- Difficulty5 of 5
- Unlocks at20 rounds played
- Named places22
- Return points5

A twice-abandoned coastal paradise, this magnificent harbor resort holds memories of both grand ambitions and reluctant retreat. Yet for all the upheaval this place has known, the ocean looks much the same.
In-game description
Riven Tides is a grand seaside resort built around a harbour, deserted not once but twice, with the sea beyond it unchanged by everything that happened on shore. It is rated 5 of 5 for difficulty and opens up once you have played 20 rounds. The map spans 22 named places and has 5 return points.
An ordinary round has 291 loot container spots, though only some of them are filled each time. Worn Backpacks are the most common at 55, followed by Grenade Tubes at 42, Medical Bags at 36 and Ammo Boxes at 28. Stacking Yard holds the most spots with 55, then Hotel Panorama Azzurro with 40, Dried Riverbed with 30 and Port Authority Building with 29.
ARC can appear in 84 areas, and which machine shows up varies from round to round. ARC Surveyors and ARC Turbines have the most spawn points of their own, at 10 and 9, with Turrets close behind at 8. To get out, you have 2 Elevators and 3 Raider Hatches. Husk Graveyard rounds bring 82 spots of their own, Lush Blooms has 40 and Uncovered Caches has 18.
Named places on Riven Tides
| Named place | Loot categories | Container spots (ordinary round) | In-game description |
|---|---|---|---|
| Azzurro Beach | Residential | 2 | A secluded stretch of once-pristine beachfront. |
| Beach Bar | — | 2 | — |
| Customs House | Electrical and Industrial | 20 | Signage indicates that some of the Exodus' valuable goods once passed right through this complex. |
| Dried Riverbed | Nature | 30 | — |
| Harbor | — | 2 | — |
| Hotel Complex | — | — | — |
| Hotel Panorama Azzurro | Commercial and Residential | 40 | A particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers. |
| Marano Road | — | 2 | — |
| Mulatierra Hill | — | 19 | — |
| Poolside | — | 5 | — |
| Port Authority Building | Exodus and Technological | 29 | Once the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction. |
| Quay | — | 18 | — |
| Railyard | — | 8 | — |
| Seabed | — | — | — |
| Special Handling Tunnel | — | 3 | — |
| Stacking Yard | Exodus and Industrial | 55 | Just a glimpse of these sky-scraping containers makes one want to stack things very high. |
| Tennis Court | — | 3 | — |
| Transfer Depot | — | 8 | — |
| Wavebreaker | — | 15 | — |
| Weighing Checkpoint | Industrial and Mechanical | 4 | With scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets. |
| Wharf | — | 7 | — |
| Wreckage | ARC | 17 | Ages of violent undercurrents and biting rust have taken a visible toll. |
Return points on Riven Tides
| Name | Type | Nearest named place | In-game description |
|---|---|---|---|
| Seaside Elevator | Elevator | Mulatierra Hill | Built in convenient proximity to the nearby cranes, some speculate it may have have tempted a crane operator or two. |
| Customs Elevator | Elevator | Customs House | For transporting heavy-weight goods, and even heavier stacks of paperwork. |
| Weighbridge Hatch | Raider Hatch | Transfer Depot | Some who've used this hatch claim to hear the gunshots emanating from Buried City. |
| Hilltop Hatch | Raider Hatch | Mulatierra Hill | A last-ditch escape for many a Raider set upon by the riverbed. |
| Saltswept Hatch | Raider Hatch | Wharf | The hinges creak under the weight of salt corrosion and seagull abuse. |
Containers, objects and ARC on Riven Tides
| Name | Kind | Spots in an ordinary round | Only during map conditions |
|---|---|---|---|
| Loot container | 55 | — | |
| Loot container | 42 | — | |
| Loot container | 36 | — | |
| Loot container | 28 | — | |
| Loot container | 27 | 2 | |
| Loot container | 25 | 45 | |
| Loot container | 21 | 37 | |
| Loot container | 18 | 18 | |
| Loot container | 14 | — | |
| Loot container | 13 | — | |
| Loot container | 12 | — | |
| Loot container | — | 40 | |
| World object | 15 | — | |
| World object | 15 | — | |
| World object | 10 | — | |
| World object | 6 | — | |
| World object | 6 | — | |
| World object | 4 | — | |
| World object | 1 | — | |
| World object | 1 | — | |
| ARC spawn points | 10 | — | |
| ARC spawn points | 9 | — | |
| ARC spawn points | 8 | — | |
| ARC spawn points | 5 | — | |
| ARC spawn points | 3 | — | |
| Small ground machines | Possible ARC spawn area | 36 | — |
| Small flying machines | Possible ARC spawn area | 26 | — |
| Large ground machines | Possible ARC spawn area | 11 | — |
| Large flying machines | Possible ARC spawn area | 11 | — |