Gaming Guide

Final Fantasy Resonance Walkthrough in Story Order (Prologue to Kolobos Ruins)

The story path from the prologue battlefield through Chapter 1 to the Kolobos Ruins, with the matching guide for each part.

The story path from the prologue battlefield through Chapter 1 to the Kolobos Ruins, with the matching guide for each part.

Rain at a cave mouth in the cliff above a waterfall pool on the Felicitas island

Final Fantasy Resonance came out on PC through Steam on 22 October 2026, and its first chapter, “Tailing the Truth”, covers a lot of ground. Below is the story route in the order you play it, on NORMAL difficulty, with the objective the game shows for each part and the guide that covers it.

Quick answer: Chapter 1 runs from the Earth Shrine through the Town of Mitra, Grandshelt Castle, the Village of Kol and the Town of Felicitas to the Kolobos Ruins. It ends at Siren’s Tower. Each part below links to its full guide.

PartWhereObjective on screenGuide
PrologueBattlefield–Stagger explained; Difficulty
Chapter 1Earth Shrine“Investigate the Earth Shrine”Earth Shrine route guide; Belmodar boss strategy
Chapter 1Town of Mitra“Go to the town of Mitra”, “Investigate Rain’s house”Earth Shrine route guide; How to equip Visions
Chapter 1Mitra to the royal capital–Earth Shrine route guide
Chapter 1Grandshelt Castle“Go to Grandshelt Castle”Guide to Grandshelt Castle; Hell’s Rider boss strategy
Chapter 1Outside the castle–Can you beat Umbra
Chapter 1Leaving the capital, Fina joins“Go to the town of Felicitas”, “Go to the village of Kol”Guide to Grandshelt Castle; Playable characters
Chapter 1Village of Kol“Stay at the inn in the village of Kol”Guide to Grandshelt Castle; Getting a chocobo
Chapter 1Town of Felicitas“Go to the Kolobos Ruins”Guide to Grandshelt Castle; Stores in Felicitas
Chapter 1Road to the Kolobos Ruins“Go to the Kolobos Ruins”How to get to the Kolobos Ruins

Prologue: Battlefield

After an opening cutscene about the crystals, you take control of a mysterious figure listed as “???”, armed with Dystopia, Firaga, Blizzaga and Thundaga, while tutorials cover moving, the mini-map and the turn order bar. You fight soldiers, then two Lv.30 Magitek Armor, then the Lv.35 Cutting Edge Magitek Weapon, which goes down to the Limit Burst Chaotic Convergence. Stagger explained covers Limit Bursts, stagger and the bonus phase, and Difficulty shows how to switch between Casual, Normal and Expert in Options.

The prologue battlefield with soldiers and Magitek Armor
The prologue battlefield.

Chapter 1 – Tailing the Truth, part by part

Earth Shrine and Belmodar

At daybreak, Rain and Lasswell arrive at the shrine with the objective “Investigate the Earth Shrine” active. Soldiers stationed at the entrance provide items and healing. Circle the pedestal, descend to the floor below, then make your way up the western side to the second save point (full route in the Earth Shrine walkthrough). Outside the Crystal Chamber, Belmodar (Lv.4) is vulnerable to Fire.

The pink save point at the entrance of the Earth Shrine
The Earth Shrine entrance and its save point.

Town of Mitra and Rain’s house

Once the shrine is done, the objective switches to “Go to the town of Mitra” and then “Investigate Rain’s house”. The house has an arched wooden door, and Visions are introduced inside.

Rain at the arched wooden door of his house in Mitra
Investigating Rain’s house in Mitra.

Mitra to Grandshelt, the Royal Capital

At Mitra’s first fork, choose the higher road. Cross the long rope bridge, then stay on the forest road and pass over another wooden bridge to reach “Grandshelt, the Royal Capital”; press F to Proceed. By then, the capital is ablaze.

Burning royal capital on the field map with the F Proceed prompt
The F Proceed prompt at Grandshelt, the Royal Capital.

Grandshelt Castle and Hell’s Rider

In the “Go to Grandshelt Castle” section (castle walkthrough), Charlotte joins your party upon entry. Flames seal off the grand staircase, so circle around via the lounges and walkways. At the staircase, fight Hell’s Rider (Lv.6) alongside Dark Skeletons; a Phoenix Down will take down one Dark Skeleton. After the battle, find Black Garb in the banquet hall.

Fire blocking the grand staircase inside Grandshelt Castle
Fire blocks the grand staircase in Grandshelt Castle.

Umbra outside the castle

After you pass through the throne room, Umbra (Lv.17) attacks with 99999 HP, and you cannot use Escape. This forced story encounter concludes with a cutscene, followed by Fina’s appearance. Can you beat Umbra explains the fight.

Libra on Umbra showing Lv.17 and 99999 HP
Umbra: Lv.17 with 99999 HP.

Leaving the capital as Fina joins

When “Go to the town of Felicitas” is displayed, exit through the Commercial District and reach the field on the capital’s west side. There, Fina asks to join you, and the game confirms “Fina joined the party!” The objective switches to “Go to the village of Kol” afterward.

Fina joined the party popup on the field west of the capital
Fina joins the party west of the capital.

Village of Kol and the free chocobo

Cross the long rope bridge west of the capital, then the western desert, to reach the chasm bridge and the Village of Kol. Follow “Stay at the inn in the village of Kol”, and the next morning the Chocobo Stablehand gives you a chocobo for free; press R on the field map to ride it.

The Chocobo Stablehand in the Village of Kol handing over a free chocobo
The Chocobo Stablehand in Kol.

Town of Felicitas

Ride south to the Felicitas island to meet Emma, then fend off a Goblin ambush. Enter town through the cave opening in the mountain using F Proceed. Emma’s aunt tells you the expedition to the ruins failed to return; Emma then runs off, changing your objective to “Go to the Kolobos Ruins”. The town’s shops include an inn and weapon, armor, and item stores; see Felicitas shops for details.

F Proceed prompt at the cave mouth in the cliff with the Town of Felicitas banner on the field
The cave mouth into the Town of Felicitas.

Road to the Kolobos Ruins

The objective circle won’t point you to the ruins, which lie south of the river gorge. Cross the stone bridge heading west, continue south to the signpost, take the beach road east, then go north into the rocky alcove. Chloe, who stands in the Felicitas item shop, offers the side quest “Secrets Unearthed”. The guide to reaching the Kolobos Ruins gives the full route.

World map with the Kolobos Ruins cave icon on the south-east peninsula of the Felicitas island
The Kolobos Ruins: the cave icon south of the gorge.

Current objective

This guide pauses at “Go to the Kolobos Ruins” during Chapter 1 – Tailing the Truth; the ruins are the next destination. The chapter later takes you to Grandport Harbor before its finale at Siren’s Tower. For that final location, see How to get inside Siren’s Tower.