Quick answer: The Chamber of Arms has 12 altars, one for each Ancient piece. Bring an Ancient piece to its altar and beat a Lv. 50 trial boss to restore it (for example, the Ancient Greatsword becomes Ragnarok). Then, once the named character reaches Lv. 70, an ultimate trial against a Lv. 75 version of the same boss turns it into a “+” version: the eight “+” weapons add “Raises damage cap to 99999.”, while the armor and accessory “+” versions get stronger effects. Trials cost no gil or materials; each one uses up the item you bring and gives the new one. You reach the Chamber of Arms later in the story.
Ancient pieces come from Colosseum battles, chests, the Merchant Ship, the Tablet Shard collector and Chloe’s side event. The table below lists every piece with its source, both trials and the gear you end up with. For exact locations, check where to get all 12 Ancient pieces.
| Ancient piece | Where to get it | Trial boss (Lv. 50) | Restored item | Ultimate trial (Lv. 70 character) | Final item and what it adds |
|---|---|---|---|---|---|
| Ancient Greatsword | Colosseum Fledgling Battle 3 | Alpherg | Ragnarok | Rain, vs. Alpherg Lv. 75 | Ragnarok+, adds “Raises damage cap to 99999.” |
| Ancient Katana | Chest: Crystal Tower | Aldhafera | Sasuke’s Blade | Lasswell, vs. Aldhafera Lv. 75 | Sasuke’s Blade+, adds “Raises damage cap to 99999.” |
| Ancient Bow | Chloe’s ancient bow side event | Dabih, Dabih Cultist and Dabih Warlock | Artemis Bow | Fina, vs. the same three at Lv. 75 | Artemis Bow+, adds “Raises damage cap to 99999.” |
| Ancient Hammer | Mysidia Radar hidden treasure | Tegmine | Thor’s Hammer | Lid, vs. Tegmine Lv. 75 | Thor’s Hammer+, adds “Raises damage cap to 99999.” |
| Ancient Tome | Merchant Ship, 45,000 Gil (from Chapter 7) | Elnath | Last Resort | Nichol, vs. Elnath Lv. 75 | Last Resort+, adds “Raises damage cap to 99999.” |
| Ancient Firearm | Tablet Shard collector (76 shards) | Alhena | Arcturus | Jake, vs. Alhena Lv. 75 | Arcturus+, adds “Raises damage cap to 99999.” |
| Ancient Rod | Chest: Abandoned Cabin | Sheratan | Wizard’s Rod | Sakura, vs. Sheratan Lv. 75 | Wizard’s Rod+, adds “Raises damage cap to 99999.” |
| Ancient Whip | Tablet Shard collector (84 shards) | Nunki | Fire Birch | Archwitch Fina, vs. Nunki Lv. 75 | Fire Birch+, adds “Raises damage cap to 99999.” |
| Ancient Cuirass | Colosseum Brawler Battle 5 | Sadalsuud | Tatenashi Armor | Rain, vs. Sadalsuud Lv. 75 | Tatenashi Armor+, adds “Increases damage dealt by 20%.” |
| Ancient Garment | Mysidia Radar hidden treasure | Vindemiatrix | Mirage Vest | Rain, vs. Vindemiatrix Lv. 75 | For Mirage Vest+, the effect changes to “Nullifies damage and status ailments once per battle.” |
| Ancient Cloak | Merchant Ship, 40,000 Gil (from Chapter 6) | Shaula | Lordly Robes | Rain, vs. Shaula Lv. 75 | Lordly Robes+, adds “Increases max MP by 30%.” |
| Ancient Accessory | Chest: Quarry Cave | Brachium | Gold Hairpin | Rain, vs. Brachium Lv. 75 | Gold Hairpin+, adds “Increases speed by 20%.” |
Two of the Ancient pieces come from the Colosseum, and the two Merchant Ship pieces only go on sale from the chapter listed. Every “+” item keeps the effect of its restored version, and the stats in the sections below show how much each one gains.
How the Chamber of Arms trials work
The game’s Steam page describes “the Chamber of Arms with formidable foes sealed within legendary weapons”, and that is how it plays out. Each Ancient piece goes through two trials. The Ancient Greatsword is used as the example below, but every altar uses the same pattern. If you still need that piece, here is how to get the Ancient Greatsword.
Lv. 70 is not the level cap: characters go up to Lv. 99, as the max level page shows. Rain is the named character for the greatsword and for all four armor and accessory trials, so leveling Rain opens five ultimate trials.
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Eight Ancient pieces become weapons, one for each weapon type. Each “+” version keeps the effect below, gains a little attack, and adds “Raises damage cap to 99999.” For every other weapon in the game, see the full weapons list.
| Restored weapon | Phys. Atk / Mag. Atk | Effect | + version Phys. Atk / Mag. Atk |
|---|---|---|---|
| Ragnarok (Greatsword) | 191 / 99 | “Increases stagger power and damage dealt by non-elemental attacks by 25%.” | 202 / 104 |
| Sasuke’s Blade (Katana) | 209 / 160 | “Increases critical hit rate and chance of evading physical attacks by 20%.” | 220 / 171 |
| Artemis Bow (Bow) | 133 / 174 | “Restores MP by 2% of damage taken. Increases potency of healing magic by 10%.” | 142 / 184 |
| Thor’s Hammer (Hammer) | 151 / 142 | “Increases stagger power and damage dealt by 30% upon dealing a physical critical hit.” | 159 / 150 |
| Last Resort (Tome) | 112 / 193 | “Fills the LB gauge by 10% when performing an action without dealing damage. Increases the duration of buffs applied by the wielder by 1 turn.” | 118 / 204 |
| Arcturus (Firearm) | 237 / 94 | “Fills the LB gauge by 10% and raises luck level by 1 on the wielder’s turn.” | 251 / 100 |
| Wizard’s Rod (Rod) | 163 / 216 | “Increases damage dealt by 30% when using attacks of the target’s elemental weakness. Adds a 20% chance of evading magic attacks.” | 171 / 227 |
| Fire Birch (Whip) | 151 / 207 | “Increases damage dealt, scaling with the number of debuffs and status ailments afflicting the target. Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn.” | 160 / 217 |

