Crow's Nest is the home base of the Ex-Military, a faction of former soldiers who still hold to discipline and order and take a long time to trust outsiders.
TypeSafe zone
TradersJeremiah Crow
Fast travel postYes
Recipe notes2
Spots nearby107
Founded by Jeremiah Crow, a war veteran, it serves as the beating heart of the Ex-Military; those who once upheld order and now cling to it with cold precision. The faction runs like a machine: efficient, unyielding, and slow to trust. Crow’s Nest is less a home and more a doctrine built of frost and grit. It's a place where survival is not a hope but an operation.
In-game journal
Crow's Nest is the home base of the Ex-Military, a faction of former soldiers who still hold to discipline and order and take a long time to trust outsiders. Jeremiah Crow, a veteran of the war, started the settlement, and it runs on strict routine rather than comfort. The in-game map marks it as a safe zone.
Around the settlement there are spots for 30 frozen bodies, 15 lockers, 14 suitcases and 10 military crates, along with 3 quality crates and a few electric boxes and office cabinets. Recipe notes here teach the Enhanced Barrel Brazier and the SG9, and the recording There Were Six Of Us: Urban Birds can be picked up here too. Jeremiah Crow trades at Crow's Nest, and there are 3 sleeping bag spots nearby.
The fast travel post Fast Travel: Crow's Nest stands here. After a death the game offers a respawn at the nearest safe zone, so dying close by can bring you straight back. An objective in the main quest Grumpy Friend names Crow's Nest. Promenade (House Camp) lies about 130 m away in a straight line, with Greenhouse at about 180 m, Charles' Park at about 230 m and Municipal Parking at about 250 m.