Gaming Roundup

Best Early Game Build in Phantom Blade Zero: Weapons, Phantom Edges, Accessories and Where to Find Them

The best early Phantom Blade Zero build from Weeping Creek Valley: Sanguine Twin and Jagged Steel, Dread Axe and Hunter's Chain Sickle, the best early accessories, medicine and abilities, and where each part is.

The best early Phantom Blade Zero build from Weeping Creek Valley: Sanguine Twin and Jagged Steel, Dread Axe and Hunter’s Chain Sickle, the best early accessories, medicine and abilities, and where each part is.

Soul reaching for the glowing Sanguine Twin blades on their rack in Weeping Creek Valley, Phantom Blade Zero

Quick answer: Run Sanguine Twin with Jagged Steel, the Dread Axe and Hunter’s Chain Sickle Phantom Edges, plus Battle Wraps, Hunter’s Insight and Medicine Case. You can find every part in Weeping Creek Valley.


Early build at a glance

SlotPickNumbersWhere to get it
Main Weapon 1Sanguine TwinSanguine TwinDual-Wield, Damage 200, Guard Break 100Weeping Creek Valley (First Meeting with Yu’er bell)
Main Weapon 2Jagged SteelJagged SteelOne-Handed, Damage 240, Status Effects 124 (Bleed)Weeping Creek Valley (Rustblade Pavilion bell)
Phantom Edge 1Dread AxeDread AxeDestructive, Damage 309, Guard Break 208Weeping Creek Valley (The Axemaster’s Fall bell)
Phantom Edge 2Hunter's Chain SickleHunter’s Chain SickleMartial, Damage 247, Guard Break 213Weeping Creek Valley (Great Waterfall bell)
Accessory 1Battle WrapsBattle Wraps+5% damage (refined +10%)Weeping Creek Valley (Red Thread Barrier bell)
Accessory 2Hunter's InsightHunter’s Insight+7% damage and Sha-Chi depletion against attacking enemies (refined +15%)Weeping Creek Valley (The Lady’s Rift bell)
Accessory 3Medicine CaseMedicine Case+20% healing from Medicine (refined +30% and Super Armor)Weeping Creek Valley (Outpost bell)
Accessory (swap)Reflex DeviceReflex Device+15% Parry and Perfect Dodge timing windowsWeeping Creek Valley (Valley Sha-Chi Tower Base bell)
Accessory (swap)BoulderguardBoulderguard-15% damage taken while not Guard-BrokenWeeping Creek Valley (The Axemaster’s Holding Cell bell)
Medicine 1Healing GourdHealing Gourd40% HP at Lv 1, 50% at Lv 7 with 4 usesOn hand from the prologue
Medicine 2Focus PillFocus Pill-30% Sha-Chi use for 15 s, 30% HP over timeWeeping Creek Valley (The Axemaster’s Holding Cell bell), in a chest

Phantom Blade Zero early build slots on the Equip screen

The entries below pair each item with its nearest bell. Unless a different level is specified, the figures are base card stats for level 1.

Open Character > Equip to set up the build. There are two slots for Main Weapons, two for Phantom Edges, two for Medicine and six for accessories. Three accessory slots are available immediately. Switching between your Main Weapons restores Sha-Chi, so choose weapons that make up for one another’s shortcomings.

Early Equip screen with Sanguine Twin and empty accessory slots, Phantom Blade Zero

Best early main weapons and their locations

Sanguine Twin goes in slot 1 and Jagged Steel goes in slot 2. The other three are options for specific jobs.

WeaponPickNumbersWhere to get it
Sanguine TwinSanguine TwinOur pickDual-Wield, Damage 200, Guard Break 100Weeping Creek Valley (First Meeting with Yu’er bell)
Jagged SteelJagged SteelOur pickOne-Handed, Damage 240, Status Effects 124 (Bleed)Weeping Creek Valley (Rustblade Pavilion bell)
Scarlet WraithbladeScarlet WraithbladeOptionTwo-Handed, Damage 240, Guard Break 117Reward from Hua, Deadly Betrothed, Weeping Creek Valley (Flesh Lily Fields)
Sanguine ReachSanguine ReachOptionTwo-Handed, Damage 200, Guard Break 100Weeping Creek Valley (Outpost bell)
SanguineSanguineOptionOne-Handed, Damage 200, Guard Break 100Soul’s own weapon from the start

Sanguine Twin (slot 1)

Sanguine Twin is a Dual-Wield weapon with Damage 200 and Guard Break 100. You’ll find it near the First Meeting with Yu’er bell, glowing behind a wooden rack. Its card reads “A pair of short-handled twin blades crafted by Forge from the same material as Sanguine. Their attacks fall like rain, unmatched in speed.” Its Power Surge, Dual-Blade Flurry, cannot be blocked.

