Gaming ARC Raiders map

Checkpoint location in ARC Raiders (The Blue Gate)

Checkpoint is a named place in the middle of The Blue Gate. It is the stretch outside the gates where abandoned vehicles have piled up, never let through.

  • MapThe Blue Gate
  • Loot categoriesMechanical
  • Container spots14
  • Nearest return pointFragrant Hatch, about 180 m

Piles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.

In-game description

Checkpoint is a named place in the middle of The Blue Gate. It is the stretch outside the gates where abandoned vehicles have piled up, never let through. The in-game map marks it for Mechanical loot.

In an ordinary round there are 14 container spots here, including 4 Worn Backpacks, 3 Weapon Cases and 3 Wasp Husks, plus a Medical Bag and a Crashed ARC Probe. Most are possible spots, and a round fills only some of them. A Sentinel, an ARC Turbine and Snitches can spawn here, though not every spawn point is used each round. Small flying, large ground and large flying machines can all appear, and which one shows up varies. There are also 2 Cameras, a Supply Call Station and a Mast lift.

The nearest way out is Fragrant Hatch, a Raider Hatch about 180 m away in a straight line. Cliffside Airshaft and Overlook Airshaft are each about 210 m off. The Blue Gate has more than one level, so the walk can be longer. Cold Snap rounds bring 18 container spots of their own here.

Found at Checkpoint

NameKindSpots in an ordinary roundOnly during a map condition
Snow PileLoot container—Cold Snap 18
Wasp HuskLoot container3Husk Graveyard 3
Worn BackpackLoot container4—
Weapon CaseLoot container3—
Crashed ARC ProbeLoot container1Electromagnetic Storm 1
Ammo BoxLoot container1—
Medical BagLoot container1—
Grenade TubeLoot container1—
CameraWorld object2—
Supply Call StationWorld object1—
Mast liftWorld object1—
SnitchARC spawn point2—
SentinelARC spawn point1—
ARC TurbineARC spawn point1—
Small flying machinesPossible ARC spawn area7—
Large ground machinesPossible ARC spawn area6—
Large flying machinesPossible ARC spawn area3—

Return points near Checkpoint

Return pointTypeDistanceIn-game description
Fragrant HatchRaider Hatchabout 180 mThe aromas drifting from the nearby olive grove makes this a particularly pleasant descent.
Cliffside AirshaftAirshaftabout 210 mThe engineers who connected this airshaft found it adorned with colorful chalk paintings from a nearby kindergarten.
Overlook AirshaftAirshaftabout 210 mThe panoramic view from atop the hill makes up for the faint smell of bat droppings and stale grease.

Named places near Checkpoint

Named placeDistanceLoot categoriesContainer spots (ordinary round)
Gate Approachabout 20 m—3
Outer Gatesabout 130 m—9
Gate Control Roomabout 190 m—7
Maintenance Bunkerabout 200 m—13
Security Wingabout 210 mSecurity and Technological26