Gaming How-To

How to Get to Grandport in Final Fantasy Resonance

The chocobo route from the Village of Kol to Grandport in Chapter 1, the Kolobos Ruins shortcut from Felicitas, and the dead ends that waste your time.

The chocobo route from the Village of Kol to Grandport in Chapter 1, the Kolobos Ruins shortcut from Felicitas, and the dead ends that waste your time.

Rain in the Grandport Harbor square by the stairs down to the docks

Grandport looks like it sits just west of the Village of Kol on the World Map, but the canyons between them block a straight ride west. The way there loops south through the desert on your chocobo and comes back up to Grandport from the south-east.

Quick answer: Leave Kol by the west exit, cross the gorge bridge, turn south at the valley junction and ride across the antlion sands to the south coast. Go west to the east end of the small wooden bridge (don’t cross it), ride north up the sand valley, cross the south bridge over the river and pass the walled estate into Grandport Harbor. Coming from Felicitas? Take the long stone bridge west to the desert and start at step 6.

StepWhereWhat to do
1Village of Kol, west exitPress F to Proceed, then R to mount the chocobo
2Gorge south-west of KolCross the plank bridge heading south-west
3Valley junctionTurn south; west is a dead end
4Antlion sandsStay on the chocobo and ride across
5South coastRide to the signpost; don’t cross the long stone bridge
6Small wooden bridgeStop at its east end; don’t cross
7Sand valleyRide north
8River bankCross the south bridge to the Siren’s Tower / Grandport sign
9Walled estateGo west past it, press F to Proceed into Grandport Harbor

Before you set out

The trip comes up in Chapter 1, “Tailing the Truth”, when the objective reads “Find a ship in Grandport”. That objective appears in the Town of Felicitas once the Kolobos Ruins are done. Press M to open the World Map: Grandport is the yellow quest marker on the green peninsula on the west side of the Kingdom of Grandshelt map, west of Kol’s desert.

World Map of the Kingdom of Grandshelt with the yellow Grandport quest marker on the green west peninsula
Grandport is the yellow quest marker on the green peninsula west of Kol’s desert.

The marker looks close, but the canyons between Kol and Grandport block any direct line west, so the way around runs south through the desert. Ride your chocobo for that whole stretch (here’s how to get a chocobo if you don’t have one yet). On the World Map field the HUD shows “R Mount Chocobo”; press R to climb on.

World Map HUD on the desert field showing R Mount Chocobo
On the World Map field, press R to mount the chocobo.

You can save from the System Menu while you’re on the World Map field, which is handy before a long ride. See fast travel and saving for the rest.


Route from the Village of Kol to Grandport

1. Leave Kol by the west exit

The exit to the World Map is on the west side of the village, just west of the house by the tall cactus and north of the low wooden fence. Stand there and press F to Proceed. You come out on a field labelled “Kingdom of Grandshelt”.

F Proceed prompt at the west exit of the Village of Kol by the low wooden fence
The west exit of the Village of Kol, with the Proceed prompt up.

2. Cross the plank bridge over the gorge

Head south-west down from the village to the wooden plank bridge over the dark gorge just south-west of Kol, and cross it heading south-west.

Wooden plank bridge over the dark gorge south-west of Kol
The plank bridge over the gorge just south-west of Kol.

3. Turn south at the valley junction

Keep going west along the plateau until the canyons meet in an X-shaped junction on the World Map. Grandport’s marker is to the west, but don’t follow it from here: the dunes west of the junction are a closed pocket with no way on. Keep to the junction’s east side and head south.

World Map close-up of the X-shaped valley junction with Grandport to the west
The valley junction on the World Map. Grandport is west, but the way on is south.

4. Ride the chocobo across the antlion sands

South of the junction you reach open sand with a sign that reads “BEWARE THE ANTLION! Cross by chocobo only!” Do what it says and stay mounted. On foot, the antlion attacks; on the chocobo you ride straight over without a fight.

Rain riding the chocobo through the desert south of the valley junction
Riding the chocobo south of the valley junction.

5. Head south to the signpost by the long bridge

Keep riding south down the east side of the desert to the coast. A small signpost stands just west of a long stone bridge with towers; it reads “← Grandport / → Felicitas”. Don’t cross the long bridge, which goes east to the island with Felicitas and Kolobos Ruins. Turn west.

Chocobo rider by the small signpost just west of the long stone bridge on the desert's south coast
The signpost on the south coast, just west of the long stone bridge.

6. Stop at the east end of the small wooden bridge

Ride west and north-west over the dunes, up one ledge, to a small wooden bridge over a gap above the sea. Stop at its east end. The far side is a dead end (see below).

Rain on the chocobo at the east end of the small wooden bridge above the sea
The east end of the small wooden bridge. Do not cross it.

7. Ride north up the sand valley

From the bridge’s east end, turn north and ride up the open sand valley. It’s a short ride.

Open sand valley running north from the small wooden bridge
The sand valley north of the small wooden bridge.

8. Drop down to the river and cross the south bridge

At the top, head west and north-west down the sand slope to the green river bank. The south bridge is right there; cross it heading west.

The south bridge over the river where the desert meets the green bank, walled estate beyond
The south bridge, right at the bottom of the sand slope.

On the far side, a sign reads “↑ Siren’s Tower / ← Grandport” (press F to Examine it). Follow the Grandport arrow west.

