Gaming Guide

Dwarven Forge Walkthrough in Final Fantasy Resonance (Route, Shops, Borin and Mom Bomb)

Dwarven Forge walkthrough for Final Fantasy Resonance: the World Map route from Mt. Thunderclap, the lift and every floor, the save point and inn, both shop lists with prices, Borin, the Mom Bomb pocket, the chests and Tablet Shards, and the kidnap scene.

Dwarven Forge walkthrough for Final Fantasy Resonance: the World Map route from Mt. Thunderclap, the lift and every floor, the save point and inn, both shop lists with prices, Borin, the Mom Bomb pocket, the chests…

Dwarven Forge shop signs in Final Fantasy Resonance

In Chapter 2 of Final Fantasy Resonance (“Eternal Blue”), the dwarves’ workshop-town is the Dwarven Forge on Dirnado. After Mt. Thunderclap, your objective becomes “Visit Borin at the Dwarven Forge”. Since the Forge is a town, random encounters do not occur inside.

Quick answer: Leave Mt. Thunderclap by the far exit past Liquid Thunder. On the World Map, follow the road south to a hairpin, west over the first wooden bridge, south over the second bridge, past the “Dwarven Forge” sign, and west over the long bridge to the Forge’s south door. Inside, ride the lift down to the main floor, save at the circle in the east wing (the inn there costs 100 Gil), then talk to Borin at the west end of the long forge counter. He asks you to deal with the monster in the forge: Mom Bomb, on the lower floor at the bottom of the long staircase. The item shop sells 13 items (Ether 500, Phoenix Down 200, Earth Scroll I 1,000) and the weapon shop 7 weapons, from Knight’s Blade (1,800) to Ashura (4,200). Chests: Phoenix Down x3, Sledgehammer and Headband, plus two Tablet Shards.

WhatWhere
Save pointMain floor, east wing beside the inn
InnEast wing, 100 Gil
Item shop and weapon shopWest of the inn (money-bag and crossed-swords signs)
BorinWest end of the long forge counter, up the stairs from the hall’s west end
Mom BombLower floor, in the small nook at the foot of the long stairs
Phoenix Down x3Chest in the small side room the lift stops at
SledgehammerMain floor, on a railed walkway behind the molten-metal trough at the north wall of the raised forge room
HeadbandLower floor, up a wooden walkway along the cliff, east of the lower floor shard
Tablet ShardMain floor, across the iron walkway west of the hall statue, at the south end of the west arm
Tablet ShardLower floor, south-west corner of the scrap-bin room

How to get to the Dwarven Forge from Mt. Thunderclap

The far exit past the Liquid Thunder fight doesn’t drop you inside the Forge. Pressing “F Proceed” there puts you on the World Map beside the cave mouth, with “Quest Updated: Visit Borin at the Dwarven Forge” and an autosave. If you still need to clear the mountain, the Mt. Thunderclap walkthrough and the breakdown of how to beat Liquid Thunder cover both.

The Mt. Thunderclap far exit with the Proceed prompt
The far exit past Liquid Thunder leads out to the World Map.

After leaving, look for the Forge’s yellow “!” on the World Map, to the west and south-west.

World Map of Dirnado with the Dwarven Forge objective marker
The Forge marker is west and south-west of the exit.

There’s an optional detour first. Walking south-west straight off the arrival spot takes you down to a blue crystal on a ledge with a cliff on its west side. Examine it for Earth Scroll I x2. There’s no way west from that ledge, so climb back up to the road afterward.

Examine prompt at the blue crystal below the Mt. Thunderclap exit
The crystal ledge has Earth Scroll I x2 but no way west.
Follow the road south until it hits a hairpin and turns back west. Stay on it heading west.
Take the first timber bridge toward the south-west. The valley path passes below, but stay on the bridge rather than dropping down.
Go a short way south and cross the second bridge heading south. A Sanctum of Light, the glowing teal pillar, stands in the hollow just east of this bridge’s south end.
Second wooden bridge with the Sanctum of Light pillar and the long bridge below
The second bridge, with a Sanctum of Light in the hollow to its east.
At the sign marked “← Dwarven Forge / → Mt. Thunderclap”, follow the Forge direction to the west. The other branch heads east and climbs the ridge.
Take the long bridge west. Although a green valley lies below, it is on a lower level and isn’t your path.
The road down from the sign toward the long bridge on Dirnado
From the sign, the Forge road heads west over the long bridge.
Continue west, then north-west along the road until you reach the Forge’s south entrance. When the “Dwarven Forge” name appears, press “F Proceed” to enter.
Dwarven Forge label and Proceed prompt at the south door
The Forge’s south door.