Sanguine Twin glowing on a wooden rack with the E prompt in Weeping Creek Valley, Phantom Blade Zero

Jagged Steel (slot 2)

Jagged Steel is a One-Handed weapon with Damage 240 and Status Effects 124. That ties it with Scarlet Wraithblade for the highest Damage among the early main weapons. It sits near the Rustblade Pavilion bell. The card says “A battered, rust-scarred blade with a jagged edge. Its slashes inflict Bleeding and can trigger Blood Loss.” Bleed has no effect on Puppets, Golden Bodies or Phantom Bodies.

Scarlet Wraithblade (Guard Break option)

Scarlet Wraithblade is Two-Handed, with Damage 240 and Guard Break 117. It is the reward from Hua, Deadly Betrothed at Flesh Lily Fields. Red Spider Lilies remain after Heavy Attack combos, slowing enemies and draining their Sha-Chi.

Sanguine Reach (crowd option)

Sanguine Reach is a Two-Handed weapon with Damage 200 and Guard Break 100. Look for a glowing blade behind the weapon rack next to the forge at the Outpost bell. Its card reads “A two-handed long blade crafted by Forge from the same materials as Sanguine. Designed for wide, sweeping strikes, it cuts through crowds with overwhelming force.”

Sanguine Reach glowing behind the weapon rack next to the forge at the Outpost, Phantom Blade Zero

Sanguine

Sanguine is Soul’s own blade, and you have it from the start. It’s a One-Handed weapon with Damage 200 and Guard Break 100.


Best early Phantom Edges: Dread Axe and Hunter’s Chain Sickle

Phantom EdgePickNumbersWhere to get it
Dread AxeDread AxeOur pickDestructive, Damage 309, Guard Break 208Weeping Creek Valley (The Axemaster’s Fall bell)
Hunter's Chain SickleHunter’s Chain SickleOur pickMartial, Damage 247, Guard Break 213Weeping Creek Valley (Great Waterfall bell)

Dread Axe is a Destructive Phantom Edge with Damage 309 and Guard Break 208. It is the reward from Axemaster Peng Meng at The Axemaster’s Fall. Hold the Phantom Edge key “to charge the attack, up to 2 stages”. The card also lists “high Shield-Breaking power”. Its Iron Chain Breaker line reads “Once obtained, Dread Axe can break iron chains blocking the path, even when not equipped.”

Dread Axe Phantom Edge card, Destructive, Damage 309 and Guard Break 208, Phantom Blade Zero

Hunter’s Chain Sickle is a Martial Phantom Edge with Damage 247 and Guard Break 213. It’s near the Great Waterfall bell. It hits from mid to long range in a combo of up to 3 slashes. Its Grappling Traverse line reads “Once obtained, the Hunter’s Chain Sickle can grapple onto distant anchor points for traversal, even when not equipped.”

Hunter's Chain Sickle exploration ability screen, Phantom Blade Zero

Best early accessories and where to find them

Put these three in the accessory slots that are open from the start:

  • Battle Wraps: “Increases damage dealt to enemies by 5%.” Found at the Red Thread Barrier bell.
  • Hunter’s Insight: “Increases damage dealt and Sha-Chi depletion against attacking enemies by 7%” Found at The Lady’s Rift bell.
  • Medicine Case: “Increases healing from Medicine by 20%.” Found at the Outpost bell.

The same region has more accessories you can swap in. If you parry a lot, use Reflex Device. If you take a lot of hits, use Boulderguard.

