chests |
| Greater Ring of Mana | 15 | Mana +12; Mana Regeneration +8 | Spellslinger +1, Wizard +1 | Mana +20; Mana Regeneration +12; Mana Leech | Chests |
| Superior Ring of Mana | 20 | Mana +14; Mana Regeneration +10 | Spellslinger +1, Wizard +1 | Mana +25; Mana Regeneration +16; Mana Leech | Chests |
| Exceptional Ring of Mana | 30 | Mana +16; Mana Regeneration +12; Frost Resistance +1 | Spellslinger +1, Wizard +1 | Mana +30; Mana Regeneration +20; Mana Leech | Chests |
| Ultimate Ring of Mana | 40 | Mana +18; Mana Regeneration +14; Wet Duration Reduction 60 s | Spellslinger +1, Wizard +1 | Mana +35; Mana Regeneration +24; Mana Leech | Chests |
| Ancient Ring of Mana | 45 | Mana +20; Mana Regeneration +16; Frost Resistance +1; Wet Duration Reduction 60 s | Spellslinger +1, Wizard +1 | Mana +40; Mana Regeneration +28; Mana Leech | Chests |
| Lesser Ring of Stamina | 5 | Stamina +4; Stamina Regeneration +4 | Fatal Precision +1, Sniper +1 | Stamina Regeneration +3; Stamina Leech | Chests |
| Ring of Stamina | 10 | Stamina +5; Stamina Regeneration +5 | Fatal Precision +1, Sniper +1 | Stamina +8; Stamina Regeneration +6; Stamina Leech | Chests |
| Greater Ring of Stamina | 15 | Stamina +6; Stamina Regeneration +6 | Fatal Precision +1, Sniper +1 | Stamina +12; Stamina Regeneration +9; Stamina Leech | Chests |
| Superior Ring of Stamina | 20 | Stamina +7; Stamina Regeneration +7 | Fatal Precision +1, Sniper +1 | Stamina +16; Stamina Regeneration +12; Stamina Leech | Chests |
| Exceptional Ring of Stamina | 30 | Stamina +8; Stamina Regeneration +8; Frost Resistance +1 | Fatal Precision +1, Sniper +1 | Stamina +20; Stamina Regeneration +15; Stamina Leech | Chests |
| Ultimate Ring of Stamina | 40 | Stamina +9; Stamina Regeneration +9; Wet Duration Reduction 60 s | Fatal Precision +1, Sniper +1 | Stamina +24; Stamina Regeneration +18; Stamina Leech | Chests |
| Ancient Ring of Stamina | 45 | Stamina +10; Stamina Regeneration +10; Frost Resistance +1; Wet Duration Reduction 60 s | Fatal Precision +1, Sniper +1 | Stamina +28; Stamina Regeneration +21; Stamina Leech | Chests |

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Six rings each have one set place in the world: the Hunter’s Ring, Sigil Ring of the Elder Guard, Gemini Ring, Ring of Rapacity, Commander’s Ring and Mother’s Eye. The Hunter’s Ring sits in a silver chest near Longkeep and can also turn up in other chests.
The Ring of Rapacity card shows Health -25 and Mana -20 next to Mana Regeneration +8.
The Commander’s Ring drops from the Fell Wispwyvern at The Pike, and its item description reads:
A simple and sturdy ring, decorated with three gemstones. The engraving reads: “To Cyrus, my most loyal Commander and friend”. It was found inside the maw of the creature that haunts The Pike.
| Ring | Item level | Card stats | Skill ranks it adds | Perks | Where to find it |
|---|---|---|---|---|---|
| Hunter’s Ring | 2 | Stamina +6; Stamina Regeneration +4 | None | Stamina +4 | Springlands: Silver chest about 190 m south-west of Longkeep; also in chests |
| Sigil Ring of the Elder Guard | 5 | Health +25; Health Regeneration +2 | None | Cutting Armor; Stamina Regeneration +3 | Springlands: Carried by an enemy about 150 m west of Fell Thunderbrute, high above it |
| Gemini Ring | 5 | Health +20; Stamina Regeneration +4; Damage against Fell +5% | Backstab Mastery +1, Dagger Mastery +1, Fatal Precision +1, Thrust +1 | Health Leech | Springlands: Carried by an enemy about 20 m north-west of Moth’s Grove |
| Ring of Rapacity | 10 | Health -25; Mana -20; Mana Regeneration +8 | Mana Currents +1, Quick Charge +1 | Mana Leech | Revelwood: On a skeleton about 20 m north-east of Willow Crush |
| Commander’s Ring | 15 | Health +40; Mana +16; Stamina +8 | Bash +1, Heavy Plates +1 | Health Leech | Revelwood: Dropped by the Fell Wispwyvern (boss) at The Pike |
| Mother’s Eye | 20 | Stamina +8; Stamina Regeneration +8 | Lumberjack +2 | Stamina +16; Stamina Regeneration +12 | Kindlewastes: Silver chest about 300 m east of Brittlebush |

