Gaming Roundup

Best One-Handed, Two-Handed and Dual-Wield Weapons in Phantom Blade Zero by Card Stats

The top Damage and Guard Break numbers in each weapon class, with the card text that decides close calls.

The top Damage and Guard Break numbers in each weapon class, with the card text that decides close calls.

Sanguine Reach weapon card, Phantom Blade Zero

Quick answer: By base card numbers, The Lady’s Fan leads Dual-Wield at 340 Damage and 126 Guard Break, Bonesaw and Crescent Blade lead Two-Handed at 312 Damage, and Freezing Chaos, Aureate and Infernal Rouge lead One-Handed at 324.

Every number is a weapon’s base value before upgrades, and every weapon with listed stats is in these tables. The numbers don’t cover moves or how soon you can get a weapon, so each section also names a pick you can reach sooner.


Best Dual-Wield weapon in Phantom Blade Zero

WeaponDamageSecond stat
The Lady's FanThe Lady’s Fan340Guard Break 126
Baishan StormswordsBaishan Stormswords312Status Effects 142
Sundering Dual AxesSundering Dual Axes312Guard Break 118
Fiend SawsFiend Saws302Guard Break 120
Parting HooksParting Hooks288Guard Break 118
Seamless DeathSeamless Death288Guard Break 114
White Serpent and Crimson ViperWhite Serpent & Crimson Viper260Guard Break 110
Sanguine TwinSanguine Twin200Guard Break 100

The Lady’s Fan tops both columns. Sundering Dual Axes and Baishan Stormswords tie at 312 Damage, and the Stormswords swap Guard Break for Status Effects. Earlier on, Parting Hooks at 288 are a strong step up, and their card reads “They can assume a Guard Stance to turn defense into offense and have high shield-breaking power.”


Best Two-Handed weapon in Phantom Blade Zero

WeaponDamageSecond stat
BonesawBonesaw312Status Effects 142
Crescent BladeCrescent Blade312Guard Break 118
WhiteshadowWhiteshadow308Status Effects 144
ArmybreakerArmybreaker288Guard Break 114
JuggernautJuggernaut288Guard Break 114
Scarlet WraithbladeScarlet Wraithblade240Guard Break 117
Outlaw WarbladeOutlaw Warblade240Guard Break 106
Sanguine ReachSanguine Reach200Guard Break 100

Bonesaw and Crescent Blade share the top Damage: Bonesaw has Status Effects, Crescent Blade has Guard Break. Early on, Scarlet Wraithblade edges Outlaw Warblade at the same 240 Damage, while the Warblade’s Standard Combo hits drain life from enemies.


Best One-Handed weapon in Phantom Blade Zero

WeaponDamageSecond stat
Freezing ChaosFreezing Chaos324Status Effects 144
AureateAureate324Guard Break 120
Infernal RougeInfernal Rouge324Guard Break 120
Wild Oriole SwordWild Oriole Sword295Guard Break 104
Soft Snake SwordSoft Snake Sword288Guard Break 118
Jagged SteelJagged Steel240Status Effects 124
Tianxuan Bronze SwordTianxuan Bronze Sword240Guard Break 106
The Fanatic's Broken BladeThe Fanatic’s Broken Blade228Guard Break 96
SanguineSanguine200Guard Break 100
Wooden SanguineWooden Sanguine160Guard Break 94

Freezing Chaos, Aureate and Infernal Rouge share the top Damage. Aureate comes at the very end of the story, so it’s more of a last prize than a pick to plan around.

Among early One-Handed weapons, Jagged Steel and Tianxuan Bronze Sword tie at 240. Tianxuan Bronze Sword suits shields and blocking; its card reads “A bronze sword, masterful in its simplicity. It offers high Shield-Breaking power when attacking and rock-solid defense when blocking.” Jagged Steel suits Bleed, which “Has no effect on Puppets, Golden Bodies, or Phantom Bodies.”


Compare at the same level

Card numbers rise as a weapon levels up. At level 5, Sanguine Twin reaches 280 Damage and 140 Guard Break, which puts it ahead of some level 1 Dual-Wield weapons above. A levelled early weapon can pass a late one that has not been upgraded, so only compare cards at the same level.

Sanguine Twin on the upgrade screen with its next level numbers, Phantom Blade Zero

To raise a weapon’s level, follow the steps in how to upgrade weapons. For the starting options side by side, see the early weapons compared.