AccessoryPickEffectWhere to get it
Battle WrapsBattle WrapsOur pick+5% damage (refined +10%)Weeping Creek Valley (Red Thread Barrier bell)
Hunter's InsightHunter’s InsightOur pick+7% damage and Sha-Chi depletion against attacking enemies (refined +15%)Weeping Creek Valley (The Lady’s Rift bell)
Medicine CaseMedicine CaseOur pick+20% healing from Medicine (refined +30% and Super Armor)Weeping Creek Valley (Outpost bell)
Reflex DeviceReflex DeviceOption+15% Parry and Perfect Dodge timing windowsWeeping Creek Valley (Valley Sha-Chi Tower Base bell)
BoulderguardBoulderguardOption-15% damage taken while not Guard-BrokenWeeping Creek Valley (The Axemaster’s Holding Cell bell)
Shenji's RingShenji’s RingOption-20% Sha-Chi used when blocking (refined -30%)Weeping Creek Valley (Outpost bell)
Lingran's PendantLingran’s PendantOption-15% Sha-Chi used by Heavy Attack Sha-Chi Combos (refined -30%)Weeping Creek Valley (The Beginning bell), in a chest
Token of PursuitToken of PursuitOption+7% damage to Guard-Broken enemies (refined +15%)Weeping Creek Valley (Ruthless Archer Camp bell), in a chest
Ancient Armor FragmentAncient Armor FragmentOptionDamage reduction up to 20% at full HPWeeping Creek Valley (Crimson Manor bell)

Best early Medicine for the two slots

You have the Healing Gourd from the prologue. It restores 40% HP at level 1.

Open the chest beside The Axemaster’s Holding Cell bell to get the Focus Pill. For 15 seconds, it reduces Sha-Chi use by 30% and restores 30% HP.

Look in the chest beside the Valley Sha-Chi Tower Base bell for the Vessel Restorative. It restores 70% HP and raises natural Sha-Chi recovery by 50% for 5 seconds. It has one use at every level.

MedicinePickEffect at Lv 1Where to get it
Healing GourdHealing GourdOur pick40% HP at Lv 1, 50% at Lv 7 with 4 usesOn hand from the prologue
Focus PillFocus PillOur pick-30% Sha-Chi use for 15 s, 30% HP over timeWeeping Creek Valley (The Axemaster’s Holding Cell bell), in a chest
Vessel RestorativeVessel RestorativeOption70% HP, +50% natural Sha-Chi recovery for 5 s, 1 useWeeping Creek Valley (Valley Sha-Chi Tower Base bell), in a chest

Abilities to train first with Remnant Dust

You can train abilities at any bell by spending Remnant Dust. Fluid Form is already unlocked at 0. Train these next:

AbilityRemnant DustWhat it does
Fluid FormFluid Form0Quick Pursuit on a distant enemy after a Perfect Dodge, a Parry or a Guard Break
Healing ArtHealing Art5,000+1 Medicine use
Steady ComposureSteady Composure5,000next Light Attack after a Dodge or Parry interrupts more
Boundless Capacity Lv. 1Boundless Capacity Lv. 110,000+1 accessory slot
Thousand-mile StrideThousand-mile Stride10,000high-speed sprint after 2 s of sprinting
Flow Like WaterFlow Like Water12,500blocking and dodging keep the combo going

Upgrading Sanguine Twin and Jagged Steel

In our run, taking Jagged Steel from level 1 to level 2 required no materials; afterward, its stats were Damage 264 and Status Effects 136.

In our run, the Sanguine Twin upgrade screen at level 2 showed Damage 220 and Guard Break 110. The step to level 3 asked for 4 Twinned Metal, 2 Solvent and 1,485 Remnant Dust, which brought it to Damage 240 and Guard Break 120.

Sanguine Twin upgrade screen from level 2 to 3, Damage 220 to 240, Phantom Blade Zero

Prioritize upgrades for both Main Weapons. Every level increases each of the two card values.


How to play the Phantom Blade Zero early build

Your Light Attack string is the Standard Combo. The Sha-Chi Combo card line reads “Can be unleashed after any swing during a Standard Combo. With enough Sha-Chi, it becomes an enhanced attack with increased damage and Guard Break.”

Start with Jagged Steel against anything that bleeds. Use its Power Surge, Jagged Steel Rampage, to fill the Bleed Gauge. Each Power Surge costs 1 Sha-Chi Essence.

Use Sanguine Twin on Puppets and any other foes immune to Bleed. Changing weapons restores Sha-Chi, and enemies cannot block Dual-Blade Flurry.

Against enemies that guard, spend Remnant Spark on a charged Dread Axe. When a target is out of reach, use the Hunter’s Chain Sickle.

Hunter's Chain Sickle card, Martial, Damage 247 and Guard Break 213, Phantom Blade Zero