- Difficulty4 of 5
- RegionCalabretta, North
- Unlocks at18 rounds played
- Named places28
- Return points8

Once a steadfast symbol of defiant connection, the Blue Gate now serves as a daunting entryway into the perilous mountain ranges. The surrounding valley bears scars both new and old.
In-game description
The Blue Gate is a mountain pass whose great gate once stood for people holding together and now opens onto dangerous high country, in a valley damaged by fighting both recent and long past. It rates 4 of 5 for difficulty and unlocks once you have played 18 rounds. The map spans 28 named places with 8 return points, and it has an underground level beneath the surface.
An ordinary round has 346 loot container spots, but only some of them are filled each time. Wasp Husks are the most common at 80, followed by Worn Backpacks at 44, Rocketeer Husks at 35 and Grenade Tubes at 31. Maintenance Wing holds the most with 34, with Village close behind on 33, then Security Wing on 26 and Broken Earth on 21.
ARC can turn up in 153 areas, and which machine appears varies from round to round. ARC Surveyors have the most spawn points of their own at 18, ahead of Turrets at 14 and Sentinels at 12. Your way out is through 4 Raider Hatches and 4 Airshafts. Cold Snap brings 271 spots of its own and Husk Graveyard has 105, while Lush Blooms, Uncovered Caches, Hurricane, Electromagnetic Storm, Locked Gate and Close Scrutiny each have smaller sets.
Named places on The Blue Gate
| Named place | Loot categories | Container spots (ordinary round) | In-game description |
|---|---|---|---|
| Abandoned Housing Project | — | 5 | This architectural project stands abandoned, unfinished and untouched. |
| Adorned Wreckage | Industrial and Mechanical | 21 | A graveyard of wreckage that was already here before any Speranzans arrived. |
| Ancient Fort | Old World and Technological | 7 | Ruins of a fort from before the Collapse. |
| Barren Clearing | ARC | 8 | — |
| Broken Earth | — | 21 | — |
| Checkpoint | Mechanical | 14 | Piles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in. |
| Data Vault | — | 15 | — |
| Farmlands | — | 7 | — |
| Gate Approach | — | 3 | — |
| Gate Control Room | — | 7 | — |
| Headhouse | — | 5 | — |
| Highway Collapse | — | 10 | — |
| Maintenance Bunker | — | 13 | — |
| Maintenance Wing | Electrical and Mechanical | 34 | — |
| Olive Grove | Nature | 10 | — |
| Outer Gates | — | 9 | — |
| Pilgrim's Peak | Electrical and Technological | 15 | An antenna that has been seemingly transformed by traveling pilgrims. |
| Raider's Refuge | Residential | 12 | Raiders are trying to make this outpost their own. The ARC are making that difficult. |
| Reinforced Reception | Security and Technological | 12 | Mysterious facility that's strangely fortified. |
| Ridgeline | — | 10 | — |
| Ruined Homestead | Old World and Residential | 6 | — |
| Security Wing | Security and Technological | 26 | — |
| The Forest | — | 12 | — |
| The Mountains | — | 7 | — |
| Traffic Tunnel | Mechanical | 5 | — |
| Trapper's Glade | Nature | 11 | — |
| Village | Commercial and Residential | 33 | A village from long before the sprawling astro-infrastructure took over the land. |
| Warehouse Complex | Industrial | 2 | Rumor has it that there's more than just rats running through this old Supracosta warehouse. |
Return points on The Blue Gate
| Name | Type | Nearest named place | In-game description |
|---|---|---|---|
| Fragrant Hatch | Raider Hatch | Olive Grove | The aromas drifting from the nearby olive grove makes this a particularly pleasant descent. |
| Prefab Hatch | Raider Hatch | Abandoned Housing Project | A surprising amount of boreholes already ran deep into the earth here, making this hatch a breeze to construct. |
| Reinforced Hatch | Raider Hatch | Adorned Wreckage | After one glance at the surroundings, the foreman building this hatch made sure to use reinforced steel and extra-sturdy latches. |
| Lucky Hatch | Raider Hatch | Village | Built on top of an old well, the engineers building this hatch now share an impressive collection of ancient coins. |
| Warehouse Airshaft | Airshaft | Maintenance Wing | When this airshaft was connected to the Tubes, Apollo's crew spent several days clearing out packing peanuts and bubble wrap. |
| Forest Airshaft | Airshaft | Highway Collapse | This airshaft is often clogged with fallen leaves, making for an escape that is as slippery as it is autumnal. |
| Overlook Airshaft | Airshaft | Maintenance Bunker | The panoramic view from atop the hill makes up for the faint smell of bat droppings and stale grease. |
| Cliffside Airshaft | Airshaft | Security Wing | The engineers who connected this airshaft found it adorned with colorful chalk paintings from a nearby kindergarten. |
Containers, objects and ARC on The Blue Gate
| Name | Kind | Spots in an ordinary round | Only during map conditions |
|---|---|---|---|
| Loot container | 80 | 74 | |
| Loot container | 44 | — | |
| Loot container | 35 | 31 | |
| Loot container | 31 | 13 | |
| Loot container | 31 | — | |
| Loot container | 27 | — | |
| Loot container | 26 | 1 | |
| Loot container | 24 | 48 | |
| Loot container | 24 | — | |
| Loot container | 14 | 14 | |
| Loot container | 7 | 7 | |
| Loot container | 3 | — | |
| Loot container | — | 204 | |
| Loot container | — | 24 | |
| Loot container | — | 86 | |
| World object | 33 | — | |
| World object | 16 | — | |
| World object | 11 | — | |
| World object | 7 | — | |
| World object | 5 | — | |
| World object | 4 | — | |
| World object | 1 | — | |
| World object | — | 18 | |
| ARC spawn points | 18 | — | |
| ARC spawn points | 14 | — | |
| ARC spawn points | 12 | — | |
| ARC spawn points | 11 | — | |
| ARC spawn points | 10 | — | |
| Small ground machines | Possible ARC spawn area | 57 | — |
| Small flying machines | Possible ARC spawn area | 55 | — |
| Large ground machines | Possible ARC spawn area | 23 | — |
| Large flying machines | Possible ARC spawn area | 18 | — |