Armor and accessory
The other four Ancient pieces become armor and an accessory. Rain is the named character for all four ultimate trials. Their “+” versions don’t raise the damage cap. Instead, each gets a new or stronger effect, listed in the paragraph below the table.
| Restored item | Phys. Def / Mag. Def | Effect | + version Phys. Def / Mag. Def |
|---|---|---|---|
| Tatenashi Armor (Heavy armor) | 259 / 153 (Speed -30) | “Prevents Instant Death.” | 272 / 165 (Speed -35) |
| Mirage Vest (Light armor) | 229 / 153 | “Nullifies damage received once per battle.” | 241 / 171 |
| Lordly Robes (Robe) | 159 / 217 | “Enables magic to hit targets under the effect of Reflect.” | 166 / 238 |
| Gold Hairpin (Accessory) | Mag. Atk 30 | “Halves MP cost.” | Mag. Atk 60 |
Tatenashi Armor+ adds “Increases damage dealt by 20%.” Lordly Robes+ adds “Increases max MP by 30%.” Gold Hairpin+ adds “Increases speed by 20%.” Mirage Vest+ changes its effect to “Nullifies damage and status ailments once per battle.”

Trial bosses
Each altar’s ultimate trial uses the same boss as its first trial, now at Lv. 75 with several times the HP. The Ancient Bow is the only one that is a three-enemy fight: Dabih, Dabih Cultist and Dabih Warlock, in both trials. The other story and optional fights are on the bosses list.
| Boss | Ancient piece | Lv. 50 HP | Lv. 75 HP |
|---|---|---|---|
| Alpherg | Ancient Greatsword | 200,000 | 980,000 |
| Aldhafera | Ancient Katana | 200,000 | 950,000 |
| Dabih / Dabih Cultist / Dabih Warlock | Ancient Bow | 125,000 / 70,000 / 65,000 | 500,000 / 230,000 / 200,000 |
| Tegmine | Ancient Hammer | 200,000 | 800,000 |
| Elnath | Ancient Tome | 100,000 | 500,000 |
| Alhena | Ancient Firearm | 240,000 | 880,000 |
| Sheratan | Ancient Rod | 240,000 | 830,000 |
| Nunki | Ancient Whip | 300,000 | 1,040,000 |
| Sadalsuud | Ancient Cuirass | 130,000 | 420,000 |
| Vindemiatrix | Ancient Garment | 250,000 | 800,000 |
| Shaula | Ancient Cloak | 240,000 | 900,000 |
| Brachium | Ancient Accessory | 200,000 | 950,000 |
Aileen’s Adamantite weapons
Aileen’s weapons are not part of the Chamber of Arms, and she doesn’t require an Ancient piece. During her Chapter 6 event, Aileen, the rebels’ weaponsmith, uses 1 Adamantite to forge a weapon for the character you select. Her eight options are:
- Rain: Save the Vermillion (Greatsword, 179 / 93), “Reduces damage taken from physical and magic attacks by 20%.”
- Lasswell: Shisui (Katana, 197 / 148), “Grants Hone Senses and Placidity for 5 turns at the start of battle.”
- Fina: Elysium (Bow, 114 / 162), “Increases potency of healing magic by 20%.”
- Lid: Mechabo Hammer SUPER (Hammer, 142 / 133), “Grants Overclock and allows the wielder to act first at the start of battle.”
- Nichol: Codex Providentiae (Tome, 106 / 181), “Grants Tactic: Fluid Warfare for 3 turns and allows the wielder to act first at the start of battle.”
- Archwitch Fina: Abyss (Whip, 130 / 178), “Increases the duration of debuffs and status ailments inflicted by the wielder by 2 turns.”
- Jake: Caelum Renatum (Firearm, 222 / 88), “Raises luck level by 8 at the start of battle. Restores 2% of max MP upon dealing damage with a standard attack.”
- Sakura: Roselia (Rod, 154 / 204), “Grants Concentrate for 3 turns and Sage’s Eye for 4 turns at the start of battle.”

The numbers in parentheses are Phys. Atk / Mag. Atk. If you don’t have any Adamantite yet, here is where to get Adamantite.






