Gaming Guide

Enshrouded 1.0 Tank Build: Guardian Skills and the Heaviest Armor Set at Every Flame Level

A tank build for Enshrouded 1.0: the Guardian defence skills with costs and a point route, and the heaviest Blacksmith armor set at every Flame level with its armor values.

A tank build for Enshrouded 1.0: the Guardian defence skills with costs and a point route, and the heaviest Blacksmith armor set at every Flame level with its armor values.

A tank build in Enshrouded 1.0 comes from the Guardian side of the skill tree, the branch around Power Parry between Warrior and Battlemage on the Skills screen: skills that raise the armor you get from gear, cut the damage you take when enemies surround you, and pull their attention onto you.

Quick answer: Take Heavy Plates, Shiny Plates, Tower, Warden, Nemesis and Earth Aura, pick up Constitution on the way, and wear the heaviest Warrior set the Blacksmith offers at your Flame level: Tank, Guardian, Warden, Brazen Bull, Golden Bulwark and then Crestflame.

Tank skills and what each one does

Heavy Plates and Shiny Plates raise the Physical and Magical Armor from everything you wear by 4% per rank, so they get stronger with every heavier set. Tower and Warden add 10% Physical and Magical Resistance, but only while three or more enemies are within 20 meters. Nemesis makes enemies pay more attention to you, and Earth Aura gives you and allies standing close 10% to both resistances. Constitution raises Health, and Thick Skin keeps adding Constitution as your Flame grows. The full tree is in every Warrior skill and what it does.

Heavy Plates skill card on the Enshrouded Skills screen
The Heavy Plates card on the Skills screen: 4% more Physical Armor from equipped items per rank
SkillCostPoints from a SparkWhat it does
Constitution1 point1Increases your Constitution attribute by 1.
Heavy Plates1 point per rank, 3 ranks2Physical Armor points from equipped items are increased by 4%. (4% increased Physical Armor per rank)
Shiny Plates1 point per rank, 3 ranks3Magical Armor points from equipped items are increased by 4%. (4% increased Magical Armor per rank)
Tower3 points7While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.
Warden3 points7While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.
Thick Skin5 points11Gain one point of Constitution for every two levels of the Flame.
Nemesis2 points per rank, 3 ranks8Increase the attention you draw from enemies by 10%. (10% attention drawn per rank)
Earth Aura2 points per rank, 3 ranks10You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 4 meters. (4 meters range per rank)
Absorb1 point per rank, 3 ranks6When you receive Magic damage, you have a 4% chance to restore 1 Mana per Health point lost. (4% chance per rank)
Martyr3 points10When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health.
Soul Leech2 points per rank, 3 ranks7When killing an enemy with a Melee weapon, all players within 5 meters of the target restore 15 Mana. (5 meters range and 15 Mana per rank)
Purification1 point per rank, 3 ranks3Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores 3 seconds of Time in the Shroud. (3 seconds per rank)
Power Parry1 point per rank, 3 ranks1Your Parry Power is increased by 10%. (10% Parry Power per rank)
Vigorous Deflection1 point per rank, 3 ranks6Successfully parrying an enemy’s attack restores 15 Stamina. (15 Stamina per rank)

“Points from a Spark” is the cheapest number of skill points it takes to reach that skill, counting the skills on the way.

Skill point route

This is the cheapest order to reach every tank pick from a Spark, one rank each. It takes 13 skills and 26 skill points; two Constitution nodes, Soul Leech and Strength are picked up on the way. The extra ranks of Heavy Plates, Shiny Plates, Nemesis, Earth Aura and Absorb cost 14 more points, 40 in all. More points come from leveling up and Shroud Roots, see how to get skill points.

StepSkillPointsRunning totalWhy
1Constitution11on the way to Heavy Plates
2Heavy Plates12build pick
3Shiny Plates13build pick
4Constitution14on the way to Tower
5Tower37build pick
6Warden310build pick
7Soul Leech212on the way to Nemesis
8Strength113on the way to Nemesis
9Nemesis215build pick
10Earth Aura217build pick
11Thick Skin522build pick
12Absorb123build pick
13Martyr326build pick

Martyr is a co-op pick. It does nothing for you: when you die, allies within 30 meters are healed for 50% of their maximum Health and get Final Blessing, 100 more maximum Health for 15 minutes. Earth Aura reaches 4 meters per rank, so it only covers allies who stay close, and Nemesis pays off most when someone else does the damage. Playing solo, the armor and resistance skills carry the build.

The heaviest armor set at every Flame level

At every Blacksmith tier, one Warrior set carries more armor than every other Blacksmith Warrior set of the same item level. Those six sets are the tank line. The table gives each full five-piece set’s Physical and Magical Armor next to the other Warrior sets at that item level, which all share the same values. Upgrading your Flame Altar opens the next set, see every Flame Altar upgrade requirement.