Random battles can happen on this road; a group of four Bombs gave 118 EXP and 310 Gil. To save on the World Map, press Esc to open the System Menu and choose Save; inside the Forge, saving is possible only at the save circle.


Entrance level and the lift

Your entrance is at the southern end of the entry hall, and a wooden catwalk runs along the west side. On this floor, your only destination is the lift.

Dwarven Forge entry hall with the wooden catwalk
The entry hall inside the south door.
Walk north, then west, then north to reach the lift car on the east side.
On the car’s north-east corner, locate the control panel marked with yellow arrows pointing up and down. Stand by the east rail, just to the panel’s south, and press F when “F Examine” appears.
Examine prompt at the Dwarven Forge lift control panel
Examine the panel on the lift car’s north-east corner.
The lift may first stop at a little side chamber. Leave the car to the south through the opening at the center of its south rail.
Chest in the small side room south of the Dwarven Forge lift
The lift can stop at a small side room with a chest.

The chest there holds Phoenix Down x3.

You obtained Phoenix Down x3 from the side room chest
The side room chest: Phoenix Down x3.
Operate the side-room panel to send the lift upward. From the top, ride down again and it will stop at the main floor. If it returns you to the small chest room, take another ride.

Main floor: Save point, inn and shops

Head west, then north off the lift into the long south corridor, where dwarves are hard at work.

Dwarves working in the main floor south corridor of the Dwarven Forge
The main floor’s south corridor.

From the top of the corridor, go north, then east around the barrel by the north row, to reach the pink save circle in the east wing. Stand inside it on its east (crystal) side until “F Examine” shows. The menu offers Save progress only, with no tent option here.

Pink save circle in the east wing of the Dwarven Forge main floor
The save circle in the east wing.

The inn is right next to the circle, and a moogle stands nearby. The Innkeeper greets you with “Lali-ho! We’ve got human-sized beds, too! Come on in and rest a while, lali!”

Choosing Stay costs 100 Gil and restores the party’s HP and MP.

Dwarven Forge inn menu with Stay for 100 Gil
The inn costs 100 Gil a night.

Afterwards the Innkeeper says “Customers always say our beds are the comfiest in the world! See you again, lali-ho!”

Dwarven Forge innkeeper saying customers say the beds are the comfiest
The innkeeper after a stay.

The item shop (money-bag sign) and the weapon shop (crossed swords) sit just west of the inn. Both shopkeepers stand in front of their counters, so talk to them there rather than from behind.


Dwarven Forge item shop

The shopkeeper opens with “You can never have enough supplies or hard work. That’s an old dwarf saying, lali.” There are 13 items on sale, four of them in limited stock.

Dwarven Forge item shop buy list with prices
The item shop’s full list.
ItemPrice (Gil)Effect
Potion100“Restores 200 HP.”
Phoenix Down200“Revives a KO’d ally with 25% HP.”
Eye Drops200“Cures Blind.”
Smoke Bomb (Remaining: 3)300“Allows the party to flee from escapable battles.”
Tent300“Completely restores HP and MP when used at a save point or on the field map.”
Mist Potion500“Restores 200 HP for all allies.”
Ether500“Restores 50 MP.”
Unicorn Horn500“Cures Paralysis.”
Gold Needle800“Cures Petrify.”
Knife of Blind (Remaining: 5)1,000“Deals physical damage to a single enemy and inflicts Blind. Power increases when thrown.”
Knife of Silence (Remaining: 5)1,000“Deals physical damage to a single enemy and inflicts Silence. Power increases when thrown.”
Earth Scroll I (Remaining: 3)1,000“Deals Earth magic damage to a single enemy. Power increases and targets all enemies when thrown.”
Mist Ether2,500“Restores 50 MP for all allies.”

Before Mom Bomb, pick up Ethers for whoever casts Cura (Lasswell) and a couple of Phoenix Downs. A Unicorn Horn is worth carrying too, since Mom Bomb’s Body Slam paralyzes. Earth Scroll I, three in stock, is the Earth item here for Earth-weak enemies.

Earth Scroll I tooltip in the Dwarven Forge item shop, 1,000 Gil, Remaining 3
Earth Scroll I: 1,000 Gil, three in stock.

