Quick answer: By base card Damage, Thunder Spear leads at 450, then Ink Cut at 400, with Fire Meteor and Flying Guillotine at 380. Ink Cut also leads Guard Break at 324. Summoning edges use different stats and are listed apart.
Phantom Edges ranked by Damage
| Rank | Phantom Edge | Type | Damage | Second stat |
|---|---|---|---|---|
| 1 | Martial | 450 | Status Effects 360 | |
| 2 | Martial | 400 | Guard Break 324 | |
| 3 | Martial | 380 | Status Effects 309 | |
| 4 | Artifice | 380 | Guard Break 309 | |
| 5 | Destructive | 310 | Status Effects 208 | |
| 6 | Destructive | 310 | Guard Break 208 | |
| 7 | Destructive | 309 | Guard Break 208 | |
| 8 | Ranged | 281 | Guard Break 151 | |
| 9 | Artifice | 276 | Guard Break 234 | |
| 10 | Destructive | 261 | Guard Break 280 | |
| 11 | Martial | 261 | Guard Break 223 | |
| 12 | Ranged | 251 | Guard Break 216 | |
| 13 | Artifice | 248 | Status Effects 178 | |
| 14 | Martial | 247 | Guard Break 213 | |
| 15 | Artifice | 226 | Guard Break 198 | |
| 16 | Destructive | 221 | Guard Break 237 | |
| 17 | Ranged | 214 | Guard Break 162 | |
| 18 | Artifice | 201 | Guard Break 180 | |
| 19 | Ranged | 195 | Guard Break 175 | |
| 20 | Ranged | 180 | Guard Break 164 |
These are base values before upgrades, and the ranking doesn’t cover moves or how soon you can get an edge. Thunder Spear also has the highest Status Effects here, and Fire Meteor follows the same pattern at 309.

Best for Guard Break
Ink Cut leads at 324, then Flying Guillotine at 309. Both also sit near the top for Damage, which makes them the most balanced cards here. Wolfjaw at 280 is the next step down, with far less Damage at 261.

Summoning Phantom Edges
| Phantom Edge | First stat | Second stat |
|---|---|---|
| 1,100 Summon Health | 20 Summon Damage | |
| 1,700 Summon Health | 20 Summon Damage | |
| 342 HP Recovery | 207 Sha-Chi Recovery | |
| 1,400 Summon Health | 20 Summon Damage |
Summons list health and damage or recovery instead of Damage and Guard Break, so they aren’t ranked with the rest.
Early picks: Dread Axe and Hunter’s Chain Sickle
Two edges in the table come early and keep paying off whether or not they are equipped, because both open up traversal.
- Dread Axe: “Once obtained, Dread Axe can break iron chains blocking the path, even when not equipped.”
- Hunter’s Chain Sickle: “Once obtained, the Hunter’s Chain Sickle can grapple onto distant anchor points for traversal, even when not equipped.”
Dread Axe also holds third place for Damage, so it is a strong early card on its stats alone. Hunter’s Chain Sickle sits lower for Damage but carries a respectable Guard Break value.
Every Phantom Edge appears in the Phantom Edges by type list, grouped by the type on its card.