SetFlame levelItem levelFull set Physical / Magical ArmorOther Blacksmith Warrior sets at that item level
Tank31081 / 45Adventurer: 70 / 34
Guardian415113 / 63Mercenary, Blackguard: 100 / 50
Warden520148 / 84Soldier, Rogue: 130 / 64
Brazen Bull630219 / 123Mountain’s Shadow, Wolf’s Fang: 190 / 94
Golden Bulwark840286 / 162Sunpiercer: 250 / 124
Crestflame945629 / 350Emberguard: 559 / 280

The tank sets also carry the build’s skills, but only once you enhance the pieces: the chest unlocks Heavy Plates +2, the legs Absorb +1 and Shiny Plates +1, the boots Earth Aura +1 and Purification +1, the gloves Soul Leech +2, and the helmet Nemesis +1 and Purification +1 (the Warden Helmet has Blood Rage +1 and Brute +1 instead). The card stats are what each piece shows before enhancing: Block on the gloves, Health on the legs, Health Regeneration on the boots, and from the Guardian set on also Health on the chest, Merciless Attack Damage on the helmet and Stamina Regeneration on the legs and boots. Every other set is in craftable armor sets and the Flame level that unlocks each one.

Tank set (Flame level 3, item level 10)

PieceSlotPhysical / Magical ArmorCard statsSkill ranks and perks when enhancedRecipe
Tank HelmetHead16 / 9NoneNemesis +1; Purification +12 Copper Bars, 4 Indigo Plant, 1 Dried Fur, 5 Shroud Mushroom
Tank ChestplateChest31 / 17Health Regeneration +6Heavy Plates +2; Health +404 Torn Cloth, 2 Reptile Leather, 4 Copper Bars, 4 Amber, 3 Giant Critter Scales
Tank GlovesHands9 / 5Block +2Soul Leech +2; Health +402 Shroud Sack, 2 Copper Bars, 1 Dried Fur, 1 Goo
Tank TrousersLegs16 / 9Health +45Absorb +1; Shiny Plates +12 Resin, 2 Linen, 1 Bug Dust, 2 Charcoal, 2 Corrupted Boar Tusk
Tank BootsFeet9 / 5Health Regeneration +6Earth Aura +1; Purification +12 Charcoal, 1 Glow Dust, 4 Bones, 2 Brittle Shroud Petals
Tank Chestplate in Enshrouded
Tank Chestplate. Image: Keen Games

Guardian set (Flame level 4, item level 15)

PieceSlotPhysical / Magical ArmorCard statsSkill ranks and perks when enhancedRecipe
Guardian HelmetHead22 / 12Merciless Attack Damage +35%Nemesis +1; Purification +12 Fossilized Bone, 1 Bronze Bars, 1 Tin Bars, 10 Mint Mushroom Meat
Guardian ChestplateChest45 / 25Health +180; Health Regeneration +5Heavy Plates +22 Ammonia Gland, 2 Leather, 2 Bronze Bars, 1 Tin Bars, 2 Petrified Shroud Stalker Shell
Guardian GlovesHands12 / 7Melee Damage +2%; Block +3Soul Leech +2; Health +604 Critter Glands, 1 Leather, 1 Bronze Bars, 2 Monstrous Ribs
Guardian TrousersLegs22 / 12Health +68; Stamina Regeneration +5Absorb +1; Shiny Plates +14 Feather, 2 Leather, 3 Shroud Gelatin, 2 Bronze Bars, 15 Acidic Mycelium
Guardian BootsFeet12 / 7Health Regeneration +9; Stamina Regeneration +5Earth Aura +1; Purification +14 Shroud Adhesive, 4 Fossilized Bone, 1 Bronze Bars, 2 Corrosive Blood
Guardian Chestplate in Enshrouded
Guardian Chestplate. Image: Keen Games

Warden set (Flame level 5, item level 20)

PieceSlotPhysical / Magical ArmorCard statsSkill ranks and perks when enhancedRecipe
Warden HelmetHead29 / 16Merciless Attack Damage +38%Blood Rage +1; Brute +1; Health +201 Mist of a Fell Sicklescythe, 1 Iron Bars, 8 Lapislazuli, 2 Yellow Fabric
Warden ChestplateChest58 / 32Health +240; Health Regeneration +6Heavy Plates +21 Padding, 2 Iron Bars, 2 Green Fabric, 1 Fell Heart, 4 Fossilized Bone
Warden GlovesHands16 / 10Melee Damage +3%; Block +4Soul Leech +2; Health +802 Enshrouded Vulture Talon, 1 Iron Bars, 1 Padding, 1 Yellow Fabric
Warden TrousersLegs29 / 16Health +90; Stamina Regeneration +6Absorb +1; Shiny Plates +12 Monstrous Ribs, 1 Iron Bars, 4 Shadowbloom, 6 Scales, 15 Brittle Shroud Flakes
Warden BootsFeet16 / 10Health Regeneration +12; Stamina Regeneration +6Earth Aura +1; Purification +120 Shroud Sand, 1 Iron Bars, 1 Leather, 3 Fossilized Bone Dust
Warden Chestplate in Enshrouded
Warden Chestplate. Image: Keen Games

Brazen Bull set (Flame level 6, item level 30)

PieceSlotPhysical / Magical ArmorCard statsSkill ranks and perks when enhancedRecipe
Brazen Bull HelmetHead43 / 24Merciless Attack Damage +41%; Frost Resistance +2Nemesis +1; Purification +11 Enshrouded Cyclops Eye, 1 Warm Padding, 2 Steel Bars, 2 Glimmer Gentian
Brazen Bull ChestChest85 / 47Health +300; Health Regeneration +8; Frost Resistance +4Heavy Plates +21 Critter Carapace, 3 Silver Bars, 2 Warm Padding, 4 Amethyst, 2 Obsidian Dust
Brazen Bull GlovesHands24 / 14Melee Damage +4%; Block +5; Frost Resistance +1Soul Leech +2; Health +10010 Enshrouded Ice, 1 Warm Padding, 1 Silver Dust, 2 Iron Bars
Brazen Bull TrousersLegs43 / 24Health +112; Stamina Regeneration +8; Frost Resistance +2Absorb +1; Shiny Plates +12 Steel Bars, 1 Warm Padding, 4 Obsidian, 1 Flammable Goo, 15 Enshrouded Ice
Brazen Bull BootsFeet24 / 14Health Regeneration +15; Stamina Regeneration +8; Frost Resistance +2Earth Aura +1; Purification +11 Chitin Powder, 1 Warm Padding, 1 Silver Bars, 2 Hardened Leather
Brazen Bull Chest in Enshrouded
Brazen Bull Chest. Image: Keen Games

Golden Bulwark set (Flame level 8, item level 40)

PieceSlotPhysical / Magical ArmorCard statsSkill ranks and perks when enhancedRecipe
Golden Bulwark HelmetHead56 / 31Merciless Attack Damage +44%; Wet Duration Reduction 120 sNemesis +1; Purification +11 Capybara Bristles, 5 Green Vitriol Dust, 2 Gold Bars, 2 Piscine Ivory Dust
Golden Bulwark ChestplateChest112 / 62Health +360; Health Regeneration +9; Wet Duration Reduction 180 sHeavy Plates +24 Capybara Bristles, 6 Green Vitriol Dust, 2 Gold Bars, 1 Bursting Fell Heart, 2 Red Fabric
Golden Bulwark GlovesHands31 / 19Melee Damage +5%; Block +6; Wet Duration Reduction 90 sSoul Leech +2; Health +1205 Green Vitriol Dust, 2 Capybara Bristles, 1 Gold Dust, 1 Red Fabric, 1 Cursed Shroud Sack
Golden Bulwark PantsLegs56 / 31Health +135; Stamina Regeneration +9; Wet Duration Reduction 120 sAbsorb +1; Shiny Plates +14 Palm Leaves, 50 Pink Mushroom Meat, 4 Capybara Bristles, 2 Piscine Ivory Dust, 1 Corrupted Boar Tusk
Golden Bulwark BootsFeet31 / 19Health Regeneration +18; Stamina Regeneration +9; Wet Duration Reduction 90 sEarth Aura +1; Purification +16 Water Reptile Leather, 2 Capybara Bristles, 10 Gold Dust, 1 Shroud Sludge
Golden Bulwark Chestplate in Enshrouded
Golden Bulwark Chestplate. Image: Keen Games

Crestflame set (Flame level 9, item level 45)

PieceSlotPhysical / Magical ArmorCard statsSkill ranks and perks when enhancedRecipe
Crestflame HelmetHead126 / 70Merciless Attack Damage +47%; Wet Duration Reduction 120 s; Frost Resistance +2Nemesis +1; Purification +15 Sulfur, 5 Moonstone, 6 Archaic Shards, 1 Gold Bars
Crestflame ChestChest251 / 140Health +420; Health Regeneration +11; Wet Duration Reduction 180 s; Frost Resistance +4Heavy Plates +24 Celestium Bars, 1 Gold Bars, 2 Blue Fabric, 1 Archaic Infusion, 1 Archaic Core
Crestflame GlovesHands63 / 35Melee Damage +6%; Block +7; Wet Duration Reduction 90 s; Frost Resistance +1Soul Leech +2; Health +1402 Magma Gel, 1 Celestium Bars, 1 Shroud Relic, 2 Ember Carapace
Crestflame PantsLegs126 / 70Health +158; Stamina Regeneration +11; Wet Duration Reduction 120 s; Frost Resistance +2Absorb +1; Shiny Plates +12 Ember Carapace, 5 Magma Gel, 1 Celestium Bars, 2 Fabric, 1 Diamond
Crestflame bootsFeet63 / 35Health Regeneration +21; Stamina Regeneration +11; Wet Duration Reduction 90 s; Frost Resistance +2Earth Aura +1; Purification +11 Sparkling Dust, 2 Celestium Bars, 10 Active Mycelium, 3 Diamond
Crestflame Chest in Enshrouded
Crestflame Chest. Image: Keen Games

Shields for a tank

No shield shows an armor value on its card; shields add parry skill ranks instead, so a tank can carry any shield and parry with it. The parry skills and every shield that boosts them are in the sword and shield parry build, and the full list is in the shields and wards list.

Other melee builds

For a parry-first setup see the sword and shield parry build, for your first Warrior skill points the early warrior build, and for two-handed play the greatsword Warrior build and the Barbarian build.