Dwarven Forge weapon shop

“Everything here was made in our forge, lali! Take a look!” The weapon shop sells seven weapons and nothing else.

Weapon shop dwarf: Everything here was made in our forge
The weapon shop dwarf.
Weapon (type, user)Price (Gil)Phys. Atk / Mag. AtkEffect
Knight’s Blade (Greatsword, Rain)1,80043 / 21–
Composite Bow (Bow, Fina)2,00037 / 31–
Samurai’s Katana (Katana, Lasswell)2,20039 / 28“Increases HP by 30.”
Slam Hammer (Hammer, Lid)3,60039 / 40–
Flametongue (Greatsword, Rain)3,80052 / 24“Increases damage dealt by Fire attacks by 20%.”
Silver Bow (Bow, Fina)4,00043 / 39–
Ashura (Katana, Lasswell)4,20049 / 34–

Knight’s Blade, Samurai’s Katana and Composite Bow are also sold in Dilmagia (the Dilmagia shops list them), so the Forge’s new stock is Flametongue, Ashura, Silver Bow and Slam Hammer.

Dwarven Forge weapon shop buy list with prices
The weapon shop’s seven weapons.

Ashura and Silver Bow provide the strongest attack boosts here, benefiting Lasswell and Fina respectively.

Slam Hammer is a skip. The Sledgehammer chest in this same Forge matches its attack stats and adds “Increases critical hit rate.”

Flametongue deals strong damage, but the Fire bonus is wasted on Mom Bomb, which receives half damage from Fire. See the complete weapons list for the other locations where each weapon appears.


Meet Borin

Return from the save circle by heading west down the hall to the stairs at the western end. Go up north-east and continue east. Under the lava trough, Borin is at the western end of the long forge counter, marked by a yellow “!” above him. Approach from his front, on the south-west side, to get the Talk prompt; it won’t appear from the east.

Lid gets the first word in: “Borin! Lali-ho!”

Lid greeting Borin at the forge counter
Lid greets Borin at the long forge counter.

Borin answers “Good to see you again, Lid! Here to pick up your parts?” and adds “Gotta be the most careful with the tiny parts. That’s what the first Cid taught us…” Lid fills in the history with “A great man who built the first airship ever a few centuries ago.” and then “Yep! It’s my dream to inherit the Cid name someday.”

The title card follows: “Airship Mechanic Lid / The girl who develops and builds airships in pursuit of her dream.” For more on her, see how Lid joins.

Title card Airship Mechanic Lid
The “Airship Mechanic Lid” title card.

Borin asks “Speaking of which. Lid, how is Evan doing?” and Lid shuts it down with “Just my brother. Got a problem with that?”

Then he gets to the point: “You see, a monster has taken up residence in the forge. It’s become a thorn in our side.”

Borin: a monster has taken up residence in the forge
Borin asks for help with the monster.

He sweetens it with “I’ll even waive the cost of the parts you owe us for, if you’d like.” Lid’s “You will!?” turns into “Hey, guys! The dwarves need our help! Let’s root out that monster!”

Borin offering to waive the cost of Lid's parts
Borin offers to waive the cost of the parts.

The game gives you no choice to make. It autosaves, updates the objective to “Defeat the monster at the forge”, and moves the map marker west to the route downstairs.

Objective Defeat the monster at the forge after the Borin scene
Objective: “Defeat the monster at the forge”.

Lower floor: The Mom Bomb pocket

The west side of Borin’s platform is railed off, so you have to backtrack.

Return down the stairs to the western end of the hall.
Pass the crates and barrels heading north until you reach the head of a long staircase running north to south. A dwarf with a speech bubble is standing there; descend the stairs.
At the bottom, move west beneath the bridge in the foreground, then turn north. Mom Bomb—a large red bomb with a yellow “!”—hovers in a small nook bordered by bins.
Mom Bomb seen at the bottom of the long staircase on the lower floor
Mom Bomb in its pocket at the foot of the stairs.
Position yourself on the shadow beneath the tail’s base, face north (toward the top of the screen), and press F. If it doesn’t trigger, reload your save and return.

A dwarf beside it is frozen in place: “H-help, lali! M-my legs turned to jelly—I can’t move, lali!” Mom Bomb is a level 14 Demon with 21,000 HP. It’s weak to Water, halves Fire, and blows up at low HP into four Great Bombs.

Winning pays 2,150 EXP, 3,600 Gil, 65 MRP and a Flame Scroll II. The full strategy is in how to beat Mom Bomb.

