Gaming Roundup

Final Fantasy Resonance Beginner Tips: 13 Things to Know Before You Start

Saving, Tents, Libra, stagger, battle bonuses and difficulty settings for the opening hours of Chapter 1.

Saving, Tents, Libra, stagger, battle bonuses and difficulty settings for the opening hours of Chapter 1.

The party entering the stone hall of the Kolobos Ruins in Final Fantasy Resonance

Final Fantasy Resonance hands you Rain, Lasswell and Fina in Chapter 1, “Tailing the Truth”, and a lot of tutorials you can easily skip past. These systems decide how smoothly the opening hours go, so here is what each one means for your first fights and dungeons.

Quick answer: Save at pink save points and use Tents there, cast Libra on every new enemy, hit weaknesses to stagger foes and stop devastating attacks, end fights with a stagger or follow-up for bonus MRP and gil, and sell drops you do not need.


1. Watch the encounter sensor on the mini-map

The mini-map in the upper-right corner has an encounter sensor, and the tutorial puts it plainly: “The sensor will turn red when an enemy encounter is imminent.” When it changes color, a fight is about to start. If you would rather not see it, switch it off under Options > Gameplay > Display Encounter Sensor, alongside the rest of the PC settings.

Tutorial panel titled Mini-Map showing a burning ruined street and a mini-map with a red sensor circle, with explanatory text.
The Mini-Map tutorial page explains that the upper right-hand corner shows the current location and direction, and that the sensor turns red when an enemy encounter is imminent.

2. Save at every pink save point (and on the field map)

Save points are pink glowing circles in towns and dungeons, and the game is explicit about how saving works: “At the save points found in towns and dungeons, you can record your progress.” “(On the field map, you can save at any time.)” Autosaves also happen, for example when you enter a new area, but inside a dungeon there is no Save row in the menu unless you are standing at a save point. The tutorial’s advice holds: “For your peace of mind, be sure to save early and often.”

Saving Progress help screen with the Save progress option at a Save Point and save slot 01
The Saving Progress help screen, showing Save progress selected at a Save Point.

3. Use Tents at save points

“Using a tent at a save point will fully restore HP and MP of all party members.” “Tents can also be used anywhere on the field map.” Pitch one before a boss: the Earth Shrine has a save point right before its boss. Tents cost 300 Gil in the Felicitas item shop.

Tents help screen with Rest in a tent highlighted in the Save Point menu
The Tents help screen, with Rest in a tent highlighted in the Save Point menu.

4. Unlock Teleport in dungeons

“Teleport can be used at certain save points.” “When used, you can instantaneously travel between a save point at a dungeon’s entrance and one at its deepest point.” Reach the deep save point and touch it, and the game confirms it with “You can now return to the save point at the entrance.” That saves you the walk back out once a dungeon is done.

Teleport help screen with the Teleport option highlighted in the Save Point menu
The Teleport help screen, with Teleport highlighted in the Save Point menu.

5. Hit weaknesses (they are hidden until you find them)

“Enemies have elemental weaknesses, and attacks with these elements will deal increased damage.” The catch is that “An enemy’s weakness will be hidden until it is struck by the correct elemental attack.” So mix up your elements early in each new fight, exactly as the tutorial suggests: “Vary your attacks and uncover your foes’ weaknesses.”

Weaknesses tutorial explaining that elemental attacks reveal enemy weaknesses and deal more damage
The Weaknesses tutorial on revealing elemental weaknesses.

6. Cast Libra on every new enemy

Libra is one of Leah’s skills, costing 1 MP once the Vision Leah is equipped. It reveals an enemy’s HP, type, weaknesses, traits, Items Dropped, Rare Drop and Stealable Items. On a Poison Toad Lv.6, for example, it shows 850 HP, Type Aquatic, the trait “Uses Poison attacks.”, an Antidote Herb drop, a Knife of Poison rare drop and a stealable Potion. The same details for the whole roster are collected in the Chapter 1 enemies list.

Poison Toad Lv. 6 details screen with Resistances highlighted alongside stats and drops
Libra’s readout on a Poison Toad Lv. 6, listing stats, resistances and drops.

7. Stagger enemies to stop devastating attacks

An enemy that glows red while its turn-bar icon flares with a “!” is about to use a devastating attack. “Some enemies can unleash savage blows, which you can prevent by staggering them.” Hitting weaknesses fills the stagger gauge fastest, which is why stagger and elemental play go together. If you cannot break it in time, “…remember that you can always select Defend to bolster your guard.”

Devastating Attacks tutorial about staggering enemies and choosing Defend
The Devastating Attacks tutorial, covering stagger and Defend.

8. Go for battle result bonuses

Three bonuses reward how you finish a fight, not just whether you win. A fight that pays 60 Gil pays 78 with the Overkill Bonus.

BonusConditionReward
No Damage BonusWin without taking any damageIncreased EXP
Overkill BonusFollow-up attack after all enemies fall during the bonus phaseIncreased gil
Stagger Finish BonusLand the finishing blow on the last enemy during its stagger.Increased MRP
Battle Result Bonuses help page listing No Damage, Overkill and Stagger Finish bonuses
The Battle Result Bonuses help page.

9. Healing items hurt the undead

In Grandshelt Castle, an old woman says the potions and phoenix downs thrown at the undead soldiers “seemed to cause them great anguish”. On Normal, a single Phoenix Down defeats a Dark Skeleton.

An old woman in burning Grandshelt Castle saying potions and phoenix downs caused the undead soldiers great anguish
In Grandshelt Castle, the old woman’s hint about the undead soldiers.

Do not throw healing items at the Hell’s Rider boss, because a Potion heals it.


10. Rest at inns

Inns have a save point inside, so a stay doubles as a safe place to record progress. The inn in Felicitas charges 100 Gil a night, which is cheap next to the town’s shops.

Inn menu with the Stay option highlighted at a cost of 100
The inn menu in Felicitas, with Stay highlighted for 100 Gil.

11. Sell enemy drops you do not need

Every shop has a Sell tab, and some drops are worth far more than basic consumables. That gil goes straight back into weapons and Tents.

ItemSell price
Knife of Blind250 Gil
Knife of Poison120 Gil
Ether120 Gil
Phoenix Down50 Gil
Potion25 Gil
Shop Sell list with Phoenix Down highlighted and its revival effect shown
The shop’s Sell list, with Phoenix Down highlighted.

12. Keep a Vision equipped to earn MRP

“Fight with a vision equipped, and you will gain Mastery Points (MRP).” “Obtain enough points and you can increase your Mastery Rank (MR), which represents the level of affinity between the vision and its wielder.” Check how to equip Visions before you leave town.

Mastery Points tutorial explaining MRP is earned by fighting with a vision equipped
The Mastery Points (MRP) tutorial page.

13. Change the difficulty any time

You pick Casual, Normal or Expert at New Game, but the choice is not locked. Go to System Menu > Options > Gameplay > Difficulty (“Change battle difficulty.”) to switch whenever you like. Expert trades comfort for progress: “Battles are harder and award more MRP.” The full comparison is in the difficulty breakdown.

Options Gameplay tab with the Difficulty row highlighted and Normal selected
The Gameplay tab in Options, with Difficulty set to Normal.