Other rings from chests
The remaining 11 named rings drop from chests. They range from the Alchemist’s Ring at item level 2 up to three rings at item level 45: the Ring of the Ancients, the Ring of the Ether and the Ring of the Mother Flame.
Several of them share a pattern. The elemental rings pair +5% All Magic damage of one element with +5% resistance to that same element. Those are the Ring Of The Burning Light, Ring of Frost, Ring of Thundersnow, Ring of the Heir and Ring of the Mother Flame. The Ring of Rivulets and the Ring of the Ancients each add a rank to Warrior’s Path, Mage Apprentice and Marksman, and both come with Critical Strike perks.
| Ring | Item level | Card stats | Skill ranks it adds | Perks | Source |
|---|---|---|---|---|---|
| Alchemist’s Ring | 2 | Health +15; Health Regeneration +3; Time In The Shroud +30 s | None | Health +20 | Chests |
| Ring of Endless Life | 5 | Health +30; Poison Resistance +5% | Snake Eater +1 | Shroud Armor; Health Leech; Health +40 | Chests |
| Ring of the Flame | 10 | Shroud Resistance +5%; Time In The Shroud +60 s | Inner Fires +1, Purification +1, Shroud Mitigation +1 | Damage against Fell +6% | Chests |
| Ring Of The Burning Light | 15 | All Magic Fire Damage +5%; Fire Resistance +5%; Mana Regeneration +8 | Arsonist +1, Fire Resistance skill +1, Wizard +1 | Mana +20; Mana Regeneration +12 | Chests |
| Ring of Rivulets | 20 | Health Regeneration +4; Mana Regeneration +5; Stamina Regeneration +4 | Mage Apprentice +1, Marksman +1, Warrior’s Path +1 | Critical Strike Damage +10%; Critical Strike Chance +3% | Chests |
| Ring of Frost | 30 | Mana Regeneration +12; All Magic Ice Damage +5%; Ice Resistance +5%; Frost Resistance +2 | Ice Resistance skill +1, Iceman +1, Wizard +1 | Mana +30; Mana Regeneration +20 | Chests |
| Ring of Thundersnow | 40 | All Magic Shock Damage +5%; Mana Regeneration +14; Shock Resistance +5%; Wet Duration Reduction 120 s | Bloodletting +1, Thunder +1, Wizard +1 | Mana +35; Mana Regeneration +24 | Chests |
| Ring of the Heir | 40 | All Magic Shroud Damage +5%; Shroud Resistance +5%; Time In The Shroud +60 s; Frost Resistance +2 | Dark Arts +1, Shroud Resistance skill +1, Wizard +1 | Mana +35; Mana Regeneration +24 | Chests |
| Ring of the Ancients | 45 | Health Regeneration +5; Mana Regeneration +7; Stamina Regeneration +5; Frost Resistance +1; Wet Duration Reduction 60 s | Mage Apprentice +1, Marksman +1, Warrior’s Path +1 | Critical Strike Damage +20%; Critical Strike Chance +4% | Chests |
| Ring of the Ether | 45 | Health +50; Stamina Regeneration +10; Shroud Resistance +5%; Time In The Shroud +60 s | Dagger Mastery +1, Fatal Precision +1, Thrust +1, Veiled Vigor +1 | Mana Leech | Chests |
| Ring of the Mother Flame | 45 | All Magic Fire Damage +5%; Fire Resistance +5%; Mana Regeneration +16; Frost Resistance +2; Wet Duration Reduction 60 s | Arsonist +1, Mage Apprentice +1, Radiant Aura +1 | Mana +40; Health Leech | Chests |

How to read the tables
Each column tells you something different about a ring:
- Card stats are the ring’s fixed stat lines.
- Skill ranks it adds means that skill gains that many ranks for as long as you wear the ring.
- Perks appear as distinct entries on a ring. Health Leech, Mana Leech and Stamina Leech are listed without a value.
- Time In The Shroud is extra time in the Shroud, in seconds.
- Wet Duration Reduction decreases the time you remain Wet.
“Fire Resistance skill”, “Shroud Resistance skill” and “Ice Resistance skill” in the skill column are Mage skills (see every Mage skill), not the resistance stats on the card. The other skills are in every Warrior skill and every Ranger skill.
None of these rings has a crafting recipe in 1.0, and each ring has a single item level, the number in the Item level column.
Builds that use these rings
Rings that add skill ranks fit builds such as the dagger assassin build, the sword and shield parry build and the summoner necromancer build.