Battle Result after Mom Bomb with 2,150 EXP and 3,600 Gil
The Mom Bomb win.

Dwarven Forge chests and Tablet Shards

The Forge holds three chests and two Tablet Shards across its floors.

ItemFloorWhere
Phoenix Down x3Side room (a lift stop)Chest just south of the lift car
SledgehammerMain floorOn a railed walkway behind the molten-metal trough at the north wall of the raised forge room
HeadbandLower floorPlank landing at the top of the wooden walkway along the cliff, east of the lower floor shard
Tablet ShardMain floorSouth end of the west arm, across the iron walkway west of the hall statue
Tablet ShardLower floorSouth-west corner of the scrap-bin room

The Sledgehammer is a Hammer with 39 Phys. Atk, 40 Mag. Atk and “Increases critical hit rate.” Its chest is in the raised forge room on the main floor: look past the long molten-metal trough at the room’s north wall, and the chest sits on a railed walkway behind it.

Raised forge room with the long molten-metal trough along its north wall in the Dwarven Forge
The Sledgehammer chest sits on the railed walkway behind the molten-metal trough.

Main floor Tablet Shard: from the hall junction, go south along the hall to the statue, step a little north and head west onto the railed iron walkway that runs over the drop.

Railed iron walkway running west over the drop on the Dwarven Forge main floor
The iron walkway west of the hall statue leads to the west arm.

At the walkway’s west end, step onto the stone floor and go south to the end of the west arm. “F Examine” shows at the corridor’s south end.

Examine prompt at the south end of the west arm on the Dwarven Forge main floor
The main floor Tablet Shard, at the south end of the west arm.

You get “You obtained the following: Tablet Shard x1”.

You obtained the following: Tablet Shard x1
Tablet Shard x1 from the west arm.

Lower floor Tablet Shard: from the hall junction, go west and down the long stairs (they pass under the iron walkway), then west into the scrap-bin room. Head south past the dwarves, going round the east side of the one in the way, to the railing at the room’s south edge, then west: “F Examine” shows in the south-west corner.

Examine prompt in the south-west corner of the scrap-bin room on the Dwarven Forge lower floor
The lower floor Tablet Shard, in the south-west corner of the scrap-bin room.

Headband: from that shard, go east along the room’s south edge to a wooden walkway that turns north along the cliff, and climb it to a plank landing. Step a little north (a post blocks the way straight east), then east to the chest and press F (Open).

Wooden walkway along the cliff with the Headband chest on a plank landing
The wooden walkway along the cliff leads up to the Headband chest.

The chest holds the Headband, which reads “Prevents Sleep.”

You obtained the following: Headband x1
Headband x1 from the cliff walkway chest.

Both shards and the Headband are still there after Mom Bomb and the kidnap scene. Every other shard is in the tablet shard locations list.


After Mom Bomb: Borin is kidnapped

Your objective is now “Report back to Borin”. At the top of the long staircase, the corridor to the north is a dead end for now, and Lid stops you with “And where are you running off to? We still have business at the forge!” Head down into the west end of the main hall instead to trigger the scene.

A dwarf panics with “Oh no, oh no, oh no, lali!”

Dwarf running in: Oh no, oh no, oh no, lali
A dwarf runs in after the fight.

Then: “Borin’s been kidnapped! This armored goon grabbed him and took off, lali!”

Dwarf: Borin has been kidnapped by an armored goon
Borin has been kidnapped.

Rain asks “Armored? Can it be…?” The dwarf explains “Because they want to put him to work over at the Mobliz Shipyard. The kidnapper said so himself!”

Dwarf: they want to put him to work at the Mobliz Shipyard
He was taken to the Mobliz Shipyard.

Rain answers “There’s no time to waste. Let’s go, Lid. We’ve got to save Borin!” and “Yeah. He could be part of the Sworn Six.”

There are no choices. The game autosaves and sets the new objective, “Save Borin at Mobliz Shipyard”.

Objective Save Borin at Mobliz Shipyard
Next objective: “Save Borin at Mobliz Shipyard”.

If the party is low on MP, rest at the inn before you leave. You’ll be back, too. Later in Chapter 2, the Forge is where several side quests start or end, including Verun’s “Arise, Mechabo!”, Roy’s “Lyrical Riddles” and the last step of Silvia’s “Elven Maven”. The rest of the story continues in the full walkthrough.