- MapThe Blue Gate
- Loot categoriesMechanical
- Container spots14
- Nearest return pointFragrant Hatch, about 180 m
Piles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.
In-game description
Checkpoint is a named place in the middle of The Blue Gate. It is the stretch outside the gates where abandoned vehicles have piled up, never let through. The in-game map marks it for Mechanical loot.
In an ordinary round there are 14 container spots here, including 4 Worn Backpacks, 3 Weapon Cases and 3 Wasp Husks, plus a Medical Bag and a Crashed ARC Probe. Most are possible spots, and a round fills only some of them. A Sentinel, an ARC Turbine and Snitches can spawn here, though not every spawn point is used each round. Small flying, large ground and large flying machines can all appear, and which one shows up varies. There are also 2 Cameras, a Supply Call Station and a Mast lift.
The nearest way out is Fragrant Hatch, a Raider Hatch about 180 m away in a straight line. Cliffside Airshaft and Overlook Airshaft are each about 210 m off. The Blue Gate has more than one level, so the walk can be longer. Cold Snap rounds bring 18 container spots of their own here.
Found at Checkpoint
| Name | Kind | Spots in an ordinary round | Only during a map condition |
|---|---|---|---|
| Loot container | — | Cold Snap 18 | |
| Loot container | 3 | Husk Graveyard 3 | |
| Loot container | 4 | — | |
| Loot container | 3 | — | |
| Loot container | 1 | Electromagnetic Storm 1 | |
| Loot container | 1 | — | |
| Loot container | 1 | — | |
| Loot container | 1 | — | |
| World object | 2 | — | |
| World object | 1 | — | |
| World object | 1 | — | |
| ARC spawn point | 2 | — | |
| ARC spawn point | 1 | — | |
| ARC spawn point | 1 | — | |
| Small flying machines | Possible ARC spawn area | 7 | — |
| Large ground machines | Possible ARC spawn area | 6 | — |
| Large flying machines | Possible ARC spawn area | 3 | — |
Return points near Checkpoint
| Return point | Type | Distance | In-game description |
|---|---|---|---|
| Fragrant Hatch | Raider Hatch | about 180 m | The aromas drifting from the nearby olive grove makes this a particularly pleasant descent. |
| Cliffside Airshaft | Airshaft | about 210 m | The engineers who connected this airshaft found it adorned with colorful chalk paintings from a nearby kindergarten. |
| Overlook Airshaft | Airshaft | about 210 m | The panoramic view from atop the hill makes up for the faint smell of bat droppings and stale grease. |
Named places near Checkpoint
| Named place | Distance | Loot categories | Container spots (ordinary round) |
|---|---|---|---|
| Gate Approach | about 20 m | — | 3 |
| Outer Gates | about 130 m | — | 9 |
| Gate Control Room | about 190 m | — | 7 |
| Maintenance Bunker | about 200 m | — | 13 |
| Security Wing | about 210 m | Security and Technological | 26 |
Open the full map of The Blue Gate · Named places on every map
More: The Blue Gate places
- Gate Approach
- The Mountains
- The Forest
- Traffic Tunnel
- Ridgeline
- Pilgrim's Peak
- Outer Gates
- Headhouse
- Farmlands
- Maintenance Wing
- Raider's Refuge
- Village
- Reinforced Reception
- Warehouse Complex
- Barren Clearing
- Security Wing
- Adorned Wreckage
- Highway Collapse
- Data Vault
- Maintenance Bunker
- Trapper's Glade
- Abandoned Housing Project
- Olive Grove
- Broken Earth
- Ruined Homestead
- Ancient Fort
- Gate Control Room