Gaming Guide

Enshrouded 1.0: How to Get Every Spell (All 61 Spell Recipes and Where to Craft Them)

Every staff spell recipe in Enshrouded 1.0, including costs, item levels, crafting stations, and the condition that unlocks each one.

Every staff spell recipe in Enshrouded 1.0, including costs, item levels, crafting stations, and the condition that unlocks each one.

Enshrouded 1.0 has 61 regular staff spells, and they come from three places. You hand-craft 16 of them yourself. The Alchemist, Balthazar, makes 38, and the Collector, Alden Crowley, makes the remaining 7. Every one of them is cast with a Staff and spends Mana. Eternal spells never deplete their charges and use their own separate set of 41 recipes, so they are not covered here.

Quick answer: Hand-craft Fire Bolt and Mana Drain from your own crafting menu. Get almost everything else from the Alchemist under a roof. The Collector makes Bonestorm and Hollow Wretch.


Two kinds of spell: charges and channel

Each spell card tells you how the spell spends itself. Most spells run on charges, and their cards carry this line:

“Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.”

Channel spells work differently. You hold the input and the spell keeps going. There are six channel spells: Mana Drain, Arc Lightning, Heal Cascade, Heal Beam, Shroud Beam and Bonestorm. Their cards read:

“Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.”

The Type column in every table below shows which kind each spell is.


Hand-crafted spells change with your Flame level

Fire Bolt and Mana Drain each come in eight tiers, from I to VIII. Fire Bolt I and Mana Drain I are in your hand-crafting menu from the start, once you have picked up Resin. New in 1.0, each higher tier is listed only at specific Flame levels: tier II at Flame level 2, III at 3, IV at 4 and V at 5, VI at levels 6 and 7, VII at 8, and VIII at 9 and up. You don’t need a station or a roof for any of these.

We saw this at our own base: when our Flame reached level 2, the game showed “FLAME LEVEL UP 2” together with “RECIPE UNLOCKED! Mana Drain II (+1 more)”. The second recipe in that notice is Fire Bolt II.

Flame Level Up 2 with the Recipe Unlocked notice for Mana Drain II in Enshrouded 1.0
Reaching Flame level 2 unlocked Mana Drain II and Fire Bolt II for us.

Fire Bolt I–VIII

Fire Bolt is a single-target projectile. Its card reads “Ignites a fire bolt projectile that deals damage to a single target.” Each craft gives you 20 charges. All 16 hand-crafted spells are also in our hand-crafting recipe list.

Fire Bolt I store art from Enshrouded
Fire Bolt I. Image: Keen Games
SpellItem levelMana costMakesRecipeShown in hand crafting at
Fire Bolt I321202 Resinfrom the start, once you have Resin
Fire Bolt II529204 ResinFlame level 2
Fire Bolt III1250204 Resin, 3 AmberFlame level 3
Fire Bolt IV1765204 Charcoal, 4 AmberFlame level 4
Fire Bolt V2281204 Lapislazuli, 4 SulfurFlame level 5
Fire Bolt VI30118204 Amethyst, 4 CoalFlame levels 6 to 7
Fire Bolt VII38143204 Resin, 4 AquamarineFlame level 8
Fire Bolt VIII47158204 Resin, 4 DiamondFlame level 9 and up

Mana Drain I–VIII

Its card reads “Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them.” Mana Drain is a channel spell, and one craft makes one Mana Drain.

Mana Drain I store art from Enshrouded
Mana Drain I. Image: Keen Games
SpellItem levelMana per secondMakesRecipeShown in hand crafting at
Mana Drain I37 per second15 Bonesfrom the start, once you have Resin
Mana Drain II510 per second12 Salt, 2 Midnight LilyFlame level 2
Mana Drain III1213 per second14 Gloomberry, 2 Bug DustFlame level 3
Mana Drain IV1716 per second14 Calla Luna, 4 Fossilized Bone DustFlame level 4
Mana Drain V2219 per second18 Lapislazuli, 6 ShadowbloomFlame level 5
Mana Drain VI3022 per second110 Amethyst, 6 Stapelia StarflowerFlame levels 6 to 7
Mana Drain VII3825 per second14 Aquamarine Dust, 8 PassionflowerFlame level 8
Mana Drain VIII4728 per second18 Moonstone, 4 Sparkling DustFlame level 9 and up

Alchemist spells: Roof, station upgrades and recipe unlocks

The Alchemist (Balthazar) makes 38 spells. Before you can craft them, check these requirements (every recipe is also in our Alchemist recipe list):

  • The Alchemist needs a sheltered spot, so all of these spells are crafted under a roof.
  • Some recipes additionally call for an upgraded station set beside the Alchemist: a Mortar, Alchemy Station or Laboratory. If the entry is “None”, no station beyond the Alchemist is required.
  • Owning the item shown makes its recipe available. If the table lists a spell after “or own,” acquiring that spell unlocks the recipe as well.
  • Most Alchemist spells make 20 charges per craft. Entangle, Shock Wisp, Light Burst, Shroud Beam, Shroud Meteor and Protective Barrier make 50.