Signpost reading Siren's Tower and Grandport past the south bridge
The sign past the south bridge: Siren’s Tower ahead, Grandport to the left.

9. Walk past the walled estate into Grandport Harbor

Keep going west with the walled estate, a grey castle-like building with towers, beside you. Grandport is just past it on the coast.

Rain riding west past the grey walled estate toward Grandport's docks
Riding west past the walled estate.

At the edge of town the banner reads “Grandport Harbor” and the F Proceed prompt appears. Press F to go in.

Grandport Harbor banner and F Proceed prompt at the edge of town on the World Map
The Grandport Harbor banner and the Proceed prompt.

Inside, Lasswell says “We’re here. Grandport.” and Fina adds “It’s beautiful!” The objective still reads “Find a ship in Grandport”.

Lasswell saying We're here. Grandport. on arrival
Lasswell: “We’re here. Grandport.”

While you’re in town, one Tablet Shard is on the lower docks: take the big stairs down from the shop square, walk onto the long pier running south and keep to its east edge; the Examine prompt is by the stacked barrels and crates. The rest are in our Tablet Shard locations guide.

Examine prompt at the Tablet Shard on the east edge of Grandport's long south pier
The Tablet Shard on the east edge of the long south pier.

Shortcut: fast travel to Kolobos Ruins

If you’ve already been to Kolobos Ruins, you can skip the gorge, the junction and the antlion sands. Open fast travel, pick Kolobos Ruins and confirm “Proceed to Kolobos Ruins?”. You arrive inside, at the entrance hall.

Fast travel prompt asking Proceed to Kolobos Ruins
The fast travel prompt for Kolobos Ruins.

Walk south and press F to Proceed out onto the field. Take the road south-west to the fork above the beach, where the signpost reads “↑ Felicitas / → Kolobos Ruins”.

Signpost at the beach road fork reading Felicitas and Kolobos Ruins
The beach road fork sign: Felicitas ahead, Kolobos Ruins to the right.

Follow the road north past the blue-crystal mountain, over the small river bridge and up to the island’s north tip. There, the long stone bridge with towers runs west to the desert’s south tip. Ride onto it along the road: from the grass beside it, the chocobo can run in place.

Long stone bridge with towers running west from the Felicitas island to the desert
The long stone bridge from the island’s north tip to the desert.

At the far end you’re at the “← Grandport / → Felicitas” signpost from step 5. Turn west and carry on from step 6.


Dead ends to avoid

The dune pocket west of the valley junction

The dunes west of the junction are closed in on every side, even though Grandport’s marker points that way. Ride back to the junction and go south.

The far side of the small wooden bridge

Cross the small wooden bridge and you end up on a small rock shelf. Rock walls block the north, north-west and north-east, even though the walled estate and the green meadow are visible just past the ridge.

Rock shelf at the west end of the small wooden bridge, walled off from the meadow
The far side of the small wooden bridge is walled in.

West of the shelf, a lower coast ledge runs along the sea and loops back up to the same shelf. There is one reason to go down: a sparkle on that ledge gives “You obtained the following: Ether x2” when you examine it. Grab it, then cross back east and head north up the sand valley.

You obtained the following window showing Ether x2
The Ether x2 on the coast ledge below the bridge.

The southern cliffs

From the sea cliffs in the south-west of the desert, Grandport is visible to the north-west across the water, but the cliffs give no way down. Go back to the east end of the small wooden bridge.


Fights on the way

These random battles turned up along the route on NORMAL difficulty. A red circle on the mini-map marks an encounter zone. For weaknesses and drops, see the enemies list.

  • Desert near Kol: Crawler Lv.7 with Scorpions Lv.6, and Wild Rats Lv.8 with a Human Trap.
  • Desert’s south tip: three Human Traps. One fight dropped Knife of Poison x2.
  • East of the small wooden bridge: Wild Rats and a plant inside the encounter zone.
  • Kolobos shortcut: Toads, which poisoned the party, and Cutpurses (Lv.6), who steal Gil.

The fight east of the small wooden bridge paid out 60 EXP, 145 Gil, MRP 6 (+2 Stagger Finish Bonus) and an Antidote Herb.

Battle Result showing 60 EXP, 145 Gil, MRP 6 and an Antidote Herb
The Battle Result after the fight east of the small wooden bridge.

Cutpurses can stop you escaping, and their theft shows up as “249 gil was stolen.” Beat them and the stolen Gil comes back on the Battle Result screen.


Next: Siren’s Tower

There’s no ship out yet. Talk to the Captain by the docked ship at the far end of the lower docks. Lasswell tells him “We’re looking for a ship that’ll take us to Dirnado.” He answers “Sorry, the seas are too choppy right now. No boats are goin’ out.” Siren normally sings the waves down, he explains, but nobody has heard her for a while. When Fina asks where to find her, he says “She’ll be in the tower to the northeast. Call it Siren’s Tower, we do.”

The Captain on the pier saying Siren will be in the tower to the northeast
The Captain sends you to Siren’s Tower, to the north-east.

Rain decides “We can’t afford to be stalled here. Let’s head to Siren’s Tower.” The objective changes to “Visit Siren”. Siren’s Tower is the way the “↑ Siren’s Tower” sign at the south bridge points; for getting in, see how to get inside Siren’s Tower. The rest of the chapter is in our Final Fantasy Resonance walkthrough.

Chapter 1 objective changed to Visit Siren on the Grandport pier
The objective changes to Visit Siren.