Fire spells

SpellTypeItem levelMana costCharge timeMakesRecipeStation upgrade neededRecipe appears
Fireball ISpell charges10532.5 seconds2010 Resin, 1 Tar, 2 BonemealNoneOwn Tar (or own a Fireball I)
Fireball IISpell charges15672.5 seconds204 Tar, 5 Amber, 10 ResinMortarOwn Amber
Fireball IIISpell charges301572.5 seconds204 Amethyst, 5 Obsidian, 10 ResinLaboratoryOwn Obsidian
Fireball IVSpell charges472102.5 seconds2010 Charcoal, 2 Moonstone, 10 Magma Gel, 1 Diamond DustLaboratoryOwn Diamond Dust
Pillar Of Flames ISpell charges12541.2 seconds205 Charcoal, 5 Amber, 10 ResinMortarOwn Charcoal (or own a Pillar Of Flames I)
Pillar Of Flames IISpell charges22871.2 seconds205 Lapislazuli, 1 Iron Bars, 5 SulfurLaboratoryOwn Sulfur
Pillar Of Flames IIISpell charges441551.2 seconds201 Aquamarine Dust, 5 Pink Mushroom Meat, 1 Gold DustLaboratoryOwn Gold Dust
Fire Totem ISpell charges17370.7 seconds2010 Charcoal, 1 Bronze Bars, 5 Amber, 2 StrawAlchemy StationOwn Bronze Bars

Fireball trades Fire Bolt’s single target for an area hit. Its card reads “Ignites a fireball projectile that erupts upon impact and deals damage in an area.”

Fireball II store art from Enshrouded
Fireball II. Image: Keen Games

Ice spells

Water is required for Ice spell recipes: each craft calls for either 2 or 10. Include that Water with the other crafting materials.

Ice Bolt I store art from Enshrouded
Ice Bolt I. Image: Keen Games
SpellTypeItem levelMana costCharge timeMakesRecipeStation upgrade neededRecipe appears
Ice Bolt ISpell charges5471 second205 Shroud Liquid, 2 WaterNoneOwn Shroud Liquid (or own an Ice Bolt I)
Ice Bolt IISpell charges12591 second202 Glow Dust, 3 Corrupted Boar Tusk, 2 WaterNoneOwn Glow Dust (or own an Ice Bolt II)
Ice Bolt IIISpell charges301411 second207 Ice, 4 Enshrouded Ice, 2 SnowLaboratoryOwn Ice
Ice Bolt IVSpell charges471861 second201 Sparkling Dust, 10 Ice, 2 Ember Carapace, 10 WaterLaboratoryOwn Sparkling Dust
Blizzard ISpell charges15842 seconds203 Goo, 2 WaterNoneOwn Goo (or own a Blizzard I)
Blizzard IISpell charges221342 seconds2010 Lapislazuli, 1 Enshrouded Oil, 10 WaterLaboratoryOwn Enshrouded Oil
Ice Totem ISpell charges17260.7 seconds203 Shroud Adhesive, 1 Tin Bars, 10 WaterAlchemy StationOwn Tin Bars
Ice Totem IISpell charges38580.7 seconds202 Aquamarine Dust, 2 Shroud Sludge, 5 Mother-Of-Pearl, 10 WaterLaboratoryOwn Shroud Sludge

The Fire, Ice and Shock Totem cards all say the same thing about limits. By default you can have one totem at a time, and skills can raise that number.

Lightning spells

SpellTypeItem levelMana costCharge timeMakesRecipeStation upgrade neededRecipe appears
Chain Lightning ISpell charges12651.2 seconds204 Bonemeal, 1 Copper Bars, 20 Flintstone, 4 ResinMortarOwn Copper Bars
Chain Lightning IISpell charges472001.2 seconds202 Moonstone Dust, 2 Sparkling Dust, 5 DiamondLaboratoryOwn Moonstone Dust
Arc LightningChannel22250.3 seconds205 Enshrouded Oil, 1 Iron Bars, 1 Copper Bars, 5 CharcoalLaboratoryOwn Enshrouded Oil
Ball Lightning ISpell charges20993 seconds204 Bonemeal, 1 Tin Bars, 1 Alchemical BaseLaboratoryWhen the Alchemy Station becomes craftable
Ball Lightning IISpell charges301793 seconds201 Flammable Goo, 2 Silver DustLaboratoryOwn Silver Dust
Shock Wisp ISpell charges12502.5 seconds501 Bug Dust, 1 Glow Dust, 2 Brittle Shroud PetalsNoneOwn Bug Dust
Shock Wisp IISpell charges381432.5 seconds502 Cursed Shroud Sack, 25 Shroud Sludge, 1 Iron Dust, 1 Electric NerveLaboratoryOwn Shroud Sludge
Shock Totem ISpell charges17190.7 seconds204 Bonemeal, 1 Tin Bars, 2 Calla LunaAlchemy StationOwn Calla Luna
Shock Totem IISpell charges38410.7 seconds205 Shroud Sludge, 1 Iron Dust, 1 Gold Bars, 1 Green Vitriol DustLaboratoryOwn Shroud Sludge

Ball Lightning I is the one Alchemist spell not tied to an item: its recipe appears when the Alchemy Station becomes craftable.

Ball Lightning I store art from Enshrouded
Ball Lightning I. Image: Keen Games

Healing and barrier spells

SpellTypeItem levelMana costCharge timeMakesRecipeStation upgrade neededRecipe appears
Heal Cascade IChannel581 second202 Aureolin Flower, 5 Bonemeal, 1 Aerated Banshee GelNoneOwn Bonemeal (or own a Heal Cascade I)
Heal Cascade IIChannel47141 second202 Moonstone Dust, 3 Basalt Dust, 1 Thyme Tea, 2 Bursting Fell HeartLaboratoryOwn Moonstone Dust
Chain Heal ISpell charges12381 second204 Bonemeal, 5 Chamomile, 1 Glow DustMortarOwn Chamomile
Chain Heal IISpell charges35581 second204 Fossilized Bone Dust, 5 Gentian, 1 ChamomileMortarLater Alchemist unlock
Heal BeamChannel27221.6 seconds205 Lapislazuli, 5 Shroud Sand, 2 Fell HeartLaboratoryOwn Fell Heart
Protective BarrierSpell charges382604 seconds501 Bursting Fell Heart, 20 Pink Mushroom Meat, 1 Iron DustLaboratoryOwn Bursting Fell Heart

Root, acid, light and Shroud spells

SpellTypeItem levelMana costCharge timeMakesRecipeStation upgrade neededRecipe appears
Entangle ISpell charges5130.5 seconds505 Critter Parts, 2 BonesNoneOwn Critter Parts
Entangle IISpell charges17220.5 seconds503 Fossilized Bone Dust, 3 Shroud Adhesive, 1 Tin BarsNoneOwn Shroud Adhesive
Entangle IIISpell charges30390.5 seconds501 Steel Bars, 10 Chitin PowderLaboratoryOwn Chitin Powder
Acid BiteSpell charges17771 second202 Poison Sack, 2 Ammonia Gland, 5 Goo, 20 Springlands DirtAlchemy StationOwn Ammonia Gland
Light BurstSpell charges17130.5 seconds505 Sulfur, 5 Coal Powder, 5 Lapislazuli, 1 Mist of a Fell SicklescytheLaboratoryOwn Sulfur
Shroud BeamChannel30422 seconds502 Chitin Powder, 50 Shroud AdhesiveLaboratoryOwn Enshrouded Cyclops Eye
Shroud MeteorSpell charges271824 seconds501 Mist of a Fell Sicklescythe, 5 Nitrate, 20 Coal Powder, 20 Stone, 5 SulfurLaboratoryOwn Nitrate

Shroud Beam and Shroud Meteor are Shroud Spells. Their cards say “Shroud Spell: This spell results in a debuff that reduces your Time in the Shroud.” Shroud Meteor’s card also says it “Calls down a disastrous Shroud Meteor on up to five foes.”

Shroud Meteor store art from Enshrouded
Shroud Meteor. Image: Keen Games

Collector spells: Bonestorm and Hollow Wretch

The Collector, Alden Crowley (the survivor tied to the Hollow Halls), makes the last 7 spells. These are also crafted under a roof. Each craft makes 100, and each recipe appears once you own the item listed: an Ectoplasm item, Giant Bones or Icy Giant Bones. The same recipes are in our Collector recipe list.

SpellTypeItem levelMana costCharge timeMakesRecipeRecipe appears
Bonestorm IChannel15190.5 seconds10020 Ectoplasm Fragment, 50 BonesOwn Ectoplasm Fragment
Bonestorm IIChannel20250.5 seconds10030 Ectoplasm Fragment, 60 BonesOwn Giant Bones
Bonestorm IIIChannel27310.5 seconds10020 Ectoplasm Shard, 1 Giant BonesOwn Ectoplasm Shard
Bonestorm IVChannel35450.5 seconds10020 Ectoplasm Crystal, 1 Giant BonesOwn Ectoplasm Crystal
Bonestorm VChannel38550.5 seconds10020 Ectoplasm Cluster, 1 Icy Giant BonesOwn Ectoplasm Cluster
Hollow Wretch ISpell charges171022 seconds10020 Ectoplasm Fragment, 50 BonesOwn Giant Bones
Hollow Wretch IISpell charges442312 seconds10020 Ectoplasm Cluster, 1 Icy Giant BonesOwn Icy Giant Bones

Bonestorm is a channel spell. Its card reads “Conjures a flurry homing bone projectiles that hunt down enemies with crushing force.” Hollow Wretch is a summon. Its card reads “Summons a Hollow Wretch ally that attacks enemies. Maximum amount of summoned Hollow allies is 1 by default which can be increased via skills.” The skills are in our Mage skill list.

Hollow Wretch I store art from Enshrouded
Hollow Wretch I. Image: Keen Games

Eternal spells

Eternal spells never deplete charges and come from their own 41 recipes at the Alchemist and the Collector, listed in our Eternal spells guide. For what the nine spells added in 1.0 do in a fight, see every new mage spell in 1.0, and for a full caster setup